I finally made it to club class on Viper after more than 3 hours of actual
driving time. I am convinced that the AI becomes more aggressive, the
better you become. It took me many, many tries to finally win, since the AI
cars would do their best to "nudge" me off the track. I won Bemidji with a
38:19 lap time, and Castlegreen with a 1:32.89 lap time. To anyone just
starting their careers, you MUST win both of the first two races to even
have a chance of winning overall. I finished fourth in Dayton with a best
lap time of 1:05.31, and won overall by one point! I'm positive Dayton
cannot be won in the amateur class, since qualifying first is very
difficult, if possible at all, and it is too hard to gain enough ground on
only three laps, if you start from the middle of the pack. At least it
wasn't necessary to win, otherwise, I probably would've pulled my hair out
by now.
This game just gets better, and better!
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remove "spam-jammer" to reply
Peace, love and Monkeemobiles,
Galley
Progressing through Viper Racing's career classes
Players shared their progress through Viper Racing's career mode, complaining about aggressive AI and the lack of speed sensation in the cockpit view. One suggested AI drivers should follow the same promotion rules, and John Wallace recalled a similar feature in Stunt Car Racer.
review/impressionsViper Racing
Automated summary.
I hope so. Could it possibly get worse? The demo had no sense of
speed. The speedometer showed 90mph but it felt like 35mph.
I found Dayton to be quite easy - for some reason the AI slow down as
they cross the line (on the first lap only) and I can sprint by into
first. After that it's a matter of some creative blocking for a couple
of laps! :-) Do you see that slow down or was that some wierd effect
on my system?
Wait till you get to GT. My most fun was the battle to win the GT
season, since by that time the AI were pretty damn quick. In all other
formulae I basically did one season to pick up money to buy all the
goodies, and one other season to actually race and win the league.
Invariably in the second season I kicked the AI's ***once I had my
car fully upgraded, and it really wasn't as much fun as the first
season where I had to fight for even third or fourth place. In the GT
class the AI were competitive even after I had the car fully upgraded,
and the racing was pretty good fun. It was also the only time I had to
actually adjust the setup from the default in order to have a chance.
Bemidji laps were in the low 30s, high 29s, and Castlegreen in about
1:14! :-)
The only thing is that after you drive the GT car it feels pretty
crappy to go back to the lower level ones - they just feel too slow!
One possible tactic I thought about was to deliberately lose the
second season, so as to spend a third season picking up wins and money
easily so as to have some cash behind you going into the next formula.
It may work if you have trouble gaining money at first at the higher
level. I usually found that the larger prize money at the next level
made it worthwhile moving up despite placing lower, but YMMV.
Cheers!
John
>>This game just gets better, and better!
> I hope so. Could it possibly get worse? The demo had no sense of
>speed. The speedometer showed 90mph but it felt like 35mph.
I agree, the***pit view has no sense of speed what so ever.
Now I only drive from the view where you can see the front wheels
and the suspension. It has a much better sense of speed. Nothing
like GPL, though :-) Viper is a fun game anyways.
-Juha
--
Do what I did :o). First spend over 1000 hours in other racing sims, then drive
a couple of laps in the Viper Racing demo, then go buy Viper Racing retail
version, then spend less than an hour in career mode (according to the log),
then you beat the AI at Dayton in Amateur class. I think I needed two seasons to
fully upgrade my car and then beat the AIs at Dayton my third season. You also
get to club class before the hour is over :o). Sounds easy, doesn't it :o)?
/Christer, it's a very good sim, though :o)))
> I'm positive Dayton
> cannot be won in the amateur class, since qualifying first is very
> difficult, if possible at all, and it is too hard to gain enough ground on
> only three laps, if you start from the middle of the pack.
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).
If there's a six in my email replace it with the digit instead.
You want a sense of speed, try the bumper cam view!!!! I set my best
time at Silverdale in the Quick Race mode with this view. Paul
Quoted text (13 lines)
> >>This game just gets better, and better! > > I hope so. Could it possibly get worse? The demo had no sense of > >speed. The speedometer showed 90mph but it felt like 35mph. > I agree, the***pit view has no sense of speed what so ever. > Now I only drive from the view where you can see the front wheels > and the suspension. It has a much better sense of speed. Nothing > like GPL, though :-) Viper is a fun game anyways. > -Juha > --You and John Wallace are either the exception, great sim drivers or my driving smell
like crap. I'm into my 5th season at PRO(took me 6 to get out of Ameatuer) and I
can already see at least 2 more,if the most competative 2 AI's will wreck, before I
get to GT and I had enough money to buy all the goodies in 2 season at pro. I just
seem to fall 20 to 30 point short of of winning the season. There is always one
race that I will crash or get spun out in and it will put me in 2nd place. Oh well
back to practice. You have humbled me, Paul.
