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Rec.Autos.Simulators Archive

Viper Racing - What a great simulator :o)

11 posts by 8 people · 06 Jan 1999 - 08 Jan 1999

I picked it up yesterday and was driving for hours. I immidiately picked the career mode, which I so far think is a brilliant way for the sim racer beginner. At first there is very little you can setup in the car, but after you get better you earn money and can buy stuff which you can modify in the setup. Brilliant, cause this gives you a very good idea of how each modification affects the car behaviour :o). It's too early to tell something about the physics in detail, but they seem to have done a very good job. You can for example force oversteer in mid corner by lifting the throttle. The physics is GPLish :o). I have over 1000 hours in racing sims and still enjoy it a lot :o). /Christer, had a lot of fun last night :o) -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)). If there's a six in my email replace it with the digit instead.
One more thing. It's very apparent that the first car you get to drive is a sluggish street car, but with every improvement you buy, it gets closer to a full *** race car :o))). /Christer
Quoted text (17 lines)> I picked it up yesterday and was driving for hours. I immidiately picked the > career mode, which I so far think is a brilliant way for the sim racer beginner. > At first there is very little you can setup in the car, but after you get better > you earn money and can buy stuff which you can modify in the setup. Brilliant, > cause this gives you a very good idea of how each modification affects the car > behaviour :o). It's too early to tell something about the physics in detail, but > they seem to have done a very good job. You can for example force oversteer in > mid corner by lifting the throttle. The physics is GPLish :o). > I have over 1000 hours in racing sims and still enjoy it a lot :o). > /Christer, had a lot of fun last night :o) > -- > [link lost in import: /~w-41236/] (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o)). > If there's a six in my email replace it with the digit instead.
-- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)). If there's a six in my email replace it with the digit instead.
Jon Denton 06 Jan 1999#443771
When will it be available in the UK though?? Jon. >One more thing. It's very apparent that the first car you get to drive is a >sluggish street car, but with every improvement you buy, it gets closer to a
Quoted text (8 lines)>full *** race car :o))). >/Christer >> I picked it up yesterday and was driving for hours. I immidiately picked
the >> career mode, which I so far think is a brilliant way for the sim racer beginner. >> At first there is very little you can setup in the car, but after you get better >> you earn money and can buy stuff which you can modify in the setup. Brilliant, >> cause this gives you a very good idea of how each modification affects the car >> behaviour :o). It's too early to tell something about the physics in detail, but >> they seem to have done a very good job. You can for example force oversteer in
Quoted text (8 lines)>> mid corner by lifting the throttle. The physics is GPLish :o). >> I have over 1000 hours in racing sims and still enjoy it a lot :o). >> /Christer, had a lot of fun last night :o) >> -- >> [link lost in import: /~w-41236/] (Read all about the "Global online >> racing"-proposal under "For developers". Read it a couple of times, cause
noone >> has understood it the first time they've read it yet :o)). >> If there's a six in my email replace it with the digit instead. >-- >[link lost in import: /~w-41236/] (Read all about the "Global online >racing"-proposal under "For developers". Read it a couple of times, cause noone >has understood it the first time they've read it yet :o)). >If there's a six in my email replace it with the digit instead.
Andy Thil 06 Jan 1999#443772
Dunno but I got tired of waiting in the UK so I got it from EB in USA via the web for 35, including postage, the game itself was only $30. Took about 4 days to get it.
Jack 06 Jan 1999#443773
IMHO, that's awfully generous! I've yet to feel the car in Viper. In GPL it's the order of the day!
john moore 06 Jan 1999#443774
Christer! I haven't seen your name in months, at the apex since gpl was a demo. I agree, viper is gpl'ish in it's physics and quite fun! It also sounds pretty good too. John Moore
Quoted text (17 lines)> I picked it up yesterday and was driving for hours. I immidiately picked the > career mode, which I so far think is a brilliant way for the sim racer beginner. > At first there is very little you can setup in the car, but after you get better > you earn money and can buy stuff which you can modify in the setup. Brilliant, > cause this gives you a very good idea of how each modification affects the car > behaviour :o). It's too early to tell something about the physics in detail, but > they seem to have done a very good job. You can for example force oversteer in > mid corner by lifting the throttle. The physics is GPLish :o). > I have over 1000 hours in racing sims and still enjoy it a lot :o). > /Christer, had a lot of fun last night :o) > -- > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o)). > If there's a six in my email replace it with the digit instead.
> >The physics is GPLish :o). > IMHO, that's awfully generous! I've yet to feel the car in Viper. In GPL > it's the order of the day! While I wouldn't put the physics on the same level, the added FF effects make you REALLY feel the car, bouncing around due to wheight transfer. You can actually wrestle with the car, that's new and very enjoyable in a PC racing simulation... l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
I got the German version today from a local software retailer, so it should be available in the UK too. Grrrreat game! Goodbye, GPL, for a while... Viper shows the full potential of force feedback even better than the demo did, so Papy could really give us a FF patch. And the price is great, too: below US$ 30 (approx.) even in Austria - good buy. I like Sierra :) CU Daniel -- Daniel Lichtenberger, Vienna/Austria
Larry 07 Jan 1999#444025
Oddly enough, I feel just the opposite. I can't feel _anything_ in GPL, but I really feel like I'm inside the Viper. -Larry > IMHO, that's awfully generous! I've yet to feel the car in Viper. In GPL > it's the order of the day!
Well, then I guess that's probably a matter of taste :o). /Christer > >The physics is GPLish :o). > IMHO, that's awfully generous! I've yet to feel the car in Viper. In GPL > it's the order of the day! -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)). If there's a six in my email replace it with the digit instead.
I've been racing online in GPL :o). I'm currently at around 10 hours a week or more in GPL and most of the hours I'm online racing at VROC. /Christer, see you at VROC, John :o)?
Quoted text (25 lines)> Christer! I haven't seen your name in months, at the apex since gpl was a demo. > I agree, viper is gpl'ish in it's physics and quite fun! > It also sounds pretty good too. > John Moore > > I picked it up yesterday and was driving for hours. I immidiately picked the > > career mode, which I so far think is a brilliant way for the sim racer beginner. > > At first there is very little you can setup in the car, but after you get better > > you earn money and can buy stuff which you can modify in the setup. Brilliant, > > cause this gives you a very good idea of how each modification affects the car > > behaviour :o). It's too early to tell something about the physics in detail, but > > they seem to have done a very good job. You can for example force oversteer in > > mid corner by lifting the throttle. The physics is GPLish :o). > > I have over 1000 hours in racing sims and still enjoy it a lot :o). > > /Christer, had a lot of fun last night :o) > > -- > > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > > racing"-proposal under "For developers". Read it a couple of times, cause noone > > has understood it the first time they've read it yet :o)). > > If there's a six in my email replace it with the digit instead.
-- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)). If there's a six in my email replace it with the digit instead.

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