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Rec.Autos.Simulators Archive

GPL - takes you back a bit

14 posts by 14 people · 21 Jan 1999 - 24 Jan 1999

Paul Jone 21 Jan 1999#446476
Here is a scanned in image of the box of a game called "Formula1" which I owned as a boy and must date from around 1967 (ok, so I'm an old fart). I took it to the South of France on holiday and taught the locals to play. I remember one boy whose only English was "Forrrmular One". Great memories. Does it bring back memories for anyone else? Identify the cars, identify the year, identify the track. The track on the board is clearly based on Silverstone but this corner seems to have much to much incline for Silvey. http://www.tpjones.demon.co.uk/formula1.jpg Sepia tones are there just as GPL said they would be, but where are the big white numbers on the bonnets? Cheers, Paul
john moore 21 Jan 1999#446477
Pretty neat image..I want to know. What year, what class of car? etc.... JM btw how good is the game?
Quoted text (13 lines)> Here is a scanned in image of the box of a game called "Formula1" which > I owned as a boy and must date from around 1967 (ok, so I'm an old > fart). I took it to the South of France on holiday and taught the locals > to play. I remember one boy whose only English was "Forrrmular One". > Great memories. Does it bring back memories for anyone else? > Identify the cars, identify the year, identify the track. The track on > the board is clearly based on Silverstone but this corner seems to have > much to much incline for Silvey. > http://www.tpjones.demon.co.uk/formula1.jpg > Sepia tones are there just as GPL said they would be, but where are the > big white numbers on the bonnets? > Cheers, > Paul
Andy Jones 22 Jan 1999#446598
hehehe I had that game too. I just used to plough into the corners at the highest allowed speed and take my chances with the dice to see if I'd spin out - hey just like GPL. I used to like the red and blue cars the best - but the green one out of trap 3 (?) always seemed to win - hey that's just like GPL too ! :O) Andy
Quoted text (13 lines)> Here is a scanned in image of the box of a game called "Formula1" which > I owned as a boy and must date from around 1967 (ok, so I'm an old > fart). I took it to the South of France on holiday and taught the locals > to play. I remember one boy whose only English was "Forrrmular One". > Great memories. Does it bring back memories for anyone else? > Identify the cars, identify the year, identify the track. The track on > the board is clearly based on Silverstone but this corner seems to have > much to much incline for Silvey. > http://www.tpjones.demon.co.uk/formula1.jpg > Sepia tones are there just as GPL said they would be, but where are the > big white numbers on the bonnets? > Cheers, > Paul
Is this the same game that I had? I certainly don't recognise the box. It appeared to be a dice game as the track was laid out with squares but in fact you set the speed on your "speedometer" (governed by rules covering acceleration and braking, with extra being available subject to certain risks). The corners had a certain speed rating, again you could exceed the speed but risk spinning off. I remember the board was green, clearly Silverstone (the curves were named like the real thing I think). I'm an even older fart because I must have been bought it about Xmas 1963. I also claim the first track editor - I drew some extra track onto brown paper and taped it to the board. I didn't play with it as much as with my Scalextric - that must have dated back to the 50s as the track was *** and the cars were Lister Jaguars. The smell of *** still gives me a frisson... oh, but that's for another ng! I'm pretty sure the cars on the box aren't F1 - obviously there were licensing problems with a young Bernie Ecclestone even then. Tony Whitley
Greg Sutto 22 Jan 1999#446600
I've still got that game. I played it with my children a few weeks ago. The only bits that are missing are a couple of ***-y things that hold the dial indicators on. Greg.
David Ewing 22 Jan 1999#446601
Speaking of board games that "simulated" racing - did anybody else have a board game made by Avalon Hill (the folks who make all the war games like "Battle of the Bulge") that had two tracks, Le Mans and Monaco? It might have been named "Le Mans", but I'm not sure. I bought it in the mid 1960's, but the cars (which consisted of stats printed on cards) seemed to be much earlier than that. Some of the game play that I remember included using "Hard Braking" which would increase your chances of a spin and could lead to brake failure (these things were resolved by rolling dice). And if you did spin at a turn, that area would be marked with oil chits, which would increase the chances of subsequent spins. Dave Ewing
On Fri, 22 Jan 1999 09:31:30 -0700, David Ewing Sure did. Spent a number of hours on my bedroom floor "racing" those cars. Don't remember two tracks though. I thought I only had LeMans. I distinctly remember playing that game the night that JFK was on the TV regarding the Cuban missle crisis. Weird how your mind works.... Jeff
Dave Hawnt 22 Jan 1999#446603
> They look like F2 cars of the 60s to me, that track could be anywere. > -- > Andrew Thatcher > www.f1onehitwonders.ndirect.co.uk I agree, these look like F2 cars.... not enough image of the track to determine where! I used to watch F1 and F2 cars at Goodwood, Brands Hatch and Silverstone, not all Grand Prix racing, in them days F1/F2 cars would turn up for a Trophy race, which would not count for the Grand Prix points table! Heady days ;-) At the time (67) I was a mechanic..... a lot different now! Anyone want a Lotus 49 rebuild done? Dave Hawnt (UK)
