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Rec.Autos.Simulators Archive

GPL - Your experience with it.

9 posts by 7 people · 01 Mar 2008 00:27 UTC - 07 May 2008 18:39 UTC

Jeff Reid 01 Mar 2008 00:27 UTC#4486
Since this has become a sub-off topic thread in the iRacing pricing thread, I thought I start a separate thread. GPL was the first racing sim I ever owned. Prior to that, the only racing games I had for PC's were the NFS series, from NFS2 to NFS5 - Porsch Unleashed. Hearing that GPL was a challenge, I dediced to buy it and try it out. Even though NFS games are arcade games, they still helped in that I had learned how to drive without the sensory feedback of a real car. The only hint of realism was the fact that some of the games incorporated some form of oversteer. In High Stakes (1999), the Mercedes CLK required a bit of early turn in to allow it time to settle into an oversteer state. In Porsche Unleashed (2000), the physics prevented power oversteer, but the cars could be setup with lift throttle oversteer. Which eventually lead to me using an 85/45/4 differential in GPL with the Lotus. I started with the Lotus at Kyalami, and after the typcial few spintouts, started to get the hang of it. The main thing for me on a new game is getting a sense of the relative speed based on the in game view, and motor sounds (combined with what gear I was in). I stayed with the Lotus for my GPL Rank (jeffr). I started working on my GPL rank, back in August 2002, getting it down to a +35 in about 6 weeks, then took a break for about 4 months (probably due to other games, like TombRaider or some first person shooter, plus it was the holiday season). I went back to working on my GPL rank in Feb 2003, and it took about 9 weeks to go negative. So it took me about 4 months of active game play to go negative, which I was told was relatively fast, but I honestly thing my experience with all the varying physics in the NFS games helped, especially the usage of lift throttle oversteer to control speed and turn in while approaching a corner apex. Unfortunately I now want to be able to use lift throttle oversteer on every racing game I play now, since I really liked the effect in GPL. The other thing I liked about GPL was the fact that driver induced understeer (steer inwards to wash out the front end to prevent or recover from oversteer) worked. This works in real life as well, but it's really only useful on only a few types of racing cars combined with the setup. When in between other games, and when I had the time, I would occasionally spend time with GPL again. The last goal was to join the sub 500 second (8:20) club at Nordshcleife, which I finally did with an 8:15.32 (500 seconds is 8:20), back in Sep 2005. Even though I rarely play GPL anymore, I'll always be a fan of the game.
The fact it too 7 years before I finally stopped racing GPL in favour of GT Legends say it all for me. 7 years is a remarkably long time for a title to remain perceived as the best road racing sim. In fact way too long. Sure if gave the likes of ISI, Simbin, Blimey etc. time to catch up and supersede it but the rapid development of racing sims hit a plateau with GPL for many years as Papyrus concentrated on Nascar before closing down and Crammond didn't follow up GP2 with any real substance. This gave the smaller studios a "free go" but it took a long time to get sim racing back on a development track. Which is why I am keen to see if iRacing can recreate that kind of pace or the plateau is based on technical limitation rather than development resources. Cheers Tony
Darus 01 Mar 2008 17:29 UTC↳ reply to Jeff Reid#4495
For me, GPL was always the mountain I could never scale. I never went negative overall (did manage to get a few of the individual tracks) and the Ring frustrated me to no end. But, despite all that, I keep it installed and run it for old times sake. The challenge is still there if I ever want to resume it.
P Gagg 03 Mar 2008 11:03 UTC↳ reply to Jeff Reid#4313
Whilst sim racing has definitely moved on since GPL, I will always have fond memories of it.... All those years ago I remember eagerly awaiting the first demo, and was blown away by it. Compared to every other racing game or sim that came before it, GPL was a new standard. Since then I have raced GPL on my own, I raced it against the AI, I raced it aginst my friends and family (I have two pcs set up on a home LAN), and I raced it on-line (both casual pick up races and in a league). I was never that good or very quick, but I always extracted a huge amount of enjoyment from GPL. I have had it installed on every one of my (many) pc's since it was launched, and still race it to this day. Install GPL today, with all the patches and updates, car skins, add on tracks, the 65 and 69 mods, etc, and it looks and drives great (on a decent modern pc) and is still an awesome challenge to drive. That is the sign of a truly great sim, people keep coming back to it..... 8-)
A large part of my love for GPL had little to do with the sim, but rather the cars and tracks involved. And yes, there were flaws. I'd like to see a better sim run on a 166MHz machine. ;) But like any sim since NASCAR 1, if you drove realistically, it was realistic. I remember a while back I installed N1 and gave it a run, I found that obviously I could drive unrealistically and not even brake until I was deep inside the turns - which was much faster - or I could brake where I should... When I drove that way, it didn't feel all that far off... lol
alexti 04 Mar 2008 02:10 UTC↳ reply to P Gagg#4318
On Mon, 03 Mar 2008 11:03:42 +0000, PG wrote: > That is the sign of a truly great sim, people keep coming back to > it.....Agreed :) I believe GPL was the biggest advance in sim racing. Comparatively to then best GP2 GPL was a huge step forward. There wasn't such a big step since then. RBR might have come close to making a huge step, but that's more due to different kind of driving (learning to pay attention to your co-driver and plan ahead while concentrating on entering the current corner takes some time :>). Other than that, only uneven surface behaviour was much better than in GPL. Oh, and, of course, RBR has raised the plank as far as difficulty is concerned :) Alex.
i am installing it just now on my latest computer, just as i have done with each of the past 5-6. the program has been supported by a terrific community, so it doesn't look like an old game with the excellent hi-rez graphics and new cars/tracks/etc. sure, i have all of the newer games, but GPL is still king in my books. i have gone with vista this time around, so my trusty act labs force RS wheel/shifter/pedals no longer work. i had to go get a logitech G25 system. i am struggling trying to get it up and running correctly at present, as far as the shifter and clutch go. i didn't realize getting the '500 seconds' at the Ring was a goal, so i will go about attempting to reach that. i've got all makes of car under 8:53 now, with my cooper time of 8:30.61 being the best. not too far off. if anyone knows about how to get the clutch working with a G25, please let me know.
> if anyone knows about how to get the clutch working with a G25, > please > let me know. The clutch works fine on my G25, I presume you mean that you cannot get it working in GPL. When you go through the controller calibration screen in GPL, the clutch is on another screen connected to the steering and brake and accelerator screen, just press the arrow at the bottom of this screen to see the clutch pedal calibration bit.
P Gagg 07 May 2008 18:39 UTC↳ reply to Jeff Reid#3954
Whilst sim racing has moved on since GPL, I will always have fond memories of it.... All those years ago I remember eagerly awaiting the first demo, and was blown away by it. Compared to every other racing game or sim that came before it, GPL was a new standard. Since then I have raced GPL on my own, I raced it against the AI, I raced it aginst my friends and family (I have two pcs set up on a home LAN), and I raced it on-line (both casual pick up races and in a league). I was never that good or very quick, but I always extracted a huge amount of enjoyment from GPL. I have had it installed on every one of my (many) pc's since it was launched, and still race it to this day. Install

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