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Rec.Autos.Simulators Archive

GPL on-line replays

4 posts by 4 people · 17 Jan 1999 - 18 Jan 1999

I have discovered a major discrepency between replays of on-line races from one on-line driver to another. I have a replay at Mexico which shows Graeme Nash's car smashing into the barrier, wiping off 3 wheels & catching fire. He continued on fire for several seconds not being slowed & his fire went out & the wheels re-appeared. He then disappeared from my replay for several more seconds. No way could he have shift-r'd without stopping. At the time I put it down to warping. I have seen cars falsely go off before on replays & watching other drivers using live feed - this time there was something to hit. Race host John Simmons' replay shows a different set of events (no accident, fire etc.) I have also seen a car on fire & minus some wheels carrying on for several laps. It puts into question the validity of a replay of any driver connected on-line - the only true replay will be on the client's PC for that driver. It may just be on PCs with relatively low (modem) connections that get the problem - a cable connection may be fine for all drivers. It could present some difficulty for those in charge of racing leagues & enforcing driving standards. Anybody else have any observations or opinions? I have put together a little web site for my fellow IGPS drivers referring to the subject. You may wish to view it at [link lost in import] but don't expect a flash site, it is simply a collection of images for referring to this anomoly. Cheers Tony
I've seen a post on this subject, or something similar. If I remember correctly it's the host computer trying to predict whats happening when the return signal from the client is slow in returning. Or something like that. I have seen things similar while following someone. The host PC overcompensates for what it thinks is happening. FWIW This is just my interpretation of what I think I remember reading in this board a while back. "ZZ" -- Busch Carpentry "Plans?" ---------------- Busch Motorsports "Remember racecar is racecar spelled backward"
Brian 18 Jan 1999#445910
I've seen the same thing happen. I was coming to the hairpin at Mosport when I came upon a Lotus that was missing its rear wheel. I passed on outside and turned in, thinking it was surely limping along slowly. We bumped and it took off in the distance. Later, as I came upon it again, I saw it had all 4 wheels! My speculation on what happened: Each instance of GPL probably calculates the dynamics and positions of all the other cars between each position update received. If position updates are sent and received with little delay and, more importantly, small variation between the delays, other cars appear to move smoothly. All the cars jumping around and warping that occurs with poor connections is probably due to the delay variation between the IP packets received which contain the co-ordinates of the other cars. I guess my GPL calculated that the Lotus hit the guardrail and removed its rear wheel (I saw it rolling), when in fact, the player didn't hit anything (or at least not hard enough to loose his rear wheel).. And if the driver of that Lotus, SRY for turning in on you. Brian
This happens much less often when using the core.ini file in your GPL directory. Thierry Cailleteau Brian a crit dans le message ...

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