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Rec.Autos.Simulators Archive

"Motorsport Simulations"

14 posts by 12 people · 25 Jan 1999 - 29 Jan 1999

XRaceTr 25 Jan 1999#447058
This info came to me via "Business Wire"... not sure if it's legal just to post it, so I will just paraphrase for you all... for what it's worth..... - m. ~~~~~~~~~~~~~~~~~~~~~~~ Bob McCarthy of Las Colinas, TX has announced the launch of a new company called Motorsport Simulations. They plan to release several racing titles for PC's in 1999 as well as on-line multiplayer support via their own system. Online support is scheduled to be up and running in the Spring of 1999. McCarthy comments: "My goal at Motorsport Simulations is to bring the motorsport enthusiast the thrills, e***ment and challenges of an authentic racing experience via their PC. We've built a team that combines a love of motorsports with a true understanding of what makes a great simulation. There's a massive audience for motorsports, and we want to bring their favorite motorsport events home to their computer, and ultimately get them racing online." Bob McCarthy served as chairman of Interactive Creations, publisher of the flight sim "Warbirds." Other members of the Motorsport Simulations team include Stephen Wilkinson, VP of Development, and Matt Jessick, an aerospace engineer who will head the company's physics department. "Given our company name, there should be no doubt as to our focus," says McCarthy. "We intend to be the leading source of motorsport entertainment for computer gamers and racing fans. We understand what the hard-core simulation fan is looking for, and we intend to give it to them. We also intend to make our products accessible to the casual player via options such as training modes." Motorsport Simulations has connections with several members of the racing community such as Pat Patterson (author of "Pat Patterson's Guide To Racing") and Dave Despain, a racing commentator for the SpeedVision network. Motorsport Simulations can be found on the Web at [link lost in import] ============================================ Mike Holthouse - Indianapolis, IN Drop the "X" to e-mail me. ============================================
Caste 25 Jan 1999#447059
wasnt there a guy affiliated with GPL that recently moved to dallas area to work on an UNNAMED racing project?? I bet that is the project he couldnt talk about. PASSEDYA
Destroy 25 Jan 1999#447060
Let's hope they keep the 'fun' in their games along with the simulation part. Example, GPL is just too hard core for many hence they don't see it as that much fun, I included. Viper on the other hand seems to strike a more reasonable balance.
Quoted text (48 lines)> This info came to me via "Business Wire"... not sure if > it's legal just to post it, so I will just paraphrase for you > all... for what it's worth..... > - m. > ~~~~~~~~~~~~~~~~~~~~~~~ > Bob McCarthy of Las Colinas, TX has announced the launch > of a new company called Motorsport Simulations. They plan > to release several racing titles for PC's in 1999 as well as > on-line multiplayer support via their own system. Online > support is scheduled to be up and running in the Spring of > 1999. > McCarthy comments: "My goal at Motorsport Simulations is > to bring the motorsport enthusiast the thrills, e***ment > and challenges of an authentic racing experience via their > PC. We've built a team that combines a love of motorsports > with a true understanding of what makes a great simulation. > There's a massive audience for motorsports, and we want > to bring their favorite motorsport events home to their > computer, and ultimately get them racing online." > Bob McCarthy served as chairman of Interactive Creations, > publisher of the flight sim "Warbirds." Other members of > the Motorsport Simulations team include Stephen Wilkinson, > VP of Development, and Matt Jessick, an aerospace engineer > who will head the company's physics department. > "Given our company name, there should be no doubt as to our > focus," says McCarthy. "We intend to be the leading source > of motorsport entertainment for computer gamers and racing > fans. We understand what the hard-core simulation fan is > looking for, and we intend to give it to them. We also > intend to make our products accessible to the casual player > via options such as training modes." > Motorsport Simulations has connections with several members > of the racing community such as Pat Patterson (author of "Pat > Patterson's Guide To Racing") and Dave Despain, a racing > commentator for the SpeedVision network. Motorsport Simulations > can be found on the Web at [link lost in import] > ============================================ > Mike Holthouse - Indianapolis, IN > Drop the "X" to e-mail me. > ============================================
Yep. I checked out screenshots of their motorcycle sim coming out...they look promising...now gotta see what they come out with in demos and such.
Quoted text (14 lines)> Thanks M > We've heard this sort of talk before. I guess the proof of > the pudding will be in the tasteing. > Good luck to them, but they got a be boot to fill.. > -- > Redline Race Controls > Nigel of Lakewood Motorsports > Nascar Coruba & Coke Chevy > Hamilton > New Zealand
mknight98.vcf < 1K Download
Thanks M We've heard this sort of talk before. I guess the proof of the pudding will be in the tasteing. Good luck to them, but they got a be boot to fill.. -- Redline Race Controls Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
>Let's hope they keep the 'fun' in their games along with the simulation >part. Example, GPL is just too hard core for many hence they don't see >it as that much fun, I included. Viper on the other hand seems to strike >a more reasonable balance. That's one difficult target to hit unfortunately. Personally I find Viper initially fun, but too shallow for any real long term fun. GPL I find initially challenging, but then sustaining my interest over the long term. That is true of most people (that they will disagree, not that they will all prefer GPL!) which makes targetting a market somewhat tricky. The competition in the arcade end of the market is tough in that there are so many competitors, and in the sim market it's tough due to the quality expectations. Different strokes... Cheers! John
