Apologies if this has already been posted here, but there are some
great onboard vids of David Farmer racing a Corvette Z06 in the
Speedvision World Challenge GT series here:
http://www.metricchemical.com/motorsport.html
These are full races onboard at places like Sebring,Road
Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc.
Enjoy!
DK
Onboard Corvette race videos used to judge sim tracks
DK shared full-race onboard videos of David Farmer's Corvette in the Speed World Challenge GT series. Posters used them to judge how accurately sims model tracks such as Road Atlanta, Mosport, Lime Rock and Laguna Seca, generally finding the Mosport add-ons good and the Road Atlanta and N2003 Lime Rock versions inaccurate. Steve Smith recommended F1 Challenge as a big improvement on earlier EA F1 games.
real motorsportmods/tracks/cars
Automated summary.
"DK" <---------> wrote in message
news:[email hidden]...
Thanks for the link - - I particularly recommend the Road Atlanta vid for
anyone who ever wondered what the track really looks like between T1 and T6,
since you sure wouldn't know from any game. ;-)
Laguna on the other hand, looks just about like it does in the Milestone SBK
versions that have ended up getting ported to the EA F1 sims and related
mods. Milestone certainly did great tracks for the SBK series; wonder how
they're coming along with that F1 sim they're working on? Hmmm...
SB
Quoted text (12 lines)
> Apologies if this has already been posted here, but there are some > great onboard vids of David Farmer racing a Corvette Z06 in the > Speedvision World Challenge GT series here: > > http://www.metricchemical.com/motorsport.html > > These are full races onboard at places like Sebring,Road > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Enjoy! > > DKOn Tue, 20 Jan 2004 20:32:39 -0500, "Steve Blankenship"
<[email hidden]> wrote:
>Thanks for the link - - I particularly recommend the Road Atlanta vid for
>anyone who ever wondered what the track really looks like between T1 and T6,
>since you sure wouldn't know from any game. ;-)
While the version in the game isn't 100% accurate, it's also not the
version that exists today. There are a few corners that are
substantially different from what Noonan was modelling.
Jason
On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote:
Damn I am truly impressed now with both the GPL layout of Mosport and
PWF's modifications to it. Aside from the run to Moss and the
Andretti straight being a bit flatter now, Mosport_PWF is pretty damn
spot on. It's also interesting to see the lines they drive in those
cars, as it's clear they're braking way earlier and harder than we do
in PTA.
Jason
Quoted text (8 lines)
>Apologies if this has already been posted here, but there are some >great onboard vids of David Farmer racing a Corvette Z06 in the >Speedvision World Challenge GT series here: > >http://www.metricchemical.com/motorsport.html > >These are full races onboard at places like Sebring,Road >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc.That is so awesome! Why can't anyone recreate the sound of compressoin
braking of a V8 or v6 engine. These engines (I guess due to the use of a
high lift cam) seem to run very erratically, always poping and cracking,
never idling smoothy. I love it. Thanks for the link.
Davd Stamper
"DK" <---------> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Apologies if this has already been posted here, but there are some > great onboard vids of David Farmer racing a Corvette Z06 in the > Speedvision World Challenge GT series here: > > http://www.metricchemical.com/motorsport.html > > These are full races onboard at places like Sebring,Road > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Enjoy! > > DKThe Road America is good for reference as well - the EA version also appears
to be closer to the real deal than the Papy conversion. The 3d version made
for F1C is pretty awesome.
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> "DK" <---------> wrote in message
> news:[email hidden]...
>
> Laguna on the other hand, looks just about like it does in the MilestoneSBK
Quoted text (7 lines)
> versions that have ended up getting ported to the EA F1 sims and related > mods. Milestone certainly did great tracks for the SBK series; wonder how > they're coming along with that F1 sim they're working on? Hmmm... > > SB > >If you like Mosport - check out Lime Rock on GPL - an incredibly accurate
representation. Not to be confused with LRw/Twist for N2003/TPTCC which,
though very well done, is not exactly accurate. Tell me you can't learn
tracks from some of the better models done for games.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote: > > >Apologies if this has already been posted here, but there are some > >great onboard vids of David Farmer racing a Corvette Z06 in the > >Speedvision World Challenge GT series here: > > > >http://www.metricchemical.com/motorsport.html > > > >These are full races onboard at places like Sebring,Road > >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Damn I am truly impressed now with both the GPL layout of Mosport and > PWF's modifications to it. Aside from the run to Moss and the > Andretti straight being a bit flatter now, Mosport_PWF is pretty damn > spot on. It's also interesting to see the lines they drive in those > cars, as it's clear they're braking way earlier and harder than we do > in PTA. > > Jason"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
>
> While the version in the game isn't 100% accurate, it's also not the
> version that exists today. There are a few corners that are
> substantially different from what Noonan was modelling.
