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Any new Viper Racing tracks or an Editor on the horizon????

10 posts by 7 people · 09 Jan 1999 - 11 Jan 1999

Dhook4 09 Jan 1999#444418
Any one from MGI out there (or anyone else for that matter) know the answer to this one???? Doug.........Lifelong die hard Boston Bruins fan....Driving Sim racer....avid Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
>Any one from MGI out there (or anyone else for that matter) know the answer to >this one???? I'd be interested in finding this out as well. Heck, I'd even go a couple of bucks for an add-on pack. LOVE this puppy!!! BTW, did you see the screen shots in the Avault review? There's a dandy wallpaper (how'd they do that?) of a crash after turn 1 at Ridge Valley. mw
Dave Brosk 10 Jan 1999#444615
Hi everyone, It's sort of lame to post nothing but bad news, but...no, there aren't going to be any new tracks released for VR. Or a track editor. Sorry. Dave Broske MGI
pqt2 10 Jan 1999#444616
Then what is the good news, anything? Surely you are not going to let this great sim just die, hell it has too much potiental! Paul
Quoted text (7 lines)> Hi everyone, > It's sort of lame to post nothing but bad news, but...no, there aren't > going to be any new tracks released for VR. Or a track editor. Sorry. > Dave Broske > MGI
pqt2 10 Jan 1999#444617
What do you want changed, just wondering? Paul > How about the patch, Dave?
At least you had the decency and courage to post at all, more than can be said for a lot of reps. Thanks AB
Dave Brosk 11 Jan 1999#444785
> One was the inclusion of the selected gear while in replay mode. > That would allow you to view the AI's shift habits, etc. I emailed that > one to Dave some time ago. Another was providing an "overwrite y/n?" > requestor to prevent trashing existing setups by saving a new one. > Also, there were 3 or 4 more items, but I don't have the posts that > requested them. The patch is coming along pretty well; I just found some major bugs in multiplayer last night, which will be fixed in the patch. These fixes should make MP a much more solid experience, with less warping and jumping cars -- and fewer spurious disconnects. To me, that's the most exciting thing in the patch. Here's the list of "what's in": BUGS Modem play fixed Multiplayer button "does nothing" fixed Memory leak fixed Garage Div0 fixed Replay: No engine sound fixed Replay: Ensure mousebounds are appropriate for video mode Periodic Multiplayer crash after synchronization fixed Multiplayer Synchronization lockups/disconnects fixed Keepalives and other packet-loss sensitive factors boosted. FEATURES IP address displayed on multiplayer screen Look left/right/back modifiable via options.cfg Airlift modifiable via options.cfg Mirror: FOV improvement, modifiable via options.cfg FOV changed to 60, modifiable via options.cfg Mirror: Appropriately sized to video-mode Teleporting netcars are transparent, making them significantly less hazardous Logitech FF wheel has stronger forces The "setups" fix There has been some confusion about how the save-setup interface works. It's not very clear. Although the interface looks like a file-save dialog, it isn't one. It's actually a "choose save slot" dialog, with the added ability to "name a slot". So, typical operation of the dialog involves choosing a slot (by clicking on one of the rows below the input field) and then typing a name in the input field. Once I explained this process to a few people who reported the setups bug (back when I was soliciting patch features), they seemed to think the process was adequate -- if a little misleading. Let me know if I'm missing the real issue here. Otherwise, some common "patch" feature requests were - Optionally disable "car reset" for *** racers - higher resolution video modes available - Optionally disable hornball in multiplayer - Frame rate counter - More cars - Gear display in replay - Ability to look backwards - Larger rear-view mirror - car editor - track editor - more tracks Dave Broske MGI
Jon Denton 11 Jan 1999#444786
Dave, It's nice to know that not everyone is as secretive about forthcoming patches as Papyrus. Jon.
Quoted text (10 lines)>> Hi everyone, >> It's sort of lame to post nothing but bad news, but...no, there aren't >>going to be any new tracks released for VR. Or a track editor. Sorry. >At least you had the decency and courage to post at all, more than can >be said for a lot of reps. >Thanks >AB
Well, that's true but I want more tracks, dammit! Is there a VR2 on the horizon? mw
hey nice to see you in here at least, rrevved :) rod...
Quoted text (16 lines)>On Sun, 10 Jan 1999 15:10:11 -0600, >> Hi everyone, >> It's sort of lame to post nothing but bad news, but...no, there aren't >>going to be any new tracks released for VR. Or a track editor. Sorry. >> Dave Broske >> MGI >How about the patch, Dave? >-- >* rrevved posts from mindspring dot com *

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