On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver" >I look at GPL just like the drivers did during that period. Race >anytime anywhere one can. You would be surprised at how many non-Grand >Prix events these racers ran globally. The best raced anything and >anywhere they could. True, many F1 drivers during the 50s and 60s raced also F2, sportscars (eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the Indy500. Plus, there were some non-world championship F1 races back then. Too bad that the modern day F1 drivers don't risk to compete in other racing events - they might get beaten. Apart from contract and sponsorship restraints, testing and promotion, it should be easier to race every weekend on different racetracks as most top drivers have private planes. Fangio nearly killed himself in 1952 when he raced on Saturday in Ireland, did not get the promised airplane, drove to Monza during the night, arrived there at 2 in the afternoon, started at 2:30, and were in the hospital at 3. -- _____ /_______\ .\\ a t t h e a d I XT /~~~~ I 500\_____ 1977' Yamaha XT.Rex 500 Enduro \____/\__I_I http://matthead.home.pages.de/
Hello Travis (&everybody) >Yep. I checked out screenshots of their motorcycle sim coming out...they >look promising...now gotta see what they come out with in demos and >such. [snip] Thanks for your interest in Motorsims! I just wanted to let everyone know that we have posted some more screenshots on our web page. There are now 10 or so shots of Pikes Peak International Raceway. While I'm not at liberty to discuss our timing for a demo version, but I'd be happy to answer any other questions that I can! -- Cheers, Stephen Stephen Wilkinson "Programming is like Pinball. VP of Development The reward for doing it well is Motorsport Simulations Inc. the opportunity to do it again." http://www.motorsims.com
Hiya, Caster >wasnt there a guy affiliated with GPL that recently moved to dallas area to >work on an UNNAMED racing project?? I bet that is the project he couldnt >talk about. Sorry to shoot down a good thread, but currently, there are no former employees of that company (who shall remain nameless) working at Motorsims :) Many of us are from other Dallas-area game companies and almost all of us come from an online-*** background. I don't want to take up too many bits here, but we'll be posting bios and stuff on our web page as soon as we can! -- Cheers, Stephen Stephen Wilkinson "Programming is like Pinball. VP of Development The reward for doing it well is Motorsport Simulations Inc. the opportunity to do it again." [link lost in import]
Hello! >>Let's hope they keep the 'fun' in their games along with the simulation >>part. Example, GPL is just too hard core for many hence they don't see [snip] >That's one difficult target to hit unfortunately. >Personally I find Viper initially fun, but too shallow for any real >long term fun. GPL I find initially challenging, but then sustaining >my interest over the long term. That is true of most people (that they [snip] I definitely agree with you both. Since we will be racing online, our challenge is to have a game that is fun to play and also allows you to grow into the more difficult aspects of racing a highly accurately modeled virtual motorcycle over time. It is a very important task for us to get this balance right. And we will listen gladly to any comments from the sim-racing community! And as we near time for beta testing, we will definitely do our best to roll the best constructive suggestions into the game! -- Cheers, Stephen Stephen Wilkinson "Programming is like Pinball. VP of Development The reward for doing it well is Motorsport Simulations Inc. the opportunity to do it again." http://www.motorsims.com
> but we'll be posting bios and stuff on our web page as > soon as we can! We've waited this long for ya', Stephen...We can wait a tad longer. ;) Cheers! Marc -- Marc J. Nelson SimRacing Online - http://www.simracing.com * No animals were harmed in the making of this e-mail *
Quoted text (17 lines)> On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver" > >I look at GPL just like the drivers did during that period. Race > >anytime anywhere one can. You would be surprised at how many non-Grand > >Prix events these racers ran globally. The best raced anything and > >anywhere they could. > True, many F1 drivers during the 50s and 60s raced also F2, sportscars > (eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the > Indy500. Plus, there were some non-world championship F1 races back > then. > Too bad that the modern day F1 drivers don't risk to compete in other > racing events - they might get beaten. > Apart from contract and sponsorship restraints, testing and promotion, > it should be easier to race every weekend on different racetracks as > most top drivers have private planes.
Hmm, the money thing, again! I remember that an F1 driver was penalized by his team for doing wintersports (skiing or snowboarding). They are NOT allowed to do anything that threatens their health, unless in the car of their team, of course... ;^) l8er ronny -- Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
John Fro 28 Jan 1999#447586
Quoted text (11 lines)>On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver" >>I look at GPL just like the drivers did during that period. Race >>anytime anywhere one can. You would be surprised at how many non-Grand >>Prix events these racers ran globally. The best raced anything and >>anywhere they could. >True, many F1 drivers during the 50s and 60s raced also F2, sportscars >(eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the >Indy500. Plus, there were some non-world championship F1 races back >then.
One of the reasons F1 drivers raced the Indy 500 in the 50's and 60's was because it was a round of the World Championship from 1950 through 1960. John John Frost Remove the "8" to email
Quoted text (7 lines)>[...] >I look at GPL just like the drivers did during that period. Race >anytime anywhere one can. You would be surprised at how many non-Grand >Prix events these racers ran globally. The best raced anything and >anywhere they could. That's how they became the best. And that's what >GPL means to me, a simulation of this desire to race and race and race.
I couldn't agree more ... as evidenced by the ***** amount of time I spent with GPL and on VROC (under the alias "Jethro Bodine") over the holiday vacation. And (without giving away the whole store here) we feel that it's possible to provide a *** environment where players of all skill levels can be competetive in a wide variety of racing formats and experience the rush of racing. Again, and again, and again. Without sacrificing the fidelity of the simulation. This is a matter of balance and, in some cases, looking at what makes some games "too hard" from a different angle. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simualtions, Inc. in your work." [link lost in import]

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