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Some GrandPrix3 News

20 posts by 17 people · 14 Dec 1998 - 21 Dec 1998

Rumoured details of Geoff Crammond's Grand Prix 3

A report from gp2.com claimed a MicroProse insider said GP3 existed but was unannounced because Geoff Crammond disliked press pressure, and that it would be based on an old season. Posters doubted the details, debated what they want from GP3 such as weather and better physics, and others professed loyalty to GP2.

rumour/speculationGrand Prix 3

Automated summary.

MIlic102 14 Dec 1998#440078
Taken from www.gp2.com A guy from the Microprose GP3 crew has told some things of the new F1 simulation. The fact is that GP3 exist, but Microprose won't make it official because Geoff doesn't want it. He was pissed off during the GP2 developement due to enormous pressure from the press. He wanted to finish the game by enhancing the crashes which took extra eight months. Some GP3 features: - Official FIA season 1997 license including all teams, drivers and rules (without tobacco adverts, of course) - Jump starts - Pitlane speeding - Safety car - Formation lap - Voodoo 2 support - Force feedback support - 22 player network support - Changeable weather conditions - Car editor and paint program A working beta version of the game exists, but at this point they won't show it to anyone (PC Gamer mag and others will have to wait). The estimated release date is September 1999.
Zonky 14 Dec 1998#440079
Quoted text (21 lines)>Path: >Taken from www.gp2.com >A guy from the Microprose GP3 crew has told some things of the new F1 >simulation. The fact is that GP3 exist, but Microprose won't make it official >because Geoff doesn't want it. He was pissed off during the GP2 developement >due to enormous pressure from the press. He wanted to finish the game by >enhancing the crashes which took extra eight months. >Some GP3 features: >- Official FIA season 1997 license including all teams, drivers and rules >(without tobacco adverts, of course) >- Jump starts >- Pitlane speeding >- Safety car >- Formation lap >- Voodoo 2 support >- Force feedback support >- 22 player network support >- Changeable weather conditions >- Car editor and paint program
Not quite the tale i've been reading, which is that the Car models are in place- but they lack (so far) the F1 license to show them to a third party. Can't help but think that by the time they get the thing published, 1997 will be so horrificly out of date...... i'm a bit dubious about the feature list, however. "Voodoo2 support?" are we to take it it's native glide? Not Opengl or D3D? oh dear... for a game that's shipping late next year...... I'm thinking (hoping?