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Rec.Autos.Simulators Archive

MGPRS2 - Screen resolution ?

8 posts by 6 people · 22 Dec 1998 - 26 Dec 1998

Simo 22 Dec 1998#441379
Hi, I just got MGPRS2 and was wondering what kind of resolution I can run it in. My system is a Pentium 2 - 333 mhz 128 Mb ram Matrox Millenium 2Mb 3DFx 4Mb (Voodoo1) I noticed in the configurations menu, that there is a button saying 640x480 - but nothing seems to happen when I press it - it just stays on 640x480. Am I doing something wrong or is my old Voodoo1 card ready for an exchange with a Voodoo2? Any help appreciated, Simon
Quoted text (10 lines)>My system is a Pentium 2 - 333 mhz >128 Mb ram >Matrox Millenium 2Mb >3DFx 4Mb (Voodoo1) >I noticed in the configurations menu, that there is a button saying >640x480 - but nothing seems to happen when I press it - it just stays on >640x480. >Am I doing something wrong or is my old Voodoo1 card ready for an exchange >with a Voodoo2?
Same thing with me (Canopus Pure 3D - Voodoo1). Apparently 640x480 is all you get with the V1. So either MGPRS2 uses z-buffering, or all they coded for the V1 is the 640x480. Either way, you're stuck unless you change out to a V2 (or risk the OpenGL mode and get a TNT or similar).
Jalo 22 Dec 1998#441381
My Viper550 does not work with MGPRS2. It gives me jumbled video. I have a Monster3D II (12meg), also, and a PII 450, I can not run 800x600 smoothly. When ever I drive by one of those big screen monitors, the frame rate drops bad. It looks great in 640x480 any way.
With the jumbled video you should make sure you turn mipmapping off in the TNT control panel and see if that helps. Also of course make sure you aren't running anything except systray, explorer and anything essential in the ctrl+alt+del menu before you start the program. -- Erik Pohjola Software Technical Support Ubi Soft Entertainment North America 1-800-UBI-SOFT * * * * * * * >>>I noticed in the configurations menu, that there is a button saying >>>640x480 - but nothing seems to happen when I press it - it just stays on >>>640x480. >>>Am I doing something wrong or is my old Voodoo1 card ready for an exchange >>>with a Voodoo2? >>Same thing with me (Canopus Pure 3D - Voodoo1). Apparently 640x480 is all >you >>get with the V1. So either MGPRS2 uses z-buffering, or all they coded for >the >>V1 is the 640x480. Either way, you're stuck unless you change out to a V2 >(or >>risk the OpenGL mode and get a TNT or similar). >My Viper550 does not work with MGPRS2. It gives me jumbled video. >I have a Monster3D II (12meg), also, and a PII 450, I can not run 800x600 >smoothly. When ever I drive by one of those big screen monitors, the frame >rate drops bad. It looks great in 640x480 any way.
Graham H 22 Dec 1998#441383
I'm not getting my copy 'till Christmas Morning:-( But I have had a go of it before and I'm not sure exactly how to change it but this is my best idea of it: 1. Either click on the resolution figures or else there is a button next to it, 2. Set the resolution to the highest amount from the selections. You first have to set your monitors properties to a high amount before the game will let you set them to a high amount, Hope this works:-)
Simo 23 Dec 1998#441532
Thanks for the ideas, but I am running 1024*768 already on my desktop so I presume that my monitor is already set up. Besides I am running GPL in 800*600 so why can I not run the same resolution in MGPRS2 ? When I click the "640*480" button - it is like clicking a greyed button in Windows - nothing happens. Is it because I am only using a Voodoo1 card or what ? Simon
You can only run in 640/480 with a V1. David G Fisher >Is it because I am only using a Voodoo1 card or what ? >Simon
Graham H 26 Dec 1998#441821
Ubi Soft released a FAQ about the game I just saw they had a chart with different 3d cards and the resolutions they should be set at and I think that for a voodoo 1 that resolution is about as good as it'll come.

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