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Awesome onboard vids!!!!!!

24 posts by 10 people · 21 Jan 2004 00:34 UTC - 22 Jan 2004 18:58 UTC

Onboard Corvette race videos used to judge sim tracks

DK shared full-race onboard videos of David Farmer's Corvette in the Speed World Challenge GT series. Posters used them to judge how accurately sims model tracks such as Road Atlanta, Mosport, Lime Rock and Laguna Seca, generally finding the Mosport add-ons good and the Road Atlanta and N2003 Lime Rock versions inaccurate. Steve Smith recommended F1 Challenge as a big improvement on earlier EA F1 games.

real motorsportmods/tracks/cars

Automated summary.

DK 21 Jan 2004 00:34 UTC#44866
Apologies if this has already been posted here, but there are some great onboard vids of David Farmer racing a Corvette Z06 in the Speedvision World Challenge GT series here: http://www.metricchemical.com/motorsport.html These are full races onboard at places like Sebring,Road Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. Enjoy! DK
"DK" <---------> wrote in message news:[email hidden]...
Quoted text (12 lines)> Apologies if this has already been posted here, but there are some > great onboard vids of David Farmer racing a Corvette Z06 in the > Speedvision World Challenge GT series here: > > http://www.metricchemical.com/motorsport.html > > These are full races onboard at places like Sebring,Road > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Enjoy! > > DK
Thanks for the link - - I particularly recommend the Road Atlanta vid for anyone who ever wondered what the track really looks like between T1 and T6, since you sure wouldn't know from any game. ;-) Laguna on the other hand, looks just about like it does in the Milestone SBK versions that have ended up getting ported to the EA F1 sims and related mods. Milestone certainly did great tracks for the SBK series; wonder how they're coming along with that F1 sim they're working on? Hmmm... SB
On Tue, 20 Jan 2004 20:32:39 -0500, "Steve Blankenship" <[email hidden]> wrote: >Thanks for the link - - I particularly recommend the Road Atlanta vid for >anyone who ever wondered what the track really looks like between T1 and T6, >since you sure wouldn't know from any game. ;-) While the version in the game isn't 100% accurate, it's also not the version that exists today. There are a few corners that are substantially different from what Noonan was modelling. Jason
jason moyer 21 Jan 2004 02:23 UTC↳ reply to DK#44873
On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote:
Quoted text (8 lines)>Apologies if this has already been posted here, but there are some >great onboard vids of David Farmer racing a Corvette Z06 in the >Speedvision World Challenge GT series here: > >http://www.metricchemical.com/motorsport.html > >These are full races onboard at places like Sebring,Road >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc.
Damn I am truly impressed now with both the GPL layout of Mosport and PWF's modifications to it. Aside from the run to Moss and the Andretti straight being a bit flatter now, Mosport_PWF is pretty damn spot on. It's also interesting to see the lines they drive in those cars, as it's clear they're braking way earlier and harder than we do in PTA. Jason
DStamper 21 Jan 2004 02:25 UTC↳ reply to DK#44874
That is so awesome! Why can't anyone recreate the sound of compressoin braking of a V8 or v6 engine. These engines (I guess due to the use of a high lift cam) seem to run very erratically, always poping and cracking, never idling smoothy. I love it. Thanks for the link. Davd Stamper "DK" <---------> wrote in message news:[email hidden]...
Quoted text (12 lines)> Apologies if this has already been posted here, but there are some > great onboard vids of David Farmer racing a Corvette Z06 in the > Speedvision World Challenge GT series here: > > http://www.metricchemical.com/motorsport.html > > These are full races onboard at places like Sebring,Road > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Enjoy! > > DK
The Road America is good for reference as well - the EA version also appears to be closer to the real deal than the Papy conversion. The 3d version made for F1C is pretty awesome. "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > "DK" <---------> wrote in message > news:[email hidden]... > > Laguna on the other hand, looks just about like it does in the MilestoneSBK
Quoted text (7 lines)> versions that have ended up getting ported to the EA F1 sims and related > mods. Milestone certainly did great tracks for the SBK series; wonder how > they're coming along with that F1 sim they're working on? Hmmm... > > SB > >
