About 1 month ago I was chatting to somebody running a Microprose Stand at a
computer show.
He has given me some info on GP3, some of which you will all like and some
of it you won't.
3DFX / Direct 3d support
Force Feedback support
Weather effects
Pace Car
Formation lap
Pit lane limiter
Jump starts possible
Improved AI
New Physics model
New sound system
Better crashes.
It will not be out until Christmas 1999 and Geoff Crammond will not be
bullied into releasing it until he is 100% happy.
It will be based on the 1996 cars (Honestly, they have been developing the
game for so long that the car models have become completely out of date but
it would take too long to re-do them)
The licence was applied for 1996 season and even though the FIA have still
yet to approve it, when they do only 1996 names and cars/tracks will be
permissable.
There will not be any screenshots available until the FIA approve the
licence.
One other bit of good news however is that there may be a built in car
editor.
This has come from a member of the development team directly so is not a
rumour of just wishful thinking.
Hope you find this interesting.
Regards
Adam Lydiate
>About 1 month ago I was chatting to somebody running a Microprose Stand at a
>computer show.
Why didnt you post this a month ago?
Quoted text (11 lines)
> 3DFX / Direct 3d support > Force Feedback support > Weather effects > Pace Car > Formation lap > Pit lane limiter > Jump starts possible > Improved AI > New Physics model > New sound system > Better crashes.I think there is flexibility with the licence because Playstation got away
with F1 based on the 95 season and so was Power f1 e.t.c.
the
>> game for so long that the car models have become completely out of date but
>> it would take too long to re-do them)
>> The licence was applied for 1996 season and even though the FIA have still


































