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Rec.Autos.Simulators Archive

OpenGL or D3D?

8 posts by 7 people · 31 Dec 1998 - 02 Jan 1999

CFster 31 Dec 1998#442746
Does anyone know if there will be a patch or wrapper for Grand Prix Legends so the rest of us who have TNT cards can play the game? CFster
Jason Monds 31 Dec 1998#442747
There already is :) Goto www.papy.com > Does anyone know if there will be a patch or wrapper for Grand Prix Legends > so the rest of us who have TNT cards can play the game? > CFster -- -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my non trail-braking setups (Please remove 'no extra spork' when replying)
Remco Moedt 31 Dec 1998#442748
>Does anyone know if there will be a patch or wrapper for Grand Prix Legends >so the rest of us who have TNT cards can play the game? Such a "patch" exist....go to www.papy.com Remco
rob 31 Dec 1998#442749
Please, let it be... They tried, but are still relying on a call that is very, very slow, minimizing the usefulness of the opengl patch. Of course they blame it on drivers. Sure, it could be fixed in drivers, but surely it could also simply be programmed differently. For now the TNT cards don't run GPL very well. rob. >Does anyone know if there will be a patch or wrapper for Grand Prix Legends >so the rest of us who have TNT cards can play the game? >CFster
>They tried, but are still relying on a call that is very, very slow, >minimizing the usefulness of the opengl patch. Of course they >blame it on drivers. Sure, it could be fixed in drivers, but surely >it could also simply be programmed differently. So... Papyrus should rewrite their graphics code for a specific video card, because a graphics call which should work well is poorly optimized in the specific drivers? (Drivers which are numbered "0.48", if I'm not mistaken, which means something to me regarding their state of development. :) I thought just a little while ago the D3D/OpenGL folks were saying "it's stupid to write your code for a specific video card"? :) NAR Northeast Regional Contest Board site - points and more...
rob 01 Jan 1999#442934
I agree that fixing the drivers would be a better solution. At least I wish we could turn mirrors off - to render them _never_ instead of only every 2, 4, or 8 frames. How hard could that be? rob.
Quoted text (17 lines)>>They tried, but are still relying on a call that is very, very slow, >>minimizing the usefulness of the opengl patch. Of course they >>blame it on drivers. Sure, it could be fixed in drivers, but surely >>it could also simply be programmed differently. > So... Papyrus should rewrite their graphics code for a specific >video card, because a graphics call which should work well is poorly >optimized in the specific drivers? (Drivers which are numbered >"0.48", if I'm not mistaken, which means something to me regarding >their state of development. :) > I thought just a little while ago the D3D/OpenGL folks were saying >"it's stupid to write your code for a specific video card"? :) >NAR Northeast Regional Contest Board site - points and more...
Quoted text (8 lines)> >They tried, but are still relying on a call that is very, very slow, > >minimizing the usefulness of the opengl patch. Of course they > >blame it on drivers. Sure, it could be fixed in drivers, but surely > >it could also simply be programmed differently. > So... Papyrus should rewrite their graphics code for a specific > video card, because a graphics call which should work well is poorly > optimized in the specific drivers?
Eh... Let's get one thing straight here: GPL's graphics enginge supports (by default) two _proprietary_ chipsets. OpenGL is a universal/open 3D API. This form of coding is primitive too say the least. Would you expect a game to require a certain type of soundcard? 5 years ago maybe. Today, absolutely not! TF

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