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Rec.Autos.Simulators Archive

New sim idea.....

13 posts by 6 people · 31 Jan 1999 - 01 Feb 1999

Ok, watching the rolex 24 gave me some ideas. What about a can am, gt2, gt3, gtt sim? It would obviously need a way to shorten the races thought. Perhaps a way to have a ai driver take over and then use time compression? Or simply allow for shorter races. Things would have to be compressed into a smaller race though. Like if you picked a 2 hour 24 hours at daytona night would still occur, just an hour or so into the race. This sim would *require* night driving and weather as well as lots and lotsa breakdowns. Perhaps even options when a breakdown occurs. Say you get an oil leak... Do you stop every 5 laps and re-fill it, or stop for a while and fix it? The only main problem i see is the amount of cars that would need to be modeled, so it really can't be up to gpl physics standards :( So wadda you all think out there?!?
I was watching it myself and was thinking the same thing. A sim that models all types of cars on the track, slow and fast, and even models a complete 24 ours race, would be great. Yes, I think when you hand the car over to and AI driver, it would have to compress time. But, think of this.... Multiplayer! You dont hand it off to an AI driver, you literally hand it off to another human driver. Kind of like the way GP2 does it (by savegame file) but from the pits of course. I would pay top dollar for a well built product of this sort. -- ----------------------------------------------------- NOTICE TO BULK E-MAILERS: Pursuant to US Code, Title 47, Chapter 5, Subchapter II, p.227, any and all nonsolicited commercial E-mail sent to Tim McArthur is subject to a download and archival fee in the amount of Five-Hundred Dollars U.S. E-Mailing denotes acceptance of these terms.
Tim O 31 Jan 1999#448041
>So wadda you all think out there?!? I think it'd be awesome. Although short races should be an option, all they need is a quicksave to make full length races accessible. I'll race my 24 hours 45 minutes at a time. Just make sure you're pointed down a straight before you hit quicksave on that bad boy. I love the idea of modeling different classes. One of the games that did this cool was International Rally Championship. I actually made runs in every class, from the Skoda on up. -- http://www.users.fast.net/~fusion1 (dirt bikes, rat bikes, rental car abuse...)
Oops forgot to mention....looks too arcadish. There doesn't appear to be any visible damage to any of the cars in the screenshots and to get that 24 hours feel it needs various breakdowns. Besides, whens the last time you saw a simulation for the PSX??? >Seems sorta similar, but i doubt SCGT will let you run 24 hours, save, hand >off to other drivers, etc.
I'd like to recall the last two posts after reading the review....gotta be more careful next time. =)
Quoted text (7 lines)>Oops forgot to mention....looks too arcadish. There doesn't appear to be >any visible damage to any of the cars in the screenshots and to get that 24 >hours feel it needs various breakdowns. Besides, whens the last time you >saw a simulation for the PSX??? >>Seems sorta similar, but i doubt SCGT will let you run 24 hours, save,
hand >>off to other drivers, etc.
Steve 31 Jan 1999#448045
Perhaps you should re-read the review: Not having seen the actual game, I can't say for sure! But to quote the preview "Car damage is very realistic: if you hit a wall too hard, you're history." ...and who said there were no breakdowns? Anyways, we can wait and see... Cheers, Steve
Quoted text (7 lines)>Oops forgot to mention....looks too arcadish. There doesn't appear to be >any visible damage to any of the cars in the screenshots and to get that 24 >hours feel it needs various breakdowns. Besides, whens the last time you >saw a simulation for the PSX??? >>Seems sorta similar, but i doubt SCGT will let you run 24 hours, save,
hand
Quoted text (23 lines)>>off to other drivers, etc. >>>This sounds like the upcoming sim, Sports Car GT. Check out the site, a >>>review and a preview at the following: >>>SCGT Home Page: >>>http://www.sportscargt.com >>>Previews: >>>http://www.simracing.com/simracing/pscr.html >>>Review: >>>http://www.simracing.com/simracing/pscr2.html >>>Demo coming soon! >>>Regards, >>>Steve
Steve 31 Jan 1999#448046
<snip> <snip> I'll pretend I didn't see them ;-) It looks like it's going to be a great sim!
Yes, it will. > Seems sorta similar, but i doubt SCGT will let you run 24 hours, save, hand > off to other drivers, etc. -- Marc J. Nelson SimRacing Online - http://www.simracing.com * No animals were harmed in the making of this e-mail *
There's a PC version of SCGT by ISI, while the PSX version is by another company under the EA umbrella. Cheers! Marc
Quoted text (30 lines)> Oops forgot to mention....looks too arcadish. There doesn't appear to be > any visible damage to any of the cars in the screenshots and to get that 24 > hours feel it needs various breakdowns. Besides, whens the last time you > saw a simulation for the PSX??? > >Seems sorta similar, but i doubt SCGT will let you run 24 hours, save, hand > >off to other drivers, etc. > >>This sounds like the upcoming sim, Sports Car GT. Check out the site, a > >>review and a preview at the following: > >>SCGT Home Page: > >>http://www.sportscargt.com > >>Previews: > >>http://www.simracing.com/simracing/pscr.html > >>Review: > >>http://www.simracing.com/simracing/pscr2.html > >>Demo coming soon! > >>Regards, > >>Steve
-- Marc J. Nelson SimRacing Online - http://www.simracing.com * No animals were harmed in the making of this e-mail *
SCGT allows for the 3 different (upper) classes to occupy the track at the same time, just like the real thing (GT1, 2, 3). In early builds, you could set either the number of laps or hours you wanted (it'll go over 24hrs). Cool stuff.
Quoted text (9 lines)> I think it'd be awesome. Although short races should be an option, all > they need is a quicksave to make full length races accessible. > I'll race my 24 hours 45 minutes at a time. > Just make sure you're pointed down a straight before you hit quicksave > on that bad boy. > I love the idea of modeling different classes. One of the games that > did this cool was International Rally Championship. > I actually made runs in every class, from the Skoda on up.
Cheers! Marc -- Marc J. Nelson SimRacing Online - http://www.simracing.com * No animals were harmed in the making of this e-mail *
I have to say, if the screen shots are anything to go by it should be one hell of a sim! Have you seen the screen shot of the two cars dicing in the rain? Excellent! Craig.

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