Have u tried those Van diemens ,hehe they are great fun to drive totally
outshines the touring cars for me. After racing in gpl for ages they
make a welcome change although it all seems too easy to control and
lacking in something in the reality stakes IM not quite sure what it is.
Gear changing is perhaps far to easy, there doesn't seem to be any
worries about blowing the engine etc. and although u can see damage on
the cars it doesn't seem to effect anything in handling.
The graphics are pretty good a cross between gpl and mgprs2 still a bit
too cartoonish and bright, some parts are excellent but there are still
a few minor niggles.
Running in 1024*768 on a pII450 with 2 12mb r3d2's with everything at
its highest it runs at an incredible speed, we are talking serious
arcade speed. Which really conveys the feeling of speed well on the
track.
I can imagine there would be a lot of fun racing this online, lot of
bumping and barging, maybe a bit too much, but u have to be careful with
the van diemens because if u ride over someone's back wheel with your
front u can expect to do some cartwheels :-)
Took a while to set my wheel up the way I wanted it, and where I have my
pedals on split axis it means it recognises another axis that I don't
really have, and until I realised that I could set the dead zones for
all axis ,all I had to do was set a 100% dead zone for that axis to stop
it assigning that axis to the accelerator.
I had to set the axis to non linear and use all the full movement so
that the wheel wasn't over sensitive, there is an option to change the
sensitivity but I couldn't change it in the demo.
I would really of loved to try the Van Diemens on a track with some
elevation changes.
U can change a couple of things on the setup of the car like gear
ratios, suspension and ,cant remember the other right now.
U will want to bump the gear ratios up because u can drive around croft
pretty much all in 5th gear, In the VD's anyway ,not sure I like them
initials :-)
So overall great fun ,very nice visuals although the inside***pits I
think could of looked a lot better and a few little artefacts appearing
at times. Fun game play not serious enough maybe for the real serious
sim racers out there .
Oh yeah and the replays are great and u can save them for later.
The demo remembers all your settings.
U can race in 3 laps, I thought the demo was supposed to be limited to 5
minutes but maybe that's if u don't get round the 3 laps in 5 minutes
,that really shouldn't be a problem for any1, and then u can go straight
to another race time and time again :-)
I think I'll be buying it when it comes out.
only problem is I've now missed a whole evening of my GPL practice and I
still need lots of that.
--
Vince Fisher
First impressions of the TOCA 2 demo
Players enjoyed the TOCA 2 demo's Van Diemen Formula Fords and touring cars but found it more arcade than sim. Graphics glitches on Voodoo2 cards were fixed with newer drivers, and there was debate about whether the Accord's handling was realistic.
Automated summary.
mdenesse wrote
Here mine now ;-)
Mixed feelings.
It's an upgrade over Toca2. But it's still similar to Toca. Still the
495876th menus. Just make it point and click, no need for all those menus.
"oops" I forgot something, you need to completly go back to the first menu
just for graphics or controller options. I feel they targeted the PSX for
that and didn't cared for the PC platform.
There is nice additions. They FINALLY understood that a good game controller
menu is essential. Kudos to Codemaster for understanding finally that. Great
options there, I was very surprised to have different options for each axis.
Also nice overall options. I wish they were less in a pyramidal scheme (heh)
to access, but there is tons of graphical options to tweaks. Only thing is
"Why a Advanced menu in the advanced menu section?" lol ;)
The track shipped with the demo is quite fun, but a little boring because of
no elevation (as many tracks in England, but Brands Hatch would had been
cooler hehe).
Toca2 has the same game engine as the previous one, and you clearly see some
little problems with turning the corners. The same "canned over-turn"
routines when entering medium-speed corners. I drove Touring cars, so I
know how they act on a track.. The weight shiftting in Toca makes the car
almost on 2wheels in those type of corners. The grass is quite accurate,
and I always loved the grints and rumbles of the 3d***pit in Toca1/2.
Another thing, is it me or the graphics look quite grainy ? Just look at the
background trees and people, it's very Ubisoft'esque ;-)
Oh and another thing, please make us be able to get a higher last gear with
the Formula Fords. It's quite boring to be at constant speed for all the
backstrech... And tweak the FF starts for the AI ;-) . Overall the game
engine is pretty good, not the best, not the worst. Just go at full speed
and shift down from 6 to 1. Nothing happens. Or brake hard... the car never
wants to swerve like it does in real life. Remember I raced those types of
cars ;-)
There's many little options here and there that adds to the realism. More
eye-candy than anything else but it's very nice.
