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Rec.Autos.Simulators Archive

Sygate NAT and Internet TCP/IP games?

7 posts by 5 people · 21 Dec 1998 - 27 Dec 1998

Icer- 21 Dec 1998#441152
I use the Sygate NAT on my home network, shares the cable modem beautifully. Allows WB and DOA play (I'm assuming here) because these are server based once you connect it opens a port for data transfer automatically. Problem is if I attempt to host a direct TCP/IP internet game (i.e. Longbow 2 or N2) no one can see me (using the IP of the Sygate server, i'm a client with DHCP assigned IP address). I assumed, as I am on the network and "listening" for calls Sygate would route them to my machine. There is a Sygate config file to tell a program where to look for incoming and outgoing calls, but how would I ever find out what these addresses are for the above named games? Then the fun of getting the "rule" written for it.. Anyone have a strong knowledge of getting this to work? I have written Jane's and Sygate, waiting for a reply... Thanks Gary R.
Brian 23 Dec 1998#441422
Sorry, I can't help you, but I would be very interested in the solution. I have a cable modem (currently my ISP only offers 1 IP address) and am looking at Sygate or Nevod's NAT1000 as a means of web browsing from my second PC. My question is: Can I host a GPL race from the non-gateway PC? Or should I setup my GPL PC as the gateway? [ Gateway PC (running Sygate) ] [ 2nd PC ] cable modem ------ [ Ethernet 1 NIC ] [ Ethernet 2 NIC] ------------- Ethernet NIC ] external IP addr 192.168.0.1 192.168.0.2 If I run GPL on the gateway, will there be a choice between both IP addresses for Hosting/Joining multiplayer races? Ideally it would be great to host GPL races in which both external clients and my second PC could join - but this is probably too good to be true. Thanks, Brian
Krabme 23 Dec 1998#441423
I am no Sygate expert, but I was unable to get GPL to work as either a client or a server from the non-gateway PCs. My kid plays Starcraft from one of the non-gateway PCs with no problems. I think it has to do with the way that GPL assigns port numbers. Save yourself the trouble, and set up your GPL PC as the gateway. Have a nice day, Krabby
Brian 23 Dec 1998#441424
Thanks for the info - I'll take the advice and save the countless hours I would've spent trying to make it work.
Jason Monds 23 Dec 1998#441425
Host GPL on the gateway PC and select that connections can be accepted VIA your internet address and your local address. That way you can play on ALL your machines :) Jason. > Thanks for the info - I'll take the advice and save the countless hours I > would've spent trying to make it work. -- -------- Jason Monds "My other car is a Ferrari" (Please remove 'no extra spork' when replying)
Ice 24 Dec 1998#441582
On Wed, 23 Dec 1998 16:54:49 -0700, Jason Monds >Host GPL on the gateway PC and select that connections can >be accepted VIA your internet address and your local address. And where do you see the option to do this? G. Patricks
Brian 27 Dec 1998#441876
I've read the Papyrus multiplayer servers (hosts) listen for client connections on port: UDP 32766 For the status of GPL host races to appear properly on VROC, the following port also need to be forwarded by the gateway to the host machine: UDP 6971 Not sure if this will help you for N2, but it might be worth a try. See: http://members.home.net/jms1/gplmultiplayer.html Brian
Quoted text (17 lines)>I use the Sygate NAT on my home network, shares the cable modem >beautifully. Allows WB and DOA play (I'm assuming here) because these >are server based once you connect it opens a port for data transfer >automatically. Problem is if I attempt to host a direct TCP/IP >internet game (i.e. Longbow 2 or N2) no one can see me (using the IP >of the Sygate server, i'm a client with DHCP assigned IP address). I >assumed, as I am on the network and "listening" for calls Sygate would >route them to my machine. There is a Sygate config file to tell a >program where to look for incoming and outgoing calls, but how would I >ever find out what these addresses are for the above named games? Then >the fun of getting the "rule" written for it.. >Anyone have a strong knowledge of getting this to work? I have written >Jane's and Sygate, waiting for a reply... >Thanks >Gary R.

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