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Rec.Autos.Simulators Archive

EA Sports NASCAR Revolution

6 posts by 5 people · 28 Jan 1999 - 12 Feb 1999

Mike King 28 Jan 1999#447522
I tried it out, and I think it has a lot of potential, at least it might give papy a few ideas. The way they handle pitting was pretty neat. There is almost no pit strategy in N2, at least in Revolution you had a few choices. I think the loss of potential black flags when entering the pits, so that I can make some pit choices is a good trade off. I also like the announcers reporting how I was doing at different parts of the track. Any of you tried the NASCAR Revolution demo for the upcoming game from EA Sports. It has a race at C***te. As it stands now, it seems very arcade-style--but it seems to have potential. It has such things as bumps in the track and cool engine sounds. The website says release is intended for February. Of course, EA will have to have a helluva a first release to even come close to Papyrus. What do you all think? ANash
>I tried it out, and I think it has a lot of potential, at least it might >give papy a few ideas. The way they handle pitting was pretty neat. There is >almost no pit strategy in N2, at least in Revolution you had a few choices. >I think the loss of potential black flags when entering the pits, so that I >can make some pit choices is a good trade off. I also like the announcers >reporting how I was doing at different parts of the track. I also like the "play-by-play" better than just a spotter (though many of the comments were WAY too cheesy for me). The engine sounds were MUCH better than Papy's, the bouncing in the turns was WAY better, the graphics can't compare (though the popup is pretty distracting - hope that's fixed by release day). I wonder if the AI is "tunable" since I don't have a problem getting up to 8th (and I suck!). It IS a lot of FUN, but Papy is MUCH more of a sim (at least with NasRev in THIS state). I'd also be curious about the extendability of the game. Papy allows carset addins, new tracks, etc. I'd think that with preset tracks and preset cars, NasRev may not have much longterm appeal. Don't forget: we're basically playing N2 after 3 years (or is it 2?)! Anyway, I doubt NasRev can last that long... "Gunner" ORSA #78 Navy Dodge
ymenard 28 Jan 1999#447524
Mike King wrote No pit strategy in N2 ? Can you please explain more ? I haven't saw anything more in NRev, except some animated pit.. Hey I shall not cross-post this to the NROS newsgroup or watch out ;-) If N2 doesn't have any strategy I don't know why there is plenty of them on the NROS! p.s.: Nascar revolution is an ARCADE game targeted to an ARCADE mass. The game engine is lightyears away from the one at Papy. -= Fran?ois Mnard <ymenard/Nas-Frank> -= NROS Nascar sanctioned Guide http://www.nros.com/ -= SimRacing Online http://www.simracing.com/ -= Official mentally retarded guy of r.a.s. -= May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Mike King 29 Jan 1999#447719
Ok, maybe strategy wasn't the best choice of words. Maybe I should have said options. In Revolution I have the option of splash and go, how much fuel, tire pressure, etc. Alternately it might be more realistic for me, the driver, to tell the pit chief how the car is handling, and let him decide what to do to the car. For example the pit menu might let me tell the pit that I'm loose coming out of 3, and let them make the adjustments I agree that the game itself is no sim, but that doesn't mean that it can't have some good points that the sims might want to pay attention to.
>Ok, >maybe strategy wasn't the best choice of words. Maybe I should have said >options. >In Revolution I have the option of splash and go, how much fuel, tire >pressure, etc. This can be done in N2 the crew cheif handles the gas figuring for you he will put in enough gas to make the finish when you make a pitstop.You can adjust all 4 tire psi on a pitstop in N2 you can also adjust wedge, and rear spolier and you can take 4 tires 2 tires and no tires.If you didn't know N2 does this you either don't have the game or haven't played it at all. You know how much programming that would take to have a thinking Crew chief in the game.It would have to basicly be a learning AI system to learn your driving style the differences in chassis's and the differences in tracks at different temps. Sorry but I doubt we will ever see this for a game atleast. Only think Nascar Rev. has that papy should think about adding is the animated pit crew, but I like having control of the car on pitroad myself, so thats no biggie. Robert GT86 Platts Bethesda Playtester
Quoted text (30 lines)>>Mike King wrote >>>I tried it out, and I think it has a lot of potential, at least it might >>>give papy a few ideas. The way they handle pitting was pretty neat. There >>is >>>almost no pit strategy in N2, at least in Revolution you had a few >choices. >>>I think the loss of potential black flags when entering the pits, so that >I >>>can make some pit choices is a good trade off. I also like the announcers >>>reporting how I was doing at different parts of the track. >>No pit strategy in N2 ? Can you please explain more ? I haven't saw >anything >>more in NRev, except some animated pit.. Hey I shall not cross-post this >to >>the NROS newsgroup or watch out ;-) If N2 doesn't have any strategy I >don't >>know why there is plenty of them on the NROS! >>p.s.: Nascar revolution is an ARCADE game targeted to an ARCADE mass. The >>game engine is lightyears away from the one at Papy. >>-= Fran?ois Mnard <ymenard/Nas-Frank> >>-= NROS Nascar sanctioned Guide http://www.nros.com/ >>-= SimRacing Online http://www.simracing.com/ >>-= Official mentally retarded guy of r.a.s. >>-= May the Downforce be with you... >>"People think it must be fun to be a super genius, but they don't realise >>how hard it is to put up with all the idiots in the world."
Larry 12 Feb 1999#449763
Wouldn't that be cool! -Larry > You know how much programming that would take to have a thinking Crew chief > in the game.It would have to basicly be a learning AI system to learn your > driving style the differences in chassis's and the differences in tracks at > different temps.

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