We can classify this now as more than a sim than an arcade game, so I give
it a 7 out of 10, and if they tweak the game engine a little more a 8 ;)
Good work Codemaster
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
John Wallace wrote
lol I was surprised when it happened at the start (why is there always a
mess there ? :) ).
Ah... maybe 0.5 also more for licensing Nigel Mansell into the title ;-)
It's always fun to your ego to punt him
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Nice graphics. Same problem that I had with Viper racing: those ***
transparent triangles on the cars and on the track when I use my Monster
3D II. When I use my other card, a Diamond Stealth G460 (i740 chip),
graphics are better but fps drop a lot. Some of you will tell me it has
to do with my drivers. I'll answer you by saying this: why my other
games work well with my Monster 3D II? There's transparent triangles in
GPL, Nascar 99, Half-Life. Come on!
Handling: come on, I drove my dad's Accord, and it's not that loose even
at high speed. The end of the car snaps faster than a Rice Crispy...
In car mirror are not clear enough... you get better graphics when you
use the outside views...
Question: as anybody been able to finish better than 10th? The cars are
almost impossible to catch once you make the smallest mistake.
Philster
The game looks better than Toca 1. There is a mirrorview in this version,
and you can look to the right and to the left in the virtual***pit mode.
Although it is by far not as realistic as Grandprix Legends, which is i.m.o.
the only real racing sim available,
it is great fun. I would recommend to download it.
In the demo, you can not race in the 'expert' mode. It took me only 4 races
in the formule ford class, to win my first race. I hope that the expert mode
will be more realistic and more difficult. And i really hope that there will
be real car damage in the expert mode.
Remco
I give it more arcade than sim, but I'd give it an extra point just
for the shaking***- I love that :-)
Cheers!
John
So you did download the 20Mb file then, John :-)
Cheers,
Paul
Quoted text (8 lines)
> >We can classify this now as more than a sim than an arcade game, so I give > >it a 7 out of 10, and if they tweak the game engine a little more a 8 ;) > I give it more arcade than sim, but I'd give it an extra point just > for the shaking***- I love that :-) > Cheers! > John> Handling: come on, I drove my dad's Accord, and it's not that loose even
> at high speed. The end of the car snaps faster than a Rice Crispy...
It's not modelling the same car at all as your Dad's. About the only thing
that is the same is the shell.
Yeah, GPL has better mirrors.
I've got a 4th with the Honda but someone else said he got a 3rd and someone
else again said he won in the Formula Ford. I can get off to a decent start
in the Formula Ford so the best I've done in that is 7th.
Cheers,
Paul
Quoted text (7 lines)
> Nice graphics. Same problem that I had with Viper racing: those *** > transparent triangles on the cars and on the track when I use my Monster > 3D II. When I use my other card, a Diamond Stealth G460 (i740 chip), > graphics are better but fps drop a lot. Some of you will tell me it has > to do with my drivers. I'll answer you by saying this: why my other > games work well with my Monster 3D II? There's transparent triangles in > GPL, Nascar 99, Half-Life. Come on!where is the 20mb file?
give
Quoted text (12 lines)
>So you did download the 20Mb file then, John :-) >Cheers, >Paul >> >We can classify this now as more than a sim than an arcade game, so IQuoted text (7 lines)
>> >it a 7 out of 10, and if they tweak the game engine a little more a 8 ;) >> I give it more arcade than sim, but I'd give it an extra point just >> for the shaking***- I love that :-) >> Cheers! >> Johnsorry i didn't make it that far down the ng before i started to look for
it.
;)
>>> I give it more arcade than sim, but I'd give it an extra point just
>>> for the shaking***- I love that :-)
>>> Cheers!
>>> John
Quoted text (18 lines)
>where is the 20mb file? >>So you did download the 20Mb file then, John :-) >>Cheers, >>Paul >>> >We can classify this now as more than a sim than an arcade game, so I >give >>> >it a 7 out of 10, and if they tweak the game engine a little more a 8I had the same graphics problems with M3D 2 , Viper and CMR was bad but
Direct X 6.1 and the 207 driver fixed it .
Lutrell
5 speed Formula Ford? In the US FF's are 4 speed with the "Kent" 1600
engines. This engine sounds a bit different.
Lutrell
>The game looks better than Toca 1.