>
> Jason
Wasn't so much referring to Noonan's version in particular, as it pretty
much goes for all the versions I've seen - none of them do it justice. The
only real changes to RA over the years have been the addition of the 10-11
"chicane", the new pits and the recent chicane in the 2/3 area that was
added for the motorbikes (not used by cars). Been going there since the
early 80's, and was at the track the day after that video was shot. Much
better weather; got major sunburn... ;-)
The biggest problems are that the sim corners between 1 and 6 aren't sharp
enough, and the elevations are all wrong. For instance, if you stand just
back of the right hander that drops down into the esses, the cars just fall
right out of sight after the apex. 1 is up, you crest at 2, then mildly
downhill thru 3, and then the bottom drops out exiting 4. The bottom of the
esses is in fact the lowest point on the track, some 150 feet lower than the
crest before T12. And the rise out of 5 is very steep.
The corner elevations and data are always posted in the pits, but I never
can remember to write the stuff down. From memory, the drop from 12 and the
rise to 1 are right at 6% grades, while the drop from 4 and the rise out of
5 are steeper and shorter. The s/f straight looks pretty flat but drops
about 30 feet. The T12 drop is exactly 60 feet.
Hope someone nails it one of these days.
SB
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
That's because they don't have the grip turned up to 1.08... ;-)
Quoted text (18 lines)
> On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote: > > >Apologies if this has already been posted here, but there are some > >great onboard vids of David Farmer racing a Corvette Z06 in the > >Speedvision World Challenge GT series here: > > > >http://www.metricchemical.com/motorsport.html > > > >These are full races onboard at places like Sebring,Road > >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Damn I am truly impressed now with both the GPL layout of Mosport and > PWF's modifications to it. Aside from the run to Moss and the > Andretti straight being a bit flatter now, Mosport_PWF is pretty damn > spot on. It's also interesting to see the lines they drive in those > cars, as it's clear they're braking way earlier and harder than we do > in PTA. >Isnt it a wide known fact that 'realism' and 'Noonan' don't really go well
together...?
--
ed_
"fpol" <[email hidden]> skrev i melding
news:2HlPb.232610$[email hidden]...
> If you like Mosport - check out Lime Rock on GPL - an incredibly accurate
> representation. Not to be confused with LRw/Twist for N2003/TPTCC which,
> though very well done, is not exactly accurate. Tell me you can't learn
> tracks from some of the better models done for games.
>
Altthough the GPL version is good - it still got it's flaws.
The N2003 stuff tho - is "pure fictional".
--
ed_
How accurate is the SCGT Road Atlanta?
I fell in love with this track based on this game, but obviously it may not
bare much resemblance to reality . . .
Ryan
I've got more laps of the RW LRP than anybody except Sam Posey, and Brent's
version is as close to right as anybody's ever gotten. But yer right: the
N2003 version is a joke, capturing neither the geography nor the rhythm.
"Ed Solheim" <[email hidden]> wrote in message
news:400df356$[email hidden]...
> "fpol" <[email hidden]> skrev i melding
> news:2HlPb.232610$[email hidden]...
> > If you like Mosport - check out Lime Rock on GPL - an incrediblyaccurate
Quoted text (13 lines)
> > representation. Not to be confused with LRw/Twist for N2003/TPTCC which, > > though very well done, is not exactly accurate. Tell me you can't learn > > tracks from some of the better models done for games. > > > > Altthough the GPL version is good - it still got it's flaws. > > The N2003 stuff tho - is "pure fictional". > > -- > ed_ > >They DO pop and bang; in F1C et seq. you can even model the volume
independently. And it's duration (the intake-exhaust overlap), not lift or
compression.
"David Stamper" <[email hidden]> wrote in message
news:DrlPb.1655$Se.1015@lakeread05...
