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Rec.Autos.Simulators Archive

I have news on GP3

4 posts by 3 people · 23 Jan 1999 - 25 Jan 1999

Adste 23 Jan 1999#446698
About 1 month ago I was chatting to somebody running a Microprose Stand at a computer show. He has given me some info on GP3, some of which you will all like and some of it you won't. 3DFX / Direct 3d support Force Feedback support Weather effects Pace Car Formation lap Pit lane limiter Jump starts possible Improved AI New Physics model New sound system Better crashes. It will not be out until Christmas 1999 and Geoff Crammond will not be bullied into releasing it until he is 100% happy. It will be based on the 1996 cars (Honestly, they have been developing the game for so long that the car models have become completely out of date but it would take too long to re-do them) The licence was applied for 1996 season and even though the FIA have still yet to approve it, when they do only 1996 names and cars/tracks will be permissable. There will not be any screenshots available until the FIA approve the licence. One other bit of good news however is that there may be a built in car editor. This has come from a member of the development team directly so is not a rumour of just wishful thinking. Hope you find this interesting. Regards Adam Lydiate
Lutrell 24 Jan 1999#446888
>About 1 month ago I was chatting to somebody running a Microprose Stand at a >computer show. Why didnt you post this a month ago?
David Ewing 25 Jan 1999#447067
Quoted text (11 lines)> 3DFX / Direct 3d support > Force Feedback support > Weather effects > Pace Car > Formation lap > Pit lane limiter > Jump starts possible > Improved AI > New Physics model > New sound system > Better crashes.
Sounds great. > It will not be out until Christmas 1999 and Geoff Crammond will not be > bullied into releasing it until he is 100% happy. I can live with that. GPL should have me more than occupied until then. It would be nice to see Crammond get a chance to put out the product he wants without cutting corners. The realities of the software industry make this next to impossible, however. That is the same year as the original Ubisoft F1RS. If Ubisoft got an exclusive license than Crammond might have to rethink this. Anybody know the nature of Ubisoft's license? That should make it much easier for all the great carset artists out there. And if the license falls through, Crammond can go the route of Monaco Grand Prix (F1RS2) and let the user fix it himself. Definitely. Thanks for posting. Dave Ewing
Adste 25 Jan 1999#447068
I think there is flexibility with the licence because Playstation got away with F1 based on the 95 season and so was Power f1 e.t.c.
Quoted text (26 lines)>> 3DFX / Direct 3d support >> Force Feedback support >> Weather effects >> Pace Car >> Formation lap >> Pit lane limiter >> Jump starts possible >> Improved AI >> New Physics model >> New sound system >> Better crashes. >Sounds great. >> It will not be out until Christmas 1999 and Geoff Crammond will not be >> bullied into releasing it until he is 100% happy. >I can live with that. GPL should have me more than occupied until then. >It would be nice to see Crammond get a chance to put out the product he >wants without cutting corners. The realities of the software industry >make this next to impossible, however. >> It will be based on the 1996 cars (Honestly, they have been developing
the >> game for so long that the car models have become completely out of date but >> it would take too long to re-do them) >> The licence was applied for 1996 season and even though the FIA have still
Quoted text (19 lines)>> yet to approve it, when they do only 1996 names and cars/tracks will be >> permissable. >That is the same year as the original Ubisoft F1RS. If Ubisoft got an >exclusive license than Crammond might have to rethink this. Anybody >know the nature of Ubisoft's license? >> One other bit of good news however is that there may be a built in car >> editor. >That should make it much easier for all the great carset artists out >there. And if the license falls through, Crammond can go the route of >Monaco Grand Prix (F1RS2) and let the user fix it himself. >> Hope you find this interesting. >Definitely. Thanks for posting. >Dave Ewing

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