The one I had was made by 3m and was called 'Speed Circuit'. It was in a foldout cover which doubled as the plastic-covered game board. You could race at Monza, Monaco, & Watkins Glen. You started the game with a certain # of points you could "buy" performance with...top speed, max deceleration & acceleration per turn, etc. Each driver (up to 6) had a speedometer and you secretly set your speed for that turn...then everyone put their speedometers on the table and you moved 1 space for each 20mph you had set. They had 'best line through the turns' that could save you spaces and a max mph for turns like the game described below. I spent hours with that game around 1970... warlock
On Fri, 22 Jan 1999 10:41:44 -0000 "Tony Whitley" > I didn't play with it as much as with my Scalextric - that >must have dated back to the 50s as the track was *** and the cars were >Lister Jaguars. The smell of *** still gives me a frisson... oh, but >that's for another ng! I was "in" to scalectrix (or rather 1/32 racing cars - started as scalectrix but we extended) in 1967. A few friends and myself built a four lane hardboard and copper strip track which we set up in the garden complete with automatic lap counters (old Post Office telephone meters with a big diode). We used to build our own cars - I remember rewinding several motors and putting new barings and shafts in them. To get more power we put thicker wire with fewer turns - and if we were not careful the extra current would heat up the hand controllers and melt them :-) I remember that my car was Dan Gurney's Eagle (although I also had a Ford GT40 and a Lotus Cortina) and that one of my mates had a Ferrari and another the Cooper. I can also remember that that summer we held races in my garden including a full 6 hour endurance race (using my GT40) and that I went to Brands Hatch on the back of my mates motorcycle (Bantum 125) to watch Jackie Icx (sp?) win the BOAC(? I think it was that) 6 hour endurance race in a GT40. Two vivid impressions from that day was 1) a Gas Turbine Powered Lola getting its throttle stuck down and crashing at Druids but in doing so narrowly missing a load of photographers who were on the inside just before druids. One dropped his camera and the car went over it 2) My first real life (as opposed to TV) sight of saloon car racing with Ford Escort Mexicos. I just couldn't believe how close and fast they went (again at Druids) Then a bit later (in 1973) I had just started work after university and had a posting in Germany. My fiancee (now my wife of nearly 25years) and I went up to the Nurburgring and joined a race day there. We were near the grandstands - I can still remember BMW saloon cars racing and really squeeling their way round that 270deg first corner on the track. When I bought GPL a few weeks ago it brought it all of this back to me. Just had a thought - I must have some photographs of that day somewhere see if I can get them scanned and on to my web site. Alan [link lost in import]
>Speaking of board games that "simulated" racing - did anybody else have >a board game made by Avalon Hill (the folks who make all the war games >like "Battle of the Bulge") that had two tracks, Le Mans and Monaco? Loved that game! It's called Speed Circuit and it had three tracks, Watkins Glen(?) Monza, and Monaco. There is an active online league based on this game. See "Speed Circuit - Formula One Racing Series" at <http://www.geocities.com/MotorCity/3941/index.html> For a sample track layout of the board game, check out the Hungaroring at <http://www.geocities.com/MotorCity/3941/hunga1a1.gif> -Ferdinand-
Yep, Le Mans and Monaco Class C Ferrari, Jaguar, Corvette Class D Mercedes, Aston Martin, ? Class E Porsche, Alfa Romeo, Austin Healy Class F Lotus, Cooper, MG Flat wore out the surface of the gameboard!!!!!!!!!!!
Quoted text (12 lines)> Speaking of board games that "simulated" racing - did anybody else have > a board game made by Avalon Hill (the folks who make all the war games > like "Battle of the Bulge") that had two tracks, Le Mans and Monaco? It > might have been named "Le Mans", but I'm not sure. I bought it in the > mid 1960's, but the cars (which consisted of stats printed on cards) > seemed to be much earlier than that. Some of the game play that I > remember included using "Hard Braking" which would increase your chances > of a spin and could lead to brake failure (these things were resolved by > rolling dice). And if you did spin at a turn, that area would be marked > with oil chits, which would increase the chances of subsequent spins. > Dave Ewing
DPHI 24 Jan 1999#446921
Quoted text (17 lines)>>Speaking of board games that "simulated" racing - did anybody else have >>a board game made by Avalon Hill (the folks who make all the war games >>like "Battle of the Bulge") that had two tracks, Le Mans and Monaco? >Loved that game! >It's called Speed Circuit and it had three tracks, Watkins Glen(?) >Monza, and Monaco. >There is an active online league based on this game. >See "Speed Circuit - Formula One Racing Series" at ><[link lost in import] >For a sample track layout of the board game, check out the Hungaroring >at <[link lost in import] > -Ferdinand-
I had both games at one time. The first, "Le Mans" was the source of many heated battles with my brothers over our kitchen table. When everyone would come home for the holidays, we could always count on a marathon race to fuel our off season racing urges. Sadly, we lost our copy in a ba***t flood and I've never been able to find another. I still have my copy of "Speed Circuit". While not as detailed as "Le Mans", the games progressed a bit quicker and were less apt to create an arguement<g>.We're having a family reunion this summer, I may have to take it along. Thanks for the memories! -don

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