If you like Mosport - check out Lime Rock on GPL - an incredibly accurate representation. Not to be confused with LRw/Twist for N2003/TPTCC which, though very well done, is not exactly accurate. Tell me you can't learn tracks from some of the better models done for games. "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote: > > >Apologies if this has already been posted here, but there are some > >great onboard vids of David Farmer racing a Corvette Z06 in the > >Speedvision World Challenge GT series here: > > > >http://www.metricchemical.com/motorsport.html > > > >These are full races onboard at places like Sebring,Road > >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Damn I am truly impressed now with both the GPL layout of Mosport and > PWF's modifications to it. Aside from the run to Moss and the > Andretti straight being a bit flatter now, Mosport_PWF is pretty damn > spot on. It's also interesting to see the lines they drive in those > cars, as it's clear they're braking way earlier and harder than we do > in PTA. > > Jason
"jason moyer" <[email hidden]> wrote in message news:[email hidden]... > > While the version in the game isn't 100% accurate, it's also not the > version that exists today. There are a few corners that are > substantially different from what Noonan was modelling. > > Jason Wasn't so much referring to Noonan's version in particular, as it pretty much goes for all the versions I've seen - none of them do it justice. The only real changes to RA over the years have been the addition of the 10-11 "chicane", the new pits and the recent chicane in the 2/3 area that was added for the motorbikes (not used by cars). Been going there since the early 80's, and was at the track the day after that video was shot. Much better weather; got major sunburn... ;-) The biggest problems are that the sim corners between 1 and 6 aren't sharp enough, and the elevations are all wrong. For instance, if you stand just back of the right hander that drops down into the esses, the cars just fall right out of sight after the apex. 1 is up, you crest at 2, then mildly downhill thru 3, and then the bottom drops out exiting 4. The bottom of the esses is in fact the lowest point on the track, some 150 feet lower than the crest before T12. And the rise out of 5 is very steep. The corner elevations and data are always posted in the pits, but I never can remember to write the stuff down. From memory, the drop from 12 and the rise to 1 are right at 6% grades, while the drop from 4 and the rise out of 5 are steeper and shorter. The s/f straight looks pretty flat but drops about 30 feet. The T12 drop is exactly 60 feet. Hope someone nails it one of these days. SB
"jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote: > > >Apologies if this has already been posted here, but there are some > >great onboard vids of David Farmer racing a Corvette Z06 in the > >Speedvision World Challenge GT series here: > > > >http://www.metricchemical.com/motorsport.html > > > >These are full races onboard at places like Sebring,Road > >Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > Damn I am truly impressed now with both the GPL layout of Mosport and > PWF's modifications to it. Aside from the run to Moss and the > Andretti straight being a bit flatter now, Mosport_PWF is pretty damn > spot on. It's also interesting to see the lines they drive in those > cars, as it's clear they're braking way earlier and harder than we do > in PTA. >
That's because they don't have the grip turned up to 1.08... ;-)
Ed Solheim 21 Jan 2004 03:40 UTC↳ reply to fpol#44882
"fpol" <[email hidden]> skrev i melding news:2HlPb.232610$[email hidden]... > If you like Mosport - check out Lime Rock on GPL - an incredibly accurate > representation. Not to be confused with LRw/Twist for N2003/TPTCC which, > though very well done, is not exactly accurate. Tell me you can't learn > tracks from some of the better models done for games. > Altthough the GPL version is good - it still got it's flaws. The N2003 stuff tho - is "pure fictional". -- ed_
I've got more laps of the RW LRP than anybody except Sam Posey, and Brent's version is as close to right as anybody's ever gotten. But yer right: the N2003 version is a joke, capturing neither the geography nor the rhythm. "Ed Solheim" <[email hidden]> wrote in message news:400df356$[email hidden]... > "fpol" <[email hidden]> skrev i melding > news:2HlPb.232610$[email hidden]... > > If you like Mosport - check out Lime Rock on GPL - an incrediblyaccurate
Quoted text (13 lines)> > representation. Not to be confused with LRw/Twist for N2003/TPTCC which, > > though very well done, is not exactly accurate. Tell me you can't learn > > tracks from some of the better models done for games. > > > > Altthough the GPL version is good - it still got it's flaws. > > The N2003 stuff tho - is "pure fictional". > > -- > ed_ > >
They DO pop and bang; in F1C et seq. you can even model the volume independently. And it's duration (the intake-exhaust overlap), not lift or compression. "David Stamper" <[email hidden]> wrote in message news:DrlPb.1655$Se.1015@lakeread05...
