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GPL and aerodynamics

5 posts by 5 people · 15 Dec 1998 - 15 Dec 1998

Paul Jone 15 Dec 1998#440261
I guess that aerodynamics may be a factor in using '67 cars in GPL. It seems to me that mosts of the physics of tyre friction, spring compression etc that are found in GPL have fairly simple physical formula/algorithms. This is not at all true of aerodynamics, where extremely complex physics are involved. Am I right in thinking that car manufacturers still use wind-tunnels and not simulators to find out about aerodynamic effects? If N3 and other sims are to use the GPL engine how are they going to factor in aero? I'm thinking in particular of my hope that they do a 1976 F1 sim, where all those wierd car shapes had different aero effects. How can Papy model effects like wind eddies and the like without outscaling our machines? Paul
SteveBla 15 Dec 1998#440262
lines below from the [physics] stanza of the gpl_ai.ini file: nominal_downforce_coeff = 5700.657227 ; ????????? coeff = v^2 / X.XXXG. = XXXMPH^2 / X.XXXG = 200MPH^2 * 7 / ONE_G nominal_drag_coeff = 2638.590088 ; ???????? coeff = v^2 / 0.XXXXG. = XXXMPH^2 / 0.XXXXG It's only a peek under the hood, but they're paying attention it seems. Wonder what some fudging would bring there? Invisible wings, anyone? Can you say Katmai? 600+mhz? Voodoo3? That's pretty much the same argument Papy used for not putting in rain or force feedback - too much overhead. It's all about evolution, and the future looks promising, if costly. Cheers, Steve B. remove "edy" from address for email
(snip) If, by the term "simulators," you mean CFD (computational fluid dynamics), I think that it would be safe to say that both are used. I spoke to someone at Ford (I think) a couple of months back who mentioned that they were in the process of building a new wind tunnel. We have also talked to a NASCAR team that mentioned that they had scheduled some time in a wind tunnel next year. Of course, there have been quite a few published reports about people doing aerodynamic studies on cars using CFD. I would imagine that the car industry, like the aviation industry, has seen an increase in the use of computational methods over the past several years. Although I have never been involved with aerodynamics in the automotive industry, I used to work in the aerodynamics group at a missile development company. I know that in that environment, wind tunnel testing and CFD are used together, and replacing the wind tunnels won't happen any time soon. The two methods complement each other. If I'm not mistaken, judging by the cigar shape of the cars, 1967 was before aerodynamics was leveraged to play a crucial role in racing. It is safe to say that the aerodynamic modeling in N3 is much more elaborate than in GPL. We have spent a great deal of time developing a full 6-DOF aerodynamic model, using as much wind tunnel data as we could get. (In my opinion the model is better than some flight sim models :) ) The model includes drafting and damage, and was designed to be accurate at any car orientation. As a matter of fact, in the current version of N3 with roof flaps "turned off," during a spin the car exhibits the pre-1994 behavior of liftoff. The aerodynamics model is easily extensible to the aerodynamic characteristics of different car shapes. As far as modeling wind eddies..... maybe N4. Jeremy Furtek Papyrus Design Group
> I guess that aerodynamics may be a factor in using '67 cars in GPL. It > seems to me that mosts of the physics of tyre friction, spring > compression etc that are found in GPL have fairly simple physical > formula/algorithms. This is not at all true of aerodynamics, where > extremely complex physics are involved. I think the physics in calculating the chassis behaviour is just as complicated! Both. They use scaled down models, and fluid dynamics. I remember an issue of Racecar engineering that had an article on how Bennetton did their aero. Actually, why should it be so difficult to implement? In N2 and ICR2 I'd say they had a pretty good hang on making the wing adjustments feel real. In reality, not many factors change; it's all about "adding weight" - simplified, of course. In those early years, say without Venturis, and the wings doing all the extra downforce (the chassis were not implemented as a part of the areo package at that stage). The calculations would need speed, how much the wing "pushes" at different speeds, and the effect on drag. Then this could be used to calculate increased grip. Remember, the model is very advanced; feel the surface of Zandvoort, and compare it to Silverstone.... I do not think the eddies can be simulated to easily; just look at the flop McLaren had with their central wing a few years back. I do not think wind is implemented now either; a car without wings is still vulnerable to crosswinds.. Interesting topic! Let's hear more views! Matt Knutsen
rob 15 Dec 1998#440265
<snip> I hate to say it, but I think that's by far overestimating the depth of GPL. Downforce will probably just be a function of wing angle, speed, and maybe area. But we'll probably never know for sure just how they do whatever they do. rob.

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