Quoted text (23 lines)
> That is so awesome! Why can't anyone recreate the sound of compressoin > braking of a V8 or v6 engine. These engines (I guess due to the use of a > high lift cam) seem to run very erratically, always poping and cracking, > never idling smoothy. I love it. Thanks for the link. > > Davd Stamper > > "DK" <---------> wrote in message > news:[email hidden]... > > Apologies if this has already been posted here, but there are some > > great onboard vids of David Farmer racing a Corvette Z06 in the > > Speedvision World Challenge GT series here: > > > > http://www.metricchemical.com/motorsport.html > > > > These are full races onboard at places like Sebring,Road > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > Enjoy! > > > > DK > >On Tue, 20 Jan 2004 21:57:48 -0500, "Steve Blankenship"
<[email hidden]> wrote:
I posted that before checking the RA video out. I didn't realize the
first few turns were that far off. That's pretty bad.
Jason
Quoted text (7 lines)
>The biggest problems are that the sim corners between 1 and 6 aren't sharp >enough, and the elevations are all wrong. For instance, if you stand just >back of the right hander that drops down into the esses, the cars just fall >right out of sight after the apex. 1 is up, you crest at 2, then mildly >downhill thru 3, and then the bottom drops out exiting 4. The bottom of the >esses is in fact the lowest point on the track, some 150 feet lower than the >crest before T12. And the rise out of 5 is very steep.
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> "jason moyer" <[email hidden]> wrote in message
> news:[email hidden]...
> > On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote:It's also interesting to see the lines they drive in those
> > cars, as it's clear they're braking way earlier and harder than we do
> > in PTA.
> >
> That's because they don't have the grip turned up to 1.08... ;-)
Using closer-to-production sized brakes and DOT tires compared to T/A would
have some influence too. ;-)
-jde
[email hidden] (jason moyer) wrote in news:[email hidden]:
>
> I posted that before checking the RA video out. I didn't realize the
> first few turns were that far off. That's pretty bad.
>
> Jason
> Remember Noonan's Atlanta is based on the 1967 track. Even the V3.0 Road Atlanta
for the ISI sims is not up to date. I am not aware of any conversion/3rd party
version of Road Atlanta that uses the right hand pits as they do now. Every version
of the layout for the ISI camp always seems to start with the SCGT original track and
unfortunately, RA changed quite a-bit about the time SCGT was coded.
dave henrie
"Ryan Mitchley" <[email hidden]> wrote in news:400e3faa$0$80731$[email hidden]:
SCGT was close when it was first released. But Road Atlanta was purchased
by Don Panoz about the same time and was modified in several areas. No
track yet that I have seen has gotten all the updates in place.
dave henrie
Quoted text (7 lines)
> How accurate is the SCGT Road Atlanta? > > I fell in love with this track based on this game, but obviously it may not > bare much resemblance to reality . . . > > Ryan >Okay, I just watched the RA video...
There are a couple of minor differences, but Road Atlanta is every bit as
awesome as I was hoping. It's got such a great rhythm, fearsome blind rises
and some chicanes that I imagine really get the car unbalanced.
If (when) I ever visit the States I'll have to make sure it's on the agenda!
Ryan
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> [email hidden] (jason moyer) wrote innews:[email hidden]:
Road Atlanta
> for the ISI sims is not up to date. I am not aware of any conversion/3rdparty
> version of Road Atlanta that uses the right hand pits as they do now.Every version
> of the layout for the ISI camp always seems to start with the SCGToriginal track and
> unfortunately, RA changed quite a-bit about the time SCGT was coded.
> dave henrie
The old version wasn't really different than the current one from T1 through
T7. As for course changes over the years, the first thing to go was the
superfast sweeping dip before the last turn - in favor of the 10-11 corners
(really too big to be a chicane). When Don Panoz bought the track and
upgraded it, he added lots of asthetic features like the new pits, some
curbing and a lot of safety features like walls, fencing, tire barriers and
kitty-litter, but T1-5 were always sharper and steeper than I've seen in any
sim. The SCGT track was recognizable as an attempt at RA, but still far
from accurate.
SB
Quoted text (8 lines)
> > > > > I posted that before checking the RA video out. I didn't realize the > > first few turns were that far off. That's pretty bad. > > > > Jason > > > Remember Noonan's Atlanta is based on the 1967 track. Even the V3.0
"Ryan Mitchley" <[email hidden]> wrote in message
news:400e8fbc$0$80705$[email hidden]...
> If (when) I ever visit the States I'll have to make sure it's on theagenda!
Ryan:
If you ever do visit, Petit Le Mans is a great event to attend. Several
good support races to boot, and the facility is beautiful.
-jde
Thanks, have been thinking of gettng F1C, It's just that I have F12001,
F12002 GP3,GP4... didn't think there would be that much difference. Guess
I'll find out.
Thanks Again
David Stamper
"Steve Smith" <[email hidden]> wrote in message
news:mJtPb.64936$[email hidden]...
> They DO pop and bang; in F1C et seq. you can even model the volume
> independently. And it's duration (the intake-exhaust overlap), not liftor
> compression.
>
> "David Stamper" <[email hidden]> wrote in message
> news:DrlPb.1655$Se.1015@lakeread05...
> > That is so awesome! Why can't anyone recreate the sound of compressoin
> > braking of a V8 or v6 engine. These engines (I guess due to the use ofa
Quoted text (23 lines)
> > high lift cam) seem to run very erratically, always poping and cracking, > > never idling smoothy. I love it. Thanks for the link. > > > > Davd Stamper > > > > "DK" <---------> wrote in message > > news:[email hidden]... > > > Apologies if this has already been posted here, but there are some > > > great onboard vids of David Farmer racing a Corvette Z06 in the > > > Speedvision World Challenge GT series here: > > > > > > http://www.metricchemical.com/motorsport.html > > > > > > These are full races onboard at places like Sebring,Road > > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > > > Enjoy! > > > > > > DK > > > > > >David,
F1C is altogether a 5-alarm improvement over previous EA attempts at a F1
game. Considering you can get it for under 20 bucks now, there's no reason
not to. Free mods like GTR are worth the price of admission.
I gave up on Crammond's efforts after GP1. So has almost everybody else,
altho it still has a wierd, cult-like appeal.
--Steve
"David Stamper" <[email hidden]> wrote in message
news:0qRPb.8172$Se.2242@lakeread05...
> Thanks, have been thinking of gettng F1C, It's just that I have F12001,
> F12002 GP3,GP4... didn't think there would be that much difference.Guess
compressoin
> > > braking of a V8 or v6 engine. These engines (I guess due to the useof
> a
> > > high lift cam) seem to run very erratically, always poping andcracking,
Quoted text (16 lines)
> I'll find out. > > Thanks Again > David Stamper > > > "Steve Smith" <[email hidden]> wrote in message > news:mJtPb.64936$[email hidden]... > > They DO pop and bang; in F1C et seq. you can even model the volume > > independently. And it's duration (the intake-exhaust overlap), not lift > or > > compression. > > > > "David Stamper" <[email hidden]> wrote in message > > news:DrlPb.1655$Se.1015@lakeread05... > > > That is so awesome! Why can't anyone recreate the sound ofQuoted text (24 lines)
> > > never idling smoothy. I love it. Thanks for the link. > > > > > > Davd Stamper > > > > > > "DK" <---------> wrote in message > > > news:[email hidden]... > > > > Apologies if this has already been posted here, but there are some > > > > great onboard vids of David Farmer racing a Corvette Z06 in the > > > > Speedvision World Challenge GT series here: > > > > > > > > http://www.metricchemical.com/motorsport.html > > > > > > > > These are full races onboard at places like Sebring,Road > > > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > > > > > Enjoy! > > > > > > > > DK > > > > > > > > > > > >David,
F1C is altogether a 5-alarm improvement over previous EA attempts at a F1
game. Considering you can get it for under 20 bucks now, there's no reason
not to. Free mods like GTR are worth the price of admission.
I gave up on Crammond's efforts after GP1. So has almost everybody else,
altho it still has a wierd, cult-like appeal.
--Steve
> Thanks, have been thinking of gettng F1C, It's just that I have F12001,
> F12002 GP3,GP4... didn't think there would be that much difference. Guess
compressoin
> > > braking of a V8 or v6 engine. These engines (I guess due to the use of
> a
> > > high lift cam) seem to run very erratically, always poping and cracking,


































