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Rec.Autos.Simulators Archive

Trans-Am series simulator? Where is it?

17 posts by 13 people · 15 Dec 1998 - 03 Jan 1999

I saw an add for vaporware or a driving simulator modeled after the late 60's and early 70's muscle car series on the Trans-Am circuit. It had the latest technology for physics modeling and graphics and was to be available fall of 1998. Has anyone seen or heard of this, or knows about an actual release date. That would be by far the best idea for a driving simulator yet. Can I get an AMEN? Thank you brothers (and sisters)
You mean Trans-Am Racing '68-'72. This game has been delayed until March '99. More info will be available soon on http://www.simracingnews.com Kenneth Verburg Webmaster High Gear George Papaioannou heeft geschreven in bericht
slikn.. 15 Dec 1998#440191
That sounds like an awesome sim!! If it is a sim, that is...I hope it's up to par with GPL, cause I love road course racing, but am not much of an open wheel fan. And I think that the Trans-am series is about the best racing series around (except for NASCAR). Looks like they might not be around much longer though...I guess we'll see. -Joel Likness
Quoted text (11 lines)> I saw an add for vaporware or a driving simulator modeled after the late > 60's and early 70's muscle car series on the Trans-Am circuit. It had > the > latest technology for physics modeling and graphics and was to be > available fall of 1998. Has anyone seen or heard of this, or knows > about > an actual release date. That would be by far the best idea for a > driving > simulator yet. Can I get an AMEN? > Thank you brothers (and sisters)
MeatWater 16 Dec 1998#440384
There was an article in a popular german game-mag with a link attached (haven't had the time to check it, though) [link lost in import] Hope that reveals some answers. Mea***er ICQ 25198907 "Excuse me, is this spray good for mosquitoes?" -"No, I'm afraid, it kills them."
MeatWater 16 Dec 1998#440385
Sorry, correct link is [link lost in import] Mea***er ICQ 25198907 "Excuse me, is this spray good for mosquitoes?" -"No, I'm afraid, it kills them."
DPHI 16 Dec 1998#440387
Riverside!!!!!!!!!! Yes! One problem I see though, looking up through the esses in the screenshot at the bottom of page one, where are the Turn-6 grandstands? I spent many, many days corner working and shooting at that track, I can't wait to finally drive it. -don
Todd Hecke 16 Dec 1998#440388
Don't worry, we're still hard at work on Trans Am Racing. Our main focus right now is on performance (i.e. frame-rate), since the target machine is a 200 Mhz Pentium with hardware 3D acceleration running a field of 12+ cars at a solid 30 fps. But don't worry, all you guys with overclocked Celerons and SLI'd Voodoo 3's will be able to crank up the resolution and graphics detail for the ultimate in racing sim. visuals. And it is DEFINITELY a racing simulation, with all the requisite car setup options, virtual***pits, six DOF multi-body physics, realistic driving model, etc. The game will also feature a "relaxed-realism" mode where car performance will be equalized and all you'll need to do is jump in and drive. Multiplayer over the internet is a priority, and the game will have support for Heat.net (similiar to VROC). Although we would have liked to be out for Christmas, we feel it is far more important to deliver a solid, well-performing product. With that in mind we will be doing extensive testing prior to the game's release, now slated for Spring '99. Sorry to keep all you diehard Trans Am fans waiting, but it will be worth it! Todd Heckel Lead Programmer Trans Am Racing '69 - '72 Engineering Animation, Inc.
>Don't worry, we're still hard at work on Trans Am Racing. <Lotsa good promising stuff snipped!> Todd, All this sounds awesome!! Now could you please (pretty, pretty, pretty please) show us a "incar-shot" of the dashboard etc... I dont mind if its at an early stage or whatever... just show us *something* ! Thanks! Edwin Solheim The Paddock *remove spam guard in address to reply*
Todd Hecke 16 Dec 1998#440391
>Is that a '68/'69 Charger I saw in one of the screen shots? >-Cota No, the only Mopar's in the game are Sam Posey's '70 Challenger and the '70 Barracuda driven by Dan Gurney and Swede Savage. Todd
> Don't worry, we're still hard at work on Trans Am Racing. Our main focus > right now is on performance (i.e. frame-rate), since the target machine is a > 200 Mhz Pentium with hardware 3D acceleration running a field of 12+ cars at > a solid 30 fps. But don't worry, all you guys with overclocked Celerons and > SLI'd Voodoo 3's will be able to crank up the resolution and graphics detail > for the ultimate in racing sim. visuals. Did he say SLI'd Voodoo 3's ? That video card is not even out yet! Does it mean my SLI'd Voodoo 2's are obsolete!?! Can't wait to play this game. Is it supposed to include the Mont-Tremblant and Trois-Rivieres tracks (Quebec, Canada) and driver Mo Carter (a crowd favorite at Trois-Rivieres)? Philster