>In the demo, you can not race in the 'expert' mode. It took me only 4 races
>in the formule ford class, to win my first race. I hope that the expert mode
>will be more realistic and more difficult. And i really hope that there will
>be real car damage in the expert mode.
>Remco
Quoted text (15 lines)
>5 speed Formula Ford? In the US FF's are 4 speed with the "Kent" 1600 >engines. This engine sounds a bit different. >Lutrell >>The game looks better than Toca 1. >>In the demo, you can not race in the 'expert' mode. It took me only 4 races >>in the formule ford class, to win my first race. I hope that the expert >mode >>will be more realistic and more difficult. And i really hope that there >will >>be real car damage in the expert mode. >>RemcoOn Wed, 27 Jan 1999 00:18:49 +0000, Paul Jones
>So you did download the 20Mb file then, John :-)
You're jumping to conclusions Paul.... :-)
Cheers!
John
It recovers pretty damn quickly too. Remember though that the BTCC
version of the Accord bears no resemblance whatsoever to your Dad's
one. My current car is an Accord and I sure as hell don't expect it to
have performance or handling anything like the touring cars.
I've managed 2nd in the Touring Cars driving "normally" and to win by
driving like a total nutter. The key to winning a race is the first
section from the start through to the exit of the chicane. I can
generally make two or three places off the line then just straightline
the car across the first and second corners and aim for the apex of
the third with my eyes shut. If all goes well you'll be in the top 5
and have three laps to pick off the others.
Cheers!
John
Vince,
I'm obviously not good enough to win and I do not have the time to practice
but the game is still fun.
I still want the crack or hack to remove the time-out !
Tim A. Deatherage
"Admitted Sim ***"
Quoted text (48 lines)
>Have u tried those Van diemens ,hehe they are great fun to drive totally >outshines the touring cars for me. After racing in gpl for ages they >make a welcome change although it all seems too easy to control and >lacking in something in the reality stakes IM not quite sure what it is. >Gear changing is perhaps far to easy, there doesn't seem to be any >worries about blowing the engine etc. and although u can see damage on >the cars it doesn't seem to effect anything in handling. >The graphics are pretty good a cross between gpl and mgprs2 still a bit >too cartoonish and bright, some parts are excellent but there are still >a few minor niggles. >Running in 1024*768 on a pII450 with 2 12mb r3d2's with everything at >its highest it runs at an incredible speed, we are talking serious >arcade speed. Which really conveys the feeling of speed well on the >track. >I can imagine there would be a lot of fun racing this online, lot of >bumping and barging, maybe a bit too much, but u have to be careful with >the van diemens because if u ride over someone's back wheel with your >front u can expect to do some cartwheels :-) >Took a while to set my wheel up the way I wanted it, and where I have my >pedals on split axis it means it recognises another axis that I don't >really have, and until I realised that I could set the dead zones for >all axis ,all I had to do was set a 100% dead zone for that axis to stop >it assigning that axis to the accelerator. >I had to set the axis to non linear and use all the full movement so >that the wheel wasn't over sensitive, there is an option to change the >sensitivity but I couldn't change it in the demo. >I would really of loved to try the Van Diemens on a track with some >elevation changes. >U can change a couple of things on the setup of the car like gear >ratios, suspension and ,cant remember the other right now. >U will want to bump the gear ratios up because u can drive around croft >pretty much all in 5th gear, In the VD's anyway ,not sure I like them >initials :-) >So overall great fun ,very nice visuals although the inside***pits I >think could of looked a lot better and a few little artefacts appearing >at times. Fun game play not serious enough maybe for the real serious >sim racers out there . >Oh yeah and the replays are great and u can save them for later. >The demo remembers all your settings. >U can race in 3 laps, I thought the demo was supposed to be limited to 5 >minutes but maybe that's if u don't get round the 3 laps in 5 minutes >,that really shouldn't be a problem for any1, and then u can go straight >to another race time and time again :-) >I think I'll be buying it when it comes out. >only problem is I've now missed a whole evening of my GPL practice and I >still need lots of that. >-- >Vince Fisher:> Handling: come on, I drove my dad's Accord, and it's not that loose even
:> at high speed. The end of the car snaps faster than a Rice Crispy...
: Hmmm...is a race car the same as a street car? Does your dad have slicks
: on? Are the seats ripped out so you don't have extra wieght. These
: machines are very different... think they are 400hp (I seem to recall a
: NATCC race at Long Beach where they said that).
