I have no sound in replay mode. Downloaded the MGPRS2 patch and then the
sound of the engine starts braking up unless I select "Headphone" in the
sound menu. It also seems more quiet and I tried more volume in the editor
but it still seems quiet. I guess I can just turn my speakers way up when
the game starts, but how do I get sound in the repays?
P2 350,W98 with Direct X 6
SBLive
Lutrell:-\
Lutrell,
to solve the 'breaking up ' problem on the SBLive, put the following into
your snd_cpa.ini file:
[DLL_Test]
File0=WAVX2
[DLL_Sxd]
Unconditionnal=None
File0=WAVX2
Default=WAVX2
OK?
Iain
Quoted text (9 lines)
>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >sound of the engine starts braking up unless I select "Headphone" in the >sound menu. It also seems more quiet and I tried more volume in the editor >but it still seems quiet. I guess I can just turn my speakers way up when >the game starts, but how do I get sound in the repays? >P2 350,W98 with Direct X 6 >SBLive >Lutrell:-\Thanks , but that puts it back to two speaker mode and I think the four
speaker mode was working before the patch. So now I need a patch to fix the
patch! Also still no sound in replay mode. Anyone know how to fix (another
patch?).
Lutrell :-\
Quoted text (24 lines)
>Lutrell, >to solve the 'breaking up ' problem on the SBLive, put the following into >your snd_cpa.ini file: >[DLL_Test] >File0=WAVX2 >[DLL_Sxd] >Unconditionnal=None >File0=WAVX2 >Default=WAVX2 >OK? >Iain >>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >>sound of the engine starts braking up unless I select "Headphone" in the >>sound menu. It also seems more quiet and I tried more volume in the editor >>but it still seems quiet. I guess I can just turn my speakers way up when >>the game starts, but how do I get sound in the repays? >>P2 350,W98 with Direct X 6 >>SBLive >>Lutrell:-\It does put it into 2 speaker mode, but is that not better than having it
breaking up?
The replay problem is common, and will not be fixed until a later patch.
iain
editor
>>>but it still seems quiet. I guess I can just turn my speakers way up when
>>>the game starts, but how do I get sound in the repays?
>>>P2 350,W98 with Direct X 6
>>>SBLive
>>>Lutrell:-\
Quoted text (27 lines)
>Thanks , but that puts it back to two speaker mode and I think the four >speaker mode was working before the patch. So now I need a patch to fix the >patch! Also still no sound in replay mode. Anyone know how to fix (another >patch?). >Lutrell :-\ >>Lutrell, >>to solve the 'breaking up ' problem on the SBLive, put the following into >>your snd_cpa.ini file: >>[DLL_Test] >>File0=WAVX2 >>[DLL_Sxd] >>Unconditionnal=None >>File0=WAVX2 >>Default=WAVX2 >>OK? >>Iain >>>I have no sound in replay mode. Downloaded the MGPRS2 patch and then the >>>sound of the engine starts braking up unless I select "Headphone" in the >>>sound menu. It also seems more quiet and I tried more volume in theI think I found a fix for the stuttering or braking up engine sound in the
game. I thought it was with selecting the different speakers, but then I
tried setting the Sound Distance lower and it seems to be working with four
speaker mode.
Lutrell:-)
when
>>>>the game starts, but how do I get sound in the repays?
>>>>P2 350,W98 with Direct X 6
>>>>SBLive
>>>>Lutrell:-\


































