Does anybody know how GPL is assigning the carnumbers to the different
players in GPL? Am I able to setup my carnumber in multiplayer races?
Greetings,
Dirk
The server is always assigned to the #4 car and the other drivers are
assigned numbers in order based on the AI car they would have bumped
from a full 20 car field (i.e the 1st driver to join would bump Beltoise
and get his #8).
- Eric
I sure hope Papy intends on addressing this. It would be real handy to
be able to get the same car number every week in online league racing.
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
IGPS Director
http://members.home.net/jms1/igps.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (10 lines)
>The server is always assigned to the #4 car and the other drivers are >assigned numbers in order based on the AI car they would have bumped >from a full 20 car field (i.e the 1st driver to join would bump Beltoise >and get his #8). >>Does anybody know how GPL is assigning the carnumbers to the different >>players in GPL? Am I able to setup my carnumber in multiplayer races?We don't have any plans on changing this in GPL, mostly because GPL wasn't
designed to allow it. We designed it this way because we didn't see a need
for it (see my previous post on this subject). John, why is this an issue
for running league races in GPL? What did we miss?
Randy
Quoted text (9 lines)
>>I sure hope Papy intends on addressing this. It would be real >>handy to be able to get the same car number every week in online >>league racing. >We don't have any plans on changing this in GPL, mostly because >GPL wasn't designed to allow it. We designed it this way because >we didn't see a need for it (see my previous post on this >subject). John, why is this an issue for running league races in >GPL? What did we miss?On 4 Jan 1999 18:39:27 GMT, "Randy Cassidy"
Randy,
The technical issues are far more important in on line racing than
worrying about what car number people are using. Mr. Simmons seems
overly concerned about controlling who drives what car, who races ,
etc. My experience has been frustration with warps and the mayhem
that ensues when unrealistic collision speeds are detected and applied
by the physics engine. Also I've got a 450 mhz celeron with 128 mb
ram, etc and almost every on-line race I run it always seems to be
running in slow motion. I know that I turn down my details to get a
solid 36 fps when racing on-line. I don't know if my clock is that far
out of calibration but it is very disconcerting to warm up off line
and then have the rhythm thrown off. I have tried 4 different ISP's,
core.ini's, serial and USB modems and nothing is a real cure. I get
disconnects, clock smashes and warps. Until cable or ADSL service
comes to my small town, I'm SOL. If there is something that can make
the server code more robust then that is where the resources should be
placed. I remember testing Hawaii (for a month until I got my $120
phone bill :) ) and still miss that smooth feeling. I think for
those of us with slow connections, ISPs, or routers, on-line racing is
just a bit out of reach.
On the other hand, the AI is good enough that I really enjoy racing
the full field at hi res, 36 fps and full detail. Stand alone doesn't
get me sweating like the on-line experience does but it makes for far
less frustration of having a reasonably good drive going and then get
disconnected!
How about turning off chat capability PERIOD during a race? At least
an option for the client or server. Too many folks are discourteous
after crashing out of a race early.
Once again, thanks for a great product.
Jeff Haas
Quoted text (7 lines)
>> I sure hope Papy intends on addressing this. It would be real handy to >> be able to get the same car number every week in online league racing. >We don't have any plans on changing this in GPL, mostly because GPL wasn't >designed to allow it. We designed it this way because we didn't see a need >for it (see my previous post on this subject). John, why is this an issue >for running league races in GPL? What did we miss?Quoted text (21 lines)
> On 4 Jan 1999 18:39:27 GMT, "Randy Cassidy" >>>I sure hope Papy intends on addressing this. It would be real >>>handy to be able to get the same car number every week in online >>>league racing. >>We don't have any plans on changing this in GPL, mostly because >>GPL wasn't designed to allow it. We designed it this way because >>we didn't see a need for it (see my previous post on this >>subject). John, why is this an issue for running league races in >>GPL? What did we miss? >Randy, >The technical issues are far more important in on line racing than >worrying about what car number people are using. Mr. Simmons seems >overly concerned about controlling who drives what car, who races , >etc.> How about turning off chat capability PERIOD during a race? At least
> an option for the client or server. Too many folks are discourteous
> after crashing out of a race early.
Goto OPTIONS where the sound is configured, uncheck the "In car chat" box.
If its not on that screen just flip through them, there are only 3 :)
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
On Tue, 05 Jan 1999 11:29:00 -0700, Jason Monds
>> How about turning off chat capability PERIOD during a race? At least
>> an option for the client or server. Too many folks are discourteous
>> after crashing out of a race early.
>Goto OPTIONS where the sound is configured, uncheck the "In car chat" box.
>If its not on that screen just flip through them, there are only 3 :)
I wondered what that was for. Duh!!!!
Thanks.
Jeff
Hi, if you go into the GPL options pages from within the game, in the sound
and gameplay page there is a section called miscellaneous where there is an
option to turn off incar chat.
Ian Parker
> >...
> >...What did we miss?
> ...
> As I see it... ...
> These sims (IMHO) should be geared more (than they are now) towards
> multiplayer use...
... good stuff about on-line car sets & leagues snipped...
All the issues you point out (and more) were covered in our "complete"
design for GPL. But building a product is a balancing act. Resources
(people, time, money, sanity) are limited, so any time you focus more of
them on one aspect of a product, another aspect will necessarily suffer.
We certainly greatly enjoy MP racing, and feel that it's an essential part
of a racing sim. But the fact of the matter is that the majority of people
that buy our products use them almost exclusively in single player mode.
Given the resources at our disposal we feel that, for the most part, we
made a reasonable set of compromises in the set of features we chose to
implement for GPL.
I know. Nor am I.
When we released GPL, we had gone as far as we could go. But, no, we
hadn't gone as far as we had wanted to go, or as far as we knew how to go.
All you *** theorists (not directed at you, John) will infer from
all this that Sierra wouldn't let Papyrus do the product we wanted to do.
And you will be wrong.
Randy
Quoted text (15 lines)
>>>... >>>...What did we miss? >> ... >>As I see it... >... >>These sims (IMHO) should be geared more (than they are now) towards >>multiplayer use... >...good stuff about on-line car sets & leagues snipped... >All the issues you point out (and more) were covered in our >"complete" design for GPL. But building a product is a balancing >act. Resources (people, time, money, sanity) are limited, so >any time you focus more of them on one aspect of a product, >another aspect will necessarily suffer.As a mechanical engineer, software developer, and former sports car racer, I
have to tell you that GPL is one incomprehensibly outstanding product! The
thought of three-dimensional dynamics calculations for twenty simultaneous
automobiles is staggering. When you throw a beautiful interface on top of
it, you're just showing off! ;-)
Now cut it out! If you keep it up, none of us will get any work done!
On 5 Jan 1999 22:58:11 GMT, "Randy Cassidy"
>When we released GPL, we had gone as far as we could go. But, no, we
>hadn't gone as far as we had wanted to go, or as far as we knew how to go.
>All you *** theorists (not directed at you, John) will infer from
>all this that Sierra wouldn't let Papyrus do the product we wanted to do.
>And you will be wrong.
I know, it was Cendant (LOL).
Three years is a long time to work on a project and not have a
deliverable so I can understand that GPL came out without everything
the team wanted. I don't know of any system that ever got built where
the designers and programmers didn't want to include more. What is
encouraging from your comments is that there is more to be found.
Maybe a future product will give us GPL at close to the limit.
Jeff


