Quoted text (22 lines)
> Do what I did :o). First spend over 1000 hours in other racing sims, then drive > a couple of laps in the Viper Racing demo, then go buy Viper Racing retail > version, then spend less than an hour in career mode (according to the log), > then you beat the AI at Dayton in Amateur class. I think I needed two seasons to > fully upgrade my car and then beat the AIs at Dayton my third season. You also > get to club class before the hour is over :o). Sounds easy, doesn't it :o)? > /Christer, it's a very good sim, though :o))) > > I'm positive Dayton > > cannot be won in the amateur class, since qualifying first is very > > difficult, if possible at all, and it is too hard to gain enough ground on > > only three laps, if you start from the middle of the pack. > -- > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o)). > If there's a six in my email replace it with the digit instead.I think John has over 1000 hours in racing sims, and I know I have :o). With so
much practice you really dont need much talent :o).
/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).
If there's a six in my email replace it with the digit instead.
Quoted text (33 lines)
> You and John Wallace are either the exception, great sim drivers or my driving smell > like crap. I'm into my 5th season at PRO(took me 6 to get out of Ameatuer) and I > can already see at least 2 more,if the most competative 2 AI's will wreck, before I > get to GT and I had enough money to buy all the goodies in 2 season at pro. I just > seem to fall 20 to 30 point short of of winning the season. There is always one > race that I will crash or get spun out in and it will put me in 2nd place. Oh well > back to practice. You have humbled me, Paul. > > Do what I did :o). First spend over 1000 hours in other racing sims, then drive > > a couple of laps in the Viper Racing demo, then go buy Viper Racing retail > > version, then spend less than an hour in career mode (according to the log), > > then you beat the AI at Dayton in Amateur class. I think I needed two seasons to > > fully upgrade my car and then beat the AIs at Dayton my third season. You also > > get to club class before the hour is over :o). Sounds easy, doesn't it :o)? > > /Christer, it's a very good sim, though :o))) > > > I'm positive Dayton > > > cannot be won in the amateur class, since qualifying first is very > > > difficult, if possible at all, and it is too hard to gain enough ground on > > > only three laps, if you start from the middle of the pack. > > -- > > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > > racing"-proposal under "For developers". Read it a couple of times, cause noone > > has understood it the first time they've read it yet :o)). > > If there's a six in my email replace it with the digit instead.Actually, you can win. You need to get the car set up with NO drag and
as little rolling resistance as possible, though.
Also, you _may_ have to, uh, get a little rough with the second place
car:) Actually, this is a requirement quite a bit in Viper Racing. If
you don't protect yourself forcefully, they will knock you right into
the guardrail sometimes.
-Larry
Quoted text (7 lines)
> I'm positive Dayton > cannot be won in the amateur class, since qualifying first is very > difficult, if possible at all, and it is too hard to gain enough ground on > only three laps, if you start from the middle of the pack. At least it > wasn't necessary to win, otherwise, I probably would've pulled my hair out > by now. > This game just gets better, and better!Wait till you hit pro or GT class. You'll get all the speed sense you
can handle.
-Larry
> I hope so. Could it possibly get worse? The demo had no sense of
> speed. The speedometer showed 90mph but it felt like 35mph.
I get the slow down too. You need to make the best of this to win this
track. And, you're right about the creative blocking.
-Larry
> I found Dayton to be quite easy - for some reason the AI slow down as
> they cross the line (on the first lap only) and I can sprint by into
> first. After that it's a matter of some creative blocking for a couple
> of laps! :-) Do you see that slow down or was that some wierd effect
> on my system?
Took me 22 to get from Pro to GT :)
At least I had a shit load of money to immediately buy all the goodies!
-Larry
> You and John Wallace are either the exception, great sim drivers or my
> driving smell like crap. I'm into my 5th season at PRO(took me 6 to get
> out of Ameatuer) and I can already see at least 2 more,if the most
> competative 2 AI's will wreck, before I get to GT and I had enough money
> to buy all the goodies in 2 season at pro.
I got nearly 20,000 laps at Taladega on TEN :)
-Larry
> I think John has over 1000 hours in racing sims, and I know I have :o).
> With so much practice you really dont need much talent :o).
I just got promoted to Club class and I have a great idea for a patch.
Since I only had to win one Amateur championship to move up, why do Valdez
and Tillin keep winning and never get promoted? And now I have to drive with a
completely new group of guys.
Why not run the game so that the AI uses the same promotion rules as the
player. That way, the good amateur AI drivers will move up and be waiting for
you in Club class and so on.
Also, it lets the drivers that aren't as good move up in the ranking just
because they've been there forever and have more upgrades than the newbies.
Bryan
I don't believe it, I won Pro in just one more season by "1" point!!!!! Now the
problem is I don't have but $37,000 for upgrades--Iguess it will take a few
seasons before I will even start to become competative--Hell I can only buy
tires. Oh well, off to the races. Paul
> Took me 22 to get from Pro to GT :)
> At least I had a shit load of money to immediately buy all the goodies!
