Race Sim Central
Rec.Autos.Simulators Archive

Screamer Rally.

3 posts by 2 people · 21 Jan 1999 - 25 Jan 1999

A while ago I asked the group for advice on Screamer Rally locking up. I'm hoping for a greater response on this occassion. The machine has now been upgraded to a PII 350, plus 3Dfx, (i.e. far in excess of the minimum requirement) and yet Screamer Rally STILL hangs up- Usually towards the end of a championship. Booting in DOS mode will the appropriate config.sys and autoexec only makes the lock up more likely. The machine has a S3 Virge card and a Righteous 3D. Is the game simply beneath this group due to its Arcade style feel (although similar games have been discuss) or is it simply that no-one else has experienced the trouble? -- Steven Dawkins
On Thu, 21 Jan 1999 13:52:22 +0000, Steven Dawkins
Quoted text (11 lines)>The machine has now been upgraded to a PII 350, plus 3Dfx, (i.e. far in >excess of the minimum requirement) and yet Screamer Rally STILL hangs >up- >Usually towards the end of a championship. Booting in DOS mode >will the appropriate config.sys and autoexec only makes the lock up >more likely. >The machine has a S3 Virge card and a Righteous 3D. Is the game >simply beneath this group due to its Arcade style feel (although >similar games have been discuss) or is it simply that no-one else >has experienced the trouble?
The game locked up with a Voodoo 1, and so it does with a V2 on my Celeron 333. I got it some months ago from a compilation and was rather disappointed by gameplay and graphics - the NFS2 SE, which was AFAIR released at the same time, is still a lot of fun and looks much prettier. Daniel -- Daniel Lichtenberger, Vienna/Austria
Quoted text (8 lines)> On Thu, 21 Jan 1999 13:52:22 +0000, Steven Dawkins > The game locked up with a Voodoo 1, and so it does with a V2 on my > Celeron 333. I got it some months ago from a compilation and was > rather disappointed by gameplay and graphics - the NFS2 SE, which was > AFAIR released at the same time, is still a lot of fun and looks much > prettier.
One way to reduce the number of crashes seems to be to switch damage off. But don't depend on it. The trouble with NFS IISE (and NFS III to a lesser extent) is that the handling is hopelessly unrealistic and doesn't alter from car to car. For example, the cars always understeer even if you set it up to provoke oversteer. Graphically -it's excellent. But its a bit frustrating. -- Steven

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