: I don't think it's fair to compare a race car to a street car. I'm not sure
: how a touring car handles, but it certainly is different than the one you
: pick up at the dealer.
I have to say that the most important difference is probably that his
dad's Accord is rear wheel drive - touring cars are front wheel drive
and therefore extremely light at the back - which does lead the the rear
end snapping out extremely easily. It also leads to other handling
differences such as "when in doubt, accelerate" since you can often pull
yourself round a corner.
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
"I have to say that the most important difference is probably that his
dad's Accord is rear wheel drive . . ."
A RWD Accord?
Quoted text (22 lines)
>>5 speed Formula Ford? In the US FF's are 4 speed with the "Kent" 1600 >>engines. This engine sounds a bit different. >>Lutrell >>>The game looks better than Toca 1. >>>In the demo, you can not race in the 'expert' mode. It took me only 4 races >>>in the formule ford class, to win my first race. I hope that the expert >>mode >>>will be more realistic and more difficult. And i really hope that there >>will >>>be real car damage in the expert mode. >>>Remco >The British F Ford Championship runs to avon slicks/Zetec 1800cc/Van >Diemen or Mygale Chassis. (and..er.. Tattus i think from this year, too). >Never the less, the shifter is on the wrong side in the game ;) >Z.You guys keep mentionning that a regular Accord is different from a
touring car Accord. I couldn't agree more. However, since it's a race
car, I figure it would handle better at 160 kph than a regular Accord.
That's all what I meant. Now, don't you find that the car oversteers a
little bit too fast?
Philster
I have won both Touring and Forma Ford classes, want real hard at all,
question of car, and controller setup !
Tilus
Remember that fwd cars tend to oversteer when you back off the throttle in a
tight spot.
Well, now I've won one but I'm a bit disappointed as to what I had to do to do
it. I got a good start by clicking up to 4th as quickly as possible and then
never dropping down below that even at the hairpin! Changing gear ratios didn't
seem to make enough difference although I didn't fool with this enough. Seems
that you can get better acceleration from low speeds in higher gears than from
lower ones :-(
Cheers,
Paul
Quoted text (14 lines)
> >> Question: as anybody been able to finish better than 10th? The cars are > >> almost impossible to catch once you make the smallest mistake. > >I've got a 4th with the Honda but someone else said he got a 3rd and > someone > >else again said he won in the Formula Ford. I can get off to a decent start > >in the Formula Ford so the best I've done in that is 7th. > >Cheers, > >Paul > I have won both Touring and Forma Ford classes, want real hard at all, > question of car, and controller setup ! > Tilus: "I have to say that the most important difference is probably that his
: dad's Accord is rear wheel drive . . ."
: A RWD Accord?
Oops - my mistake - anyone can have an off day. You're right - a
modern accord is front wheel drive.
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
> Oops - my mistake - anyone can have an off day. You're right - a
> modern accord is front wheel drive.
All Accords are FWD. Right from the 4 round headlight model in the late
70's to the 1998 Type-R.
I like the sound of the S40. SOunds like the real BTCC car from inside
the accord, as it (the S40) passes you. I'm disappointed that no Alfa
156 was available. I thought maybe some other cars from the STW/CIVT
would be included just for kicks. Heck I would settle for a 155 16V 4
plug/16V 8 plug.
I am also surprised at how relatively smooth the game was running on my
intel P200 MMX with a Voodoo Banshee at 1024 X 768 on high detail. The
funny thing is, going down to 640 X 480 did not make it any faster. How
come??
Zamani
Hey Zamani :-)
The card is outrunning the CPU. Basically the 200MMX is limiting how
fast the game can run.
When you go to a faster CPU you will find the game speeds up
significantly. Have you tried maximum detail yet? At 1024x768 its
great, but runs a bit slower as I have to use my iNtel card. Using my
Voodoo2 at 800x600 its smooth as silk.
--
Nathan Wong http://www.nectar.com.au/~alfacors
- Super Touring - Alfa Romeo -
- V8Supercars - CART -
Like you've driven a car at over 100MPH on a track. How can you
compare your dads car to a game? I bet if you got a ride in a proper
touring car you'd realise what a silly comparison you're making
--
Nathan Wong http://www.nectar.com.au/~alfacors
- Super Touring - Alfa Romeo -
- V8Supercars - CART -


































