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Rec.Autos.Simulators Archive

Trans Am Racing

5 posts by 5 people · 02 Jan 1999 - 04 Jan 1999

Todd Hecke 02 Jan 1999#442958
To all who have expressed interest (not to mention a bit of frustration) about a demo of Trans Am Racing, I apologize. It was decided that it is important to support multiple cars in the demo and the performance isn't quite there yet. Nobody would be happy with a demo that requires a 450 Mhz PII to run, even if the final release runs on a 200. Ultimately, our priorities are framerate and the driving model, followed closely by Internet multiplay, graphics and sound (don't get me wrong - graphics and sound are important, but the sim's gotta be realistic and playable). Also, with regard to the recent screen shots that have shown up on the web, these are not officially released images and appear to be from a build with graphics that are at least several months old. Again, I apologize for getting everybody's hopes up, but we won't release a demo (or the final game) until we're sure it's ready. Todd Heckel Lead Programmer Trans Am Racing '68-'72 Engineering Animation, Inc.
john moore 02 Jan 1999#442959
Great to hear some news and awfully glad it sounds like your prioritys are in order. Perhaps you could give us a hint as for the release date of the demo and the sim. Thanks, JM
Quoted text (19 lines)> To all who have expressed interest (not to mention a bit of frustration) > about a demo of Trans Am Racing, I apologize. It was decided that it is > important to support multiple cars in the demo and the performance isn't > quite there yet. Nobody would be happy with a demo that requires a 450 Mhz > PII to run, even if the final release runs on a 200. Ultimately, our > priorities > are framerate and the driving model, followed closely by Internet multiplay, > graphics and sound (don't get me wrong - graphics and sound are > important, but the sim's gotta be realistic and playable). Also, with > regard to the recent screen shots that have shown up on the web, these are > not officially released images and appear to be from a build with graphics > that are at least several months old. Again, I apologize for getting > everybody's hopes up, but we won't release a demo (or the final game) until > we're sure it's ready. > Todd Heckel > Lead Programmer > Trans Am Racing '68-'72 > Engineering Animation, Inc.
rob 02 Jan 1999#442960
Cool. Here's hoping it turns out to be a game we all want to buy. I sure think the idea is neat. rob. >To all who have expressed interest (not to mention a bit of frustration) >about a demo of Trans Am Racing, I apologize. It was decided that it is >important to support multiple cars in the demo and the performance isn't >quite there yet <snip>
Mucho thanks, Todd! =) > Nobody would be happy with a demo that requires a 450 Mhz > PII to run, even if the final release runs on a 200. -- Marc J. Nelson SimRacing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
Paul Jone 04 Jan 1999#443325
Todd, When can we expect a UK release of Trans-Am sim? Please don't make us wait months and months after the US release, Cheers, Paul
Quoted text (19 lines)> To all who have expressed interest (not to mention a bit of frustration) > about a demo of Trans Am Racing, I apologize. It was decided that it is > important to support multiple cars in the demo and the performance isn't > quite there yet. Nobody would be happy with a demo that requires a 450 Mhz > PII to run, even if the final release runs on a 200. Ultimately, our > priorities > are framerate and the driving model, followed closely by Internet multiplay, > graphics and sound (don't get me wrong - graphics and sound are > important, but the sim's gotta be realistic and playable). Also, with > regard to the recent screen shots that have shown up on the web, these are > not officially released images and appear to be from a build with graphics > that are at least several months old. Again, I apologize for getting > everybody's hopes up, but we won't release a demo (or the final game) until > we're sure it's ready. > Todd Heckel > Lead Programmer > Trans Am Racing '68-'72 > Engineering Animation, Inc.

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