GP> I saw an add for vaporware or a driving simulator modeled after the late GP> 60's and early 70's muscle car series on the Trans-Am circuit. It had GP> the GP> latest technology for physics modeling and graphics and was to be GP> available fall of 1998. Has anyone seen or heard of this, or knows GP> about GP> an actual release date. It is TRANS-AM RACING 68-72...in germany is should be released in january 99 ;-) But I don't know if there's a demo out there :-/ Also, man mailt sich... .\\atze [ FmMW2109 - FmMB2139 ] *home* : http://www.home4u.de/buesing/
MeatWater 17 Dec 1998#440602
There's an in-car screenshot (among others) here http://www.warzone.com/screens/transam/
Quoted text (15 lines)>>Don't worry, we're still hard at work on Trans Am Racing. ><Lotsa good promising stuff snipped!> >Todd, >All this sounds awesome!! >Now could you please (pretty, pretty, pretty please) show us a "incar-shot" >of the dashboard etc... I dont mind if its at an early stage or whatever... >just show us *something* ! >Thanks! >Edwin Solheim >The Paddock >*remove spam guard in address to reply*
Tony Lon 17 Dec 1998#440603
I had almost forgotten about this title. It reminds me of when I was waiting for X-Car to come out: first one delay, then another. Finally, seems maybe 6 months after the projected release date, it was released. I had stopped looking for it by then. Also, I never bought it because it simply stunk. But, (guys at GTGames, are you listening?) interest does wane over time. You need to draw the line somewhere, and call it done. I'd love to see a perfect software title too, but it hasn't happened yet, and it probably never will. That giant sucking sound you hear is all the cash flowing into OTHER people's cash registers. Later... Tony Long
Quoted text (36 lines)> Don't worry, we're still hard at work on Trans Am Racing. Our main focus > right now is on performance (i.e. frame-rate), since the target machine is a > 200 Mhz Pentium with hardware 3D acceleration running a field of 12+ cars at > a solid 30 fps. But don't worry, all you guys with overclocked Celerons and > SLI'd Voodoo 3's will be able to crank up the resolution and graphics detail > for the ultimate in racing sim. visuals. And it is DEFINITELY a racing > simulation, with all the requisite car setup options, virtual***pits, six > DOF multi-body physics, realistic driving model, etc. The game will also > feature a "relaxed-realism" mode where car performance will be equalized and > all you'll need to do is jump in and drive. Multiplayer over the internet > is a priority, and the game will have support for Heat.net (similiar to > VROC). Although we would have liked to be out for Christmas, we feel it is > far more important to deliver a solid, well-performing product. With that > in mind we will be doing extensive testing prior to the game's release, now > slated for Spring '99. Sorry to keep all you diehard Trans Am fans waiting, > but it will be worth it! > Todd Heckel > Lead Programmer > Trans Am Racing '69 - '72 > Engineering Animation, Inc. > >I saw an add for vaporware or a driving simulator modeled after the late > >60's and early 70's muscle car series on the Trans-Am circuit. It had > >the > >latest technology for physics modeling and graphics and was to be > >available fall of 1998. Has anyone seen or heard of this, or knows > >about > >an actual release date. That would be by far the best idea for a > >driving > >simulator yet. Can I get an AMEN? > >Thank you brothers (and sisters)
Todd Hecke 02 Jan 1999#442991
Quoted text (7 lines)>Did he say SLI'd Voodoo 3's ? That video card is not even out yet! Does >it mean my SLI'd Voodoo 2's are obsolete!?! Can't wait to play this >game. Is it supposed to include the Mont-Tremblant and Trois-Rivieres >tracks (Quebec, Canada) and driver Mo Carter (a crowd favorite at >Trois-Rivieres)? >Philster
Mont-Tremblant is included. Todd
Quoted text (12 lines)> >Did he say SLI'd Voodoo 3's ? That video card is not even out yet! Does > >it mean my SLI'd Voodoo 2's are obsolete!?! Can't wait to play this > >game. Is it supposed to include the Mont-Tremblant and Trois-Rivieres > >tracks (Quebec, Canada) and driver Mo Carter (a crowd favorite at > >Trois-Rivieres)? > >Philster > Mont-Tremblant is included. > Todd
Cool... Mont Tremblant... errr... can't wait to play this game. I've seen the add in a magazine (CG World) and tried to go to GT's web site, but nothing there mentions Trans-Am Racing... We want a demo, we want a demo, we want a demo! Philster

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