Quoted text (23 lines)> That is so awesome! Why can't anyone recreate the sound of compressoin > braking of a V8 or v6 engine. These engines (I guess due to the use of a > high lift cam) seem to run very erratically, always poping and cracking, > never idling smoothy. I love it. Thanks for the link. > > Davd Stamper > > "DK" <---------> wrote in message > news:[email hidden]... > > Apologies if this has already been posted here, but there are some > > great onboard vids of David Farmer racing a Corvette Z06 in the > > Speedvision World Challenge GT series here: > > > > http://www.metricchemical.com/motorsport.html > > > > These are full races onboard at places like Sebring,Road > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > Enjoy! > > > > DK > >
On Tue, 20 Jan 2004 21:57:48 -0500, "Steve Blankenship" <[email hidden]> wrote:
Quoted text (7 lines)>The biggest problems are that the sim corners between 1 and 6 aren't sharp >enough, and the elevations are all wrong. For instance, if you stand just >back of the right hander that drops down into the esses, the cars just fall >right out of sight after the apex. 1 is up, you crest at 2, then mildly >downhill thru 3, and then the bottom drops out exiting 4. The bottom of the >esses is in fact the lowest point on the track, some 150 feet lower than the >crest before T12. And the rise out of 5 is very steep.
I posted that before checking the RA video out. I didn't realize the first few turns were that far off. That's pretty bad. Jason
"Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 20 Jan 2004 16:34:04 -0800, DK <---------> wrote:It's also interesting to see the lines they drive in those > > cars, as it's clear they're braking way earlier and harder than we do > > in PTA. > > > That's because they don't have the grip turned up to 1.08... ;-) Using closer-to-production sized brakes and DOT tires compared to T/A would have some influence too. ;-) -jde
[email hidden] (jason moyer) wrote in news:[email hidden]: > > I posted that before checking the RA video out. I didn't realize the > first few turns were that far off. That's pretty bad. > > Jason > Remember Noonan's Atlanta is based on the 1967 track. Even the V3.0 Road Atlanta for the ISI sims is not up to date. I am not aware of any conversion/3rd party version of Road Atlanta that uses the right hand pits as they do now. Every version of the layout for the ISI camp always seems to start with the SCGT original track and unfortunately, RA changed quite a-bit about the time SCGT was coded. dave henrie
"Ryan Mitchley" <[email hidden]> wrote in news:400e3faa$0$80731$[email hidden]:
Quoted text (7 lines)> How accurate is the SCGT Road Atlanta? > > I fell in love with this track based on this game, but obviously it may not > bare much resemblance to reality . . . > > Ryan >
SCGT was close when it was first released. But Road Atlanta was purchased by Don Panoz about the same time and was modified in several areas. No track yet that I have seen has gotten all the updates in place. dave henrie
Okay, I just watched the RA video... There are a couple of minor differences, but Road Atlanta is every bit as awesome as I was hoping. It's got such a great rhythm, fearsome blind rises and some chicanes that I imagine really get the car unbalanced. If (when) I ever visit the States I'll have to make sure it's on the agenda! Ryan
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (jason moyer) wrote innews:[email hidden]:
Quoted text (8 lines)> > > > > I posted that before checking the RA video out. I didn't realize the > > first few turns were that far off. That's pretty bad. > > > > Jason > > > Remember Noonan's Atlanta is based on the 1967 track. Even the V3.0
Road Atlanta > for the ISI sims is not up to date. I am not aware of any conversion/3rdparty > version of Road Atlanta that uses the right hand pits as they do now.Every version > of the layout for the ISI camp always seems to start with the SCGToriginal track and > unfortunately, RA changed quite a-bit about the time SCGT was coded. > dave henrie The old version wasn't really different than the current one from T1 through T7. As for course changes over the years, the first thing to go was the superfast sweeping dip before the last turn - in favor of the 10-11 corners (really too big to be a chicane). When Don Panoz bought the track and upgraded it, he added lots of asthetic features like the new pits, some curbing and a lot of safety features like walls, fencing, tire barriers and kitty-litter, but T1-5 were always sharper and steeper than I've seen in any sim. The SCGT track was recognizable as an attempt at RA, but still far from accurate. SB
"Ryan Mitchley" <[email hidden]> wrote in message news:400e8fbc$0$80705$[email hidden]... > If (when) I ever visit the States I'll have to make sure it's on theagenda! Ryan: If you ever do visit, Petit Le Mans is a great event to attend. Several good support races to boot, and the facility is beautiful. -jde
