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Rec.Autos.Simulators Archive

GPL: Anti-Aliasing---Won't work 4 me

4 posts by 4 people · 18 Jan 1999 - 19 Jan 1999

mets41 18 Jan 1999#445909
I have two Canopus Pure 3D II in SLI mode, a Velocity 4400 16mb AGP, and I'm unable to get the option to enable the anti-aliasing feature in GPL. I have all the bells and whistles needed to max this game out: PII-450, 384 Mb RAM, and a mongo video setup. However, this feature is greyed out in the graphical options menu. Seems to me when I had the demo running I had the same trouble then somehow was finally able to enable A-A. However, I went two months between the demo and the full version. Any help that comes my way will be greatly appreciated. Joe
Jack 19 Jan 1999#446087
Check with your local utility company and see if they have sufficient line capacity! <G> On a more serious note, I think anti-aliasing is available only on Rendition boards in GPL. I'm running a 3Dfx-based board also and the anti-aliasing option is not enabled for me either.
Graeme Nash 19 Jan 1999#446088
You guys aren't missing much. IMHO Antialiasing is a bit ***and not implemented properly in GPL. You get stange blurs on the horizon, it looks very odd at times. I have a Rendition board and have AA off. Cheers! Graeme Nash http://www.bromley-fc.co.uk ICQ# 11257824 1998 Xoom GP2 League Champion
Also, not ever line or poly seems to be tagged for AA. Some of the buildings are, some fences, road markings, etc, are not. Phillip McNelley

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