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Rec.Autos.Simulators Archive

MGPRS2 and the Game Service

4 posts by 4 people · 19 Dec 1998 - 20 Dec 1998

Prem 19 Dec 1998#440947
UbiSoft had released a new Patch (1.03) It correct some bugs (ghosts lap, AI qualifying time, FF...) And also a beta of the GameService. Almost no lag! impressive. Just some strange behavior when you get out of the track for others drivers. Hope it's due to beta. But I think all in all that you should try it all you GPL drivers (and of course all the others). Game Service client (5Mo) : ftp://ftp.ubisoft.com/pub/GameService/GSCSetup.EXE MGPRS2 1.03 Patch (3Dfx) (4.4 Mo) ftp://ftp.ubisoft.com/pub/monaco/patch/gs/RS2-103V.exe MGPRS2 1.03 Patch (D3D) ftp://ftp.ubisoft.com/pub/monaco/patch/gs/RS2-103D.exe Careful : You have to launch MGPRS2 first and choose Multi then Game service. Don't launch GameService client first.
ymenard 19 Dec 1998#440948
prem wrote Can you be a little more technical if you can on that ? What is the max # of drivers ? What are average latencies ? What are the limitations and how good it is ? If it's anything under 12 drivers, they done a really bad job, compared to the NROS and GPL/VROC online. - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/ - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
dschw 20 Dec 1998#441092
I haven't actually raced yet, but by*** out in the Game Service chat room for awhile, I heard that the maximum # of drivers is 8, but only if they all have great latency. 6 drivers seems to be the average for a good race.
Quoted text (17 lines)> prem wrote > >Almost no lag! impressive. > Can you be a little more technical if you can on that ? > What is the max # of drivers ? What are average latencies ? What are the > limitations and how good it is ? > If it's anything under 12 drivers, they done a really bad job, compared to > the NROS and GPL/VROC online. > - Fran?ois Mnard <ymenard> Good race at the Brickyard! > - Official Mentally retarded guy of r.a.s. > - Excuse me for my English (I'm French speaking) > - NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/ > - "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."--
Maximum 8 drivers. But, there's one anomaly. I notice that sometimes the other driver's car seems to "stop" or slow down at certain point of the track. To that driver, my car would seem to zip by at turbo speed on his pc. I wonder what might cause that... After trying MGPRS2 again, I still find GPL cars "easier" to handle: 1) no sticky grass in GPL (grass composed of crazy glue) 2) the hability to do power turns in GPL: turn the wheel, mash the gas and the car will do a 180 degree turn. Online with MGPRS2, when I was facing the wrong direction (after a bump from other driver, I never do any mistakes ;) ), I find it hard and frustrating to go back in the right direction... turn the wheel...reverse... turn the wheel... first gear.. repeat.. then you're 30 sec from the guy in front of you... At least in GPL (or Nascar), you can be put back on the right track faster. I do like to race in the rain though! It's so hard. Plus, it's always fun to get friendly competition. note to Montrealers: there's a Ubisoft server in Montreal. So our connection to that server is always good (nice change from TEN). Philster

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