To Hell with Valdez and Tillin, I don't want to ever see them again except as
spectators, they caused me enough grief ;-) Paul
Quoted text (11 lines)
> I just got promoted to Club class and I have a great idea for a patch. > Since I only had to win one Amateur championship to move up, why do Valdez > and Tillin keep winning and never get promoted? And now I have to drive with a > completely new group of guys. > Why not run the game so that the AI uses the same promotion rules as the > player. That way, the good amateur AI drivers will move up and be waiting for > you in Club class and so on. > Also, it lets the drivers that aren't as good move up in the ranking just > because they've been there forever and have more upgrades than the newbies. > BryanThat's my point. If the promotion system included AI drivers, then you'd see
Valdez for one season, Tillin for two, then they'd move up and out of Amateur.
After winning my one season and getting the Big Check, it seems unfair that
Valdez gets to win several championships (and the Big Checks) to purchase equipment
while I only get one before I'm kicked upstairs to struggle in Club class with a car
that just isn't up to par in that class.
Bryan
> To Hell with Valdez and Tillin, I don't want to ever see them again except as
> spectators, they caused me enough grief ;-) Paul
I guess it's similiar to real life in that there are many talented drivers(and people
of other professions) in all types of racing that never get the opportunity to progress
to the next level of competition. Life was not ment to be fair, just tough. Paul
> That's my point. If the promotion system included AI drivers, then you'd see
> Valdez for one season, Tillin for two, then they'd move up and out of Amateur.
> After winning my one season and getting the Big Check, it seems unfair that
> Valdez gets to win several championships (and the Big Checks) to purchase equipment
> while I only get one before I'm kicked upstairs to struggle in Club class with a car
> that just isn't up to par in that class.
I just think it would be more fun if you could develop a kind of emotional attachment to
the other drivers as you progress. You finally make Club and there's ol' Valdez and Tillin,
waiting to taunt you some more before they move up. Maybe you progress a little faster and
start to think, "I can catch those jerks when we get to Pro class."
But I think you're missing my point. I'm not whining about "fair". I'm saying that I
would prefer to race in a more fluid system where drivers move out of the class and new
ones come in while I'm moving through the seasons--which is like real life.
Bryan
Quoted text (13 lines)
> I guess it's similiar to real life in that there are many talented drivers(and people > of other professions) in all types of racing that never get the opportunity to progress > to the next level of competition. Life was not ment to be fair, just tough. Paul > > That's my point. If the promotion system included AI drivers, then you'd see > > Valdez for one season, Tillin for two, then they'd move up and out of Amateur. > > After winning my one season and getting the Big Check, it seems unfair that > > Valdez gets to win several championships (and the Big Checks) to purchase equipment > > while I only get one before I'm kicked upstairs to struggle in Club class with a car > > that just isn't up to par in that class.I do understand your point and agree with what you said but i had to give you the
tounge-in-cheek other side view. many people never want to see their competitors again and
hope them nothing but the worst. Paul
Quoted text (26 lines)
> I just think it would be more fun if you could develop a kind of emotional attachment to > the other drivers as you progress. You finally make Club and there's ol' Valdez and Tillin, > waiting to taunt you some more before they move up. Maybe you progress a little faster and > start to think, "I can catch those jerks when we get to Pro class." > But I think you're missing my point. I'm not whining about "fair". I'm saying that I > would prefer to race in a more fluid system where drivers move out of the class and new > ones come in while I'm moving through the seasons--which is like real life. > Bryan > > I guess it's similiar to real life in that there are many talented drivers(and people > > of other professions) in all types of racing that never get the opportunity to progress > > to the next level of competition. Life was not ment to be fair, just tough. Paul > > > That's my point. If the promotion system included AI drivers, then you'd see > > > Valdez for one season, Tillin for two, then they'd move up and out of Amateur. > > > After winning my one season and getting the Big Check, it seems unfair that > > > Valdez gets to win several championships (and the Big Checks) to purchase equipment > > > while I only get one before I'm kicked upstairs to struggle in Club class with a car > > > that just isn't up to par in that class.>To Hell with Valdez and Tillin, I don't want to ever see them again except as
>spectators, they caused me enough grief ;-) Paul
This was a feature of Geoff Crammond's Stunt Car Racer, and one which
I quite liked. If you didn't win your league one season, the next
season if you moved up you would find last year's winner. I thought
that was a nice feature. One thing I didn't like about Viper was that
I spent a season battling like hell with Sentell (Hi Matt! :-) ) which
he won, and I won the next season, but I went up and he didn't. I
would have liked to have met him again the next season in the next
class, except he would have had one season's worth of money and
upgrades.
Still that's what *I* would have liked, and it's obviously outside
Viper's remit.
Cheers!
John
That's only 250 hours, what's your point ;o). Seriously, 250 hours on one track
is a lot of time :o).
/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).
If there's a six in my email replace it with the digit instead.
Quoted text (9 lines)
> I got nearly 20,000 laps at Taladega on TEN :) > -Larry > > I think John has over 1000 hours in racing sims, and I know I have :o). > > With so much practice you really dont need much talent :o).250 hours if you're fast.
I'm slow, so it's more like 1000 hours...
Silly me :)
I've got even more off-line hours:)
-Larry


































