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MGPRS2 sound in replay?

5 posts by 2 people · 08 Jan 1999 - 10 Jan 1999

Lutrell 08 Jan 1999#444259
I have no sound in replay mode. Downloaded the MGPRS2 patch and then the sound of the engine starts braking up unless I select "Headphone" in the sound menu. It also seems more quiet and I tried more volume in the editor but it still seems quiet. I guess I can just turn my speakers way up when the game starts, but how do I get sound in the repays? P2 350,W98 with Direct X 6 SBLive Lutrell:-\
Lutrell, to solve the 'breaking up ' problem on the SBLive, put the following into your snd_cpa.ini file: [DLL_Test] File0=WAVX2 [DLL_Sxd] Unconditionnal=None File0=WAVX2 Default=WAVX2 OK? Iain
Quoted text (9 lines)>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >sound of the engine starts braking up unless I select "Headphone" in the >sound menu. It also seems more quiet and I tried more volume in the editor >but it still seems quiet. I guess I can just turn my speakers way up when >the game starts, but how do I get sound in the repays? >P2 350,W98 with Direct X 6 >SBLive >Lutrell:-\
Lutrell 08 Jan 1999#444261
Thanks , but that puts it back to two speaker mode and I think the four speaker mode was working before the patch. So now I need a patch to fix the patch! Also still no sound in replay mode. Anyone know how to fix (another patch?). Lutrell :-\
Quoted text (24 lines)>Lutrell, >to solve the 'breaking up ' problem on the SBLive, put the following into >your snd_cpa.ini file: >[DLL_Test] >File0=WAVX2 >[DLL_Sxd] >Unconditionnal=None >File0=WAVX2 >Default=WAVX2 >OK? >Iain >>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >>sound of the engine starts braking up unless I select "Headphone" in the >>sound menu. It also seems more quiet and I tried more volume in the editor >>but it still seems quiet. I guess I can just turn my speakers way up when >>the game starts, but how do I get sound in the repays? >>P2 350,W98 with Direct X 6 >>SBLive >>Lutrell:-\
It does put it into 2 speaker mode, but is that not better than having it breaking up? The replay problem is common, and will not be fixed until a later patch. iain
Quoted text (27 lines)>Thanks , but that puts it back to two speaker mode and I think the four >speaker mode was working before the patch. So now I need a patch to fix the >patch! Also still no sound in replay mode. Anyone know how to fix (another >patch?). >Lutrell :-\ >>Lutrell, >>to solve the 'breaking up ' problem on the SBLive, put the following into >>your snd_cpa.ini file: >>[DLL_Test] >>File0=WAVX2 >>[DLL_Sxd] >>Unconditionnal=None >>File0=WAVX2 >>Default=WAVX2 >>OK? >>Iain >>>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >>>sound of the engine starts braking up unless I select "Headphone" in the >>>sound menu. It also seems more quiet and I tried more volume in the
editor >>>but it still seems quiet. I guess I can just turn my speakers way up when >>>the game starts, but how do I get sound in the repays? >>>P2 350,W98 with Direct X 6 >>>SBLive >>>Lutrell:-\
Lutrell 10 Jan 1999#444636
I think I found a fix for the stuttering or braking up engine sound in the game. I thought it was with selecting the different speakers, but then I tried setting the Sound Distance lower and it seems to be working with four speaker mode. Lutrell:-)
Quoted text (26 lines)>It does put it into 2 speaker mode, but is that not better than having it >breaking up? >>>Lutrell, >>>to solve the 'breaking up ' problem on the SBLive, put the following into >>>your snd_cpa.ini file: >>>[DLL_Test] >>>File0=WAVX2 >>>[DLL_Sxd] >>>Unconditionnal=None >>>File0=WAVX2 >>>Default=WAVX2 >>>OK? >>>Iain >>>>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >>>>sound of the engine starts braking up unless I select "Headphone" in the >>>>sound menu. It also seems more quiet and I tried more volume in the >editor >>>>but it still seems quiet. I guess I can just turn my speakers way up
when >>>>the game starts, but how do I get sound in the repays? >>>>P2 350,W98 with Direct X 6 >>>>SBLive >>>>Lutrell:-\

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