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Rec.Autos.Simulators Archive

PAPY / GPL : why not forcefeedback like in viper racing

2 posts by 2 people · 16 Dec 1998 - 16 Dec 1998

Rodoge 16 Dec 1998#440341
hello, papy tell us that technology is not as good this could be and this is not necessary to make force feedback in gpl. i'm not agree with this point of view. i've bought the microsoft force feedback whell and after trying viper racing demo, we can tell that this games give a very good feeling of the car - you can feel the car limits wich is the most important - as your speed increase your steering because harder and harder - if you want to turn fast as you have great speed or at the limit of the car, the hard force will inform you that first, it's not a good idea anf the force you'll have to apply will be so hardier that you'll not do it execpt if you want to make mistake ! - as you arrive at a top of a hill, your steering become softer - lot of other effects (contact, out of the road ...) without contest, a patch with force feedback will increase realism and i think that you plan to do the more realistic simulation ... why not ? maybe you're too busy at the time with nascar99 to do it ... can we expected one later ? other, i wait add-on for gpl, new seasons will be welcome and of course new cars and new tracks rodolphe
Jon Denton 16 Dec 1998#440342
You're right. My experiences with Force Feedback on CMR and F1RS make the games much more enjoyable and immersive. If it worked on GPL it would enhance an already excellent sim. I don't think anyone should be allowed to release a sim nowadays that doesn't support FF. Jon. >hello, >papy tell us that technology is not as good this could be and this is not >necessary >to make force feedback in gpl. >i'm not agree with this point of view. >i've bought the microsoft force feedback whell and after trying viper racing >demo, >we can tell that this games give a very good feeling of the car >- you can feel the car limits wich is the most important >- as your speed increase your steering because harder and harder >- if you want to turn fast as you have great speed or at the limit of the car, >the hard >force will inform you that first, it's not a good idea anf the force you'll >have to apply >will be so hardier that you'll not do it execpt if you want to make mistake ! >- as you arrive at a top of a hill, your steering become softer >- lot of other effects (contact, out of the road ...) >without contest, a patch with force feedback will increase realism and i think >that >you plan to do the more realistic simulation ... why not ? >maybe you're too busy at the time with nascar99 to do it ... can we expected
Quoted text (8 lines)>one >later ? >other, i wait add-on for gpl, new seasons will be welcome and of course new >cars >and new tracks >rodolphe

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