Thanks, have been thinking of gettng F1C, It's just that I have F12001, F12002 GP3,GP4... didn't think there would be that much difference. Guess I'll find out. Thanks Again David Stamper "Steve Smith" <[email hidden]> wrote in message news:mJtPb.64936$[email hidden]... > They DO pop and bang; in F1C et seq. you can even model the volume > independently. And it's duration (the intake-exhaust overlap), not liftor > compression. > > "David Stamper" <[email hidden]> wrote in message > news:DrlPb.1655$Se.1015@lakeread05... > > That is so awesome! Why can't anyone recreate the sound of compressoin > > braking of a V8 or v6 engine. These engines (I guess due to the use ofa
Quoted text (23 lines)> > high lift cam) seem to run very erratically, always poping and cracking, > > never idling smoothy. I love it. Thanks for the link. > > > > Davd Stamper > > > > "DK" <---------> wrote in message > > news:[email hidden]... > > > Apologies if this has already been posted here, but there are some > > > great onboard vids of David Farmer racing a Corvette Z06 in the > > > Speedvision World Challenge GT series here: > > > > > > http://www.metricchemical.com/motorsport.html > > > > > > These are full races onboard at places like Sebring,Road > > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > > > Enjoy! > > > > > > DK > > > > > >
David, F1C is altogether a 5-alarm improvement over previous EA attempts at a F1 game. Considering you can get it for under 20 bucks now, there's no reason not to. Free mods like GTR are worth the price of admission. I gave up on Crammond's efforts after GP1. So has almost everybody else, altho it still has a wierd, cult-like appeal. --Steve "David Stamper" <[email hidden]> wrote in message news:0qRPb.8172$Se.2242@lakeread05... > Thanks, have been thinking of gettng F1C, It's just that I have F12001, > F12002 GP3,GP4... didn't think there would be that much difference.Guess
Quoted text (16 lines)> I'll find out. > > Thanks Again > David Stamper > > > "Steve Smith" <[email hidden]> wrote in message > news:mJtPb.64936$[email hidden]... > > They DO pop and bang; in F1C et seq. you can even model the volume > > independently. And it's duration (the intake-exhaust overlap), not lift > or > > compression. > > > > "David Stamper" <[email hidden]> wrote in message > > news:DrlPb.1655$Se.1015@lakeread05... > > > That is so awesome! Why can't anyone recreate the sound of
compressoin > > > braking of a V8 or v6 engine. These engines (I guess due to the useof > a > > > high lift cam) seem to run very erratically, always poping andcracking,
Quoted text (24 lines)> > > never idling smoothy. I love it. Thanks for the link. > > > > > > Davd Stamper > > > > > > "DK" <---------> wrote in message > > > news:[email hidden]... > > > > Apologies if this has already been posted here, but there are some > > > > great onboard vids of David Farmer racing a Corvette Z06 in the > > > > Speedvision World Challenge GT series here: > > > > > > > > http://www.metricchemical.com/motorsport.html > > > > > > > > These are full races onboard at places like Sebring,Road > > > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > > > > > Enjoy! > > > > > > > > DK > > > > > > > > > > > >
Steve Smith 22 Jan 2004 18:58 UTC#531439
David, F1C is altogether a 5-alarm improvement over previous EA attempts at a F1 game. Considering you can get it for under 20 bucks now, there's no reason not to. Free mods like GTR are worth the price of admission. I gave up on Crammond's efforts after GP1. So has almost everybody else, altho it still has a wierd, cult-like appeal. --Steve > Thanks, have been thinking of gettng F1C, It's just that I have F12001, > F12002 GP3,GP4... didn't think there would be that much difference. Guess
Quoted text (17 lines)> I'll find out. > Thanks Again > David Stamper > > They DO pop and bang; in F1C et seq. you can even model the volume > > independently. And it's duration (the intake-exhaust overlap), not lift > or > > compression. > > > That is so awesome! Why can't anyone recreate the sound of
compressoin > > > braking of a V8 or v6 engine. These engines (I guess due to the use of > a > > > high lift cam) seem to run very erratically, always poping and cracking,
Quoted text (19 lines)> > > never idling smoothy. I love it. Thanks for the link. > > > Davd Stamper > > > > Apologies if this has already been posted here, but there are some > > > > great onboard vids of David Farmer racing a Corvette Z06 in the > > > > Speedvision World Challenge GT series here: > > > > http://www.metricchemical.com/motorsport.html > > > > These are full races onboard at places like Sebring,Road > > > > Atlanta,Mosport,Laguna Seca,Sears Point,Lime Rock.,etc. > > > > Enjoy! > > > > DK

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