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Rec.Autos.Simulators Archive

HELP!! 0.3 fps in GPL OpenGL

6 posts by 6 people · 28 Dec 1998 - 29 Dec 1998

Hi After some softwarehunting (papy, opengl95 ..) I now got the opengldriver for GPL to work. The *stunning* framerate is 0.3. System P-II 266 64 Mb Freetech MB STB 4400 TNT 16 AGP W95 (not OSR2), DirectX 6, MS Opengl32.dll, STB 1.42 driver (Nvidia 0.48 doesnt help) I know these issues has been in this NG before but the articles have expired. Any suggestions Please!! /Rolf (PS NFS 3 runs fine)
RickD20 28 Dec 1998#442130
I run it on a 166mmx with 64mb ram and a 3dfx card - Diamond Monster - I get 22-26 fps in practice at Monaco - with cars it does slow down a lot but not too bad if I restrict it to 6, but in reality I can still enjoy these circuits-invest in a 3dfx card!! Good luck. Rick
Chipper 28 Dec 1998#442131
You need a computor with enough stroke to handle GPL and get 36 FPS on line. Anything less than this, and ur quality goes south in varying degrees Stroke=P2 450 Stroke= 3dfx or v2000 rend. this is where it is, a fact. Chip
Quoted text (20 lines)>Hi >After some softwarehunting (papy, opengl95 ..) I now got the >opengldriver for GPL to work. >The *stunning* framerate is 0.3. >System P-II 266 64 Mb >Freetech MB >STB 4400 TNT 16 AGP >W95 (not OSR2), DirectX 6, MS Opengl32.dll, STB 1.42 driver (Nvidia 0.48 >doesnt help) >I know these issues has been in this NG before but the articles have >expired. >Any suggestions Please!! >/Rolf >(PS NFS 3 runs fine)
Eric Busch 28 Dec 1998#442132
You're using Microsoft's software OpenGL driver, not the hardware accelerated NVidia ICD. Do other OpenGL games (Quake2 for example) run properly? If not, you'll need to contact NVidia for instructions on using their drivers with their OpenGL ICD on an original Win95a machine. - Eric
Don Chapman 28 Dec 1998#442133
I can't help you with the specific issues, but try www.dejanews.com to get any and all former postings on the subject in rec.autos.simulators. Don Chapman
Quoted text (20 lines)>Hi >After some softwarehunting (papy, opengl95 ..) I now got the >opengldriver for GPL to work. >The *stunning* framerate is 0.3. >System P-II 266 64 Mb >Freetech MB >STB 4400 TNT 16 AGP >W95 (not OSR2), DirectX 6, MS Opengl32.dll, STB 1.42 driver (Nvidia 0.48 >doesnt help) >I know these issues has been in this NG before but the articles have >expired. >Any suggestions Please!! >/Rolf >(PS NFS 3 runs fine)
MeatWater 29 Dec 1998#442317
0.3???? Eeeeeek!
Quoted text (23 lines)>You're using Microsoft's software OpenGL driver, not the hardware >accelerated NVidia ICD. Do other OpenGL games (Quake2 for example) >run properly? If not, you'll need to contact NVidia for instructions >on using their drivers with their OpenGL ICD on an original Win95a >machine. >- Eric >>After some softwarehunting (papy, opengl95 ..) I now got the >>opengldriver for GPL to work. >>The *stunning* framerate is 0.3. >>System P-II 266 64 Mb >>Freetech MB >>STB 4400 TNT 16 AGP >>W95 (not OSR2), DirectX 6, MS Opengl32.dll, STB 1.42 driver (Nvidia >0.48 >>doesnt help)

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