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Colin McRae Rally - screen all white..can't see the darned road !

8 posts by 8 people · 29 Dec 1998 - 30 Dec 1998

David Fros 29 Dec 1998#442254
Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D II? Even after installing the patch from Codemaster's web site, reinstalling Directx6 and my monster drivers, the whole screen appears to have a white tinge to it...and I can see all the indidivudal polygons on the screen! This makes the game completely unplayable of course.. I don't have this problem with any other game (eg: Quake2, Unreal, Half-Life), except I have seen it before on a demo of Sierra's "Viper Racing". I got around it then by disabling fog effects. Any tips or explanations would be appreciated.
AggDadd 29 Dec 1998#442255
Try turning the gamma down in 3dfx properties or your monitor. It might help
Quoted text (12 lines)>Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D II? >Even after installing the patch from >Codemaster's web site, reinstalling Directx6 and my monster drivers, the >whole screen appears to have a white tinge to it...and >I can see all the indidivudal polygons on the screen! This makes the game >completely unplayable of course.. >I don't have this problem with any other game (eg: Quake2, Unreal, >Half-Life), except I have seen it before on a demo of Sierra's >"Viper Racing". I got around it then by disabling fog effects. >Any tips or explanations would be appreciated.
bungl 29 Dec 1998#442256
I upgraded to the latest Diamond drivers in an attempt to solve my system lockup problem) & got the white out, went back to the previous (4.10.01.0201) driver supplied with the card and all was OK. george >Try turning the gamma down in 3dfx properties or your monitor. It might >help >>Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D II?
Quoted text (11 lines)>>Even after installing the patch from >>Codemaster's web site, reinstalling Directx6 and my monster drivers, the >>whole screen appears to have a white tinge to it...and >>I can see all the indidivudal polygons on the screen! This makes the game >>completely unplayable of course.. >>I don't have this problem with any other game (eg: Quake2, Unreal, >>Half-Life), except I have seen it before on a demo of Sierra's >>"Viper Racing". I got around it then by disabling fog effects. >>Any tips or explanations would be appreciated.
Cloner 29 Dec 1998#442257
Yeah, it seems that version .0205 is buggy somehow. After I installed it my CMR got white too. DIdn't have the guts to go back to the former version, though. >I upgraded to the latest Diamond drivers in an attempt to solve my system >lockup problem) & got the white out, went back to the previous >(4.10.01.0201) driver supplied with the card and all was OK.
mazda 787 30 Dec 1998#442454
Yeah, I also have the same condition, so back to use M3d203.exe temporary
Quoted text (12 lines)> Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D II? > Even after installing the patch from > Codemaster's web site, reinstalling Directx6 and my monster drivers, the > whole screen appears to have a white tinge to it...and > I can see all the indidivudal polygons on the screen! This makes the game > completely unplayable of course.. > I don't have this problem with any other game (eg: Quake2, Unreal, > Half-Life), except I have seen it before on a demo of Sierra's > "Viper Racing". I got around it then by disabling fog effects. > Any tips or explanations would be appreciated.
R. Free 30 Dec 1998#442455
Yes If have the same problem . Getting back to the previous 4.10.01.0203 it was o.k. On Tue, 29 Dec 1998 16:22:39 -0000, "bungle"
Quoted text (26 lines)>I upgraded to the latest Diamond drivers in an attempt to solve my system >lockup problem) & got the white out, went back to the previous >(4.10.01.0201) driver supplied with the card and all was OK. >george >>Try turning the gamma down in 3dfx properties or your monitor. It might >>help >>>Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D >II? >>>Even after installing the patch from >>>Codemaster's web site, reinstalling Directx6 and my monster drivers, the >>>whole screen appears to have a white tinge to it...and >>>I can see all the indidivudal polygons on the screen! This makes the game >>>completely unplayable of course.. >>>I don't have this problem with any other game (eg: Quake2, Unreal, >>>Half-Life), except I have seen it before on a demo of Sierra's >>>"Viper Racing". I got around it then by disabling fog effects. >>>Any tips or explanations would be appreciated.
__________________________ Please remove 123 in my adress to reply. Remco Freeze the Netherlands
Per Vagm 30 Dec 1998#442456
Use Diamond Monster driver for DirectX5, not DirectX6. Had the same problem and by using DirectX5 driver the game runs ok. Best luck Per
andy.bol 30 Dec 1998#442457
The best way to cure this as i once had the problem is to install directx 6.1. This works fine and so does all the other games no problem. Hope this helps Andy.
Quoted text (12 lines)> Has anyone run "Colin McRae Rally" successfully on a Diamond Monster 3D II? > Even after installing the patch from > Codemaster's web site, reinstalling Directx6 and my monster drivers, the > whole screen appears to have a white tinge to it...and > I can see all the indidivudal polygons on the screen! This makes the game > completely unplayable of course.. > I don't have this problem with any other game (eg: Quake2, Unreal, > Half-Life), except I have seen it before on a demo of Sierra's > "Viper Racing". I got around it then by disabling fog effects. > Any tips or explanations would be appreciated.

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