Any one from MGI out there (or anyone else for that matter) know the answer to
this one????
Doug.........Lifelong die hard Boston Bruins fan....Driving Sim racer....avid
Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
>Any one from MGI out there (or anyone else for that matter) know the answer to
>this one????
I'd be interested in finding this out as well. Heck, I'd even go a couple
of bucks for an add-on pack. LOVE this puppy!!! BTW, did you see the
screen shots in the Avault review? There's a dandy wallpaper (how'd they do
that?) of a crash after turn 1 at Ridge Valley.
mw
Hi everyone,
It's sort of lame to post nothing but bad news, but...no, there aren't
going to be any new tracks released for VR. Or a track editor. Sorry.
Dave Broske
MGI
Then what is the good news, anything? Surely you are not going to let this
great sim just die, hell it has too much potiental! Paul
Quoted text (7 lines)
> Hi everyone, > It's sort of lame to post nothing but bad news, but...no, there aren't > going to be any new tracks released for VR. Or a track editor. Sorry. > Dave Broske > MGIWhat do you want changed, just wondering? Paul
> How about the patch, Dave?
At least you had the decency and courage to post at all, more than can
be said for a lot of reps.
Thanks
AB
> One was the inclusion of the selected gear while in replay mode.
> That would allow you to view the AI's shift habits, etc. I emailed that
> one to Dave some time ago. Another was providing an "overwrite y/n?"
> requestor to prevent trashing existing setups by saving a new one.
> Also, there were 3 or 4 more items, but I don't have the posts that
> requested them.
The patch is coming along pretty well; I just found some major bugs in
multiplayer last night, which will be fixed in the patch. These fixes should
make MP a much more solid experience, with less warping and jumping cars -- and
fewer spurious disconnects. To me, that's the most exciting thing in the
patch. Here's the list of "what's in":
BUGS
Modem play fixed
Multiplayer button "does nothing" fixed
Memory leak fixed
Garage Div0 fixed
Replay: No engine sound fixed
Replay: Ensure mousebounds are appropriate for video mode
Periodic Multiplayer crash after synchronization fixed
Multiplayer Synchronization lockups/disconnects fixed
Keepalives and other packet-loss sensitive factors boosted.
FEATURES
IP address displayed on multiplayer screen
Look left/right/back modifiable via options.cfg
Airlift modifiable via options.cfg
Mirror: FOV improvement, modifiable via options.cfg
FOV changed to 60, modifiable via options.cfg
Mirror: Appropriately sized to video-mode
Teleporting netcars are transparent, making them significantly less
hazardous
Logitech FF wheel has stronger forces
The "setups" fix
There has been some confusion about how the save-setup interface works.
It's not very clear. Although the interface looks like a file-save dialog, it
isn't one. It's actually a "choose save slot" dialog, with the added ability
to "name a slot". So, typical operation of the dialog involves choosing a slot
(by clicking on one of the rows below the input field) and then typing a name
in the input field.
Once I explained this process to a few people who reported the setups bug
(back when I was soliciting patch features), they seemed to think the process
was adequate -- if a little misleading. Let me know if I'm missing the real
issue here.
Otherwise, some common "patch" feature requests were
- Optionally disable "car reset" for *** racers
- higher resolution video modes available
- Optionally disable hornball in multiplayer
- Frame rate counter
- More cars
- Gear display in replay
- Ability to look backwards
- Larger rear-view mirror
- car editor
- track editor
- more tracks
Dave Broske
MGI
Dave,
It's nice to know that not everyone is as secretive about forthcoming
patches as Papyrus.
Jon.
Quoted text (10 lines)
>> Hi everyone, >> It's sort of lame to post nothing but bad news, but...no, there aren't >>going to be any new tracks released for VR. Or a track editor. Sorry. >At least you had the decency and courage to post at all, more than can >be said for a lot of reps. >Thanks >ABhey nice to see you in here at least, rrevved :)
rod...


































