I am writting a car game but need some information on modelling car dynamics
to help with
acceleration
braking
weight shifting
cornering (skidding around corners)
etc.
and also how these would relate to various cars such as
touring cars
formula one cars
indy cars
normal road cars
Quoted text (7 lines)
>I am writting a car game but need some information on modelling car dynamics >to help with >acceleration >braking >weight shifting >cornering (skidding around corners)does anyone have a car dynamics model of a racing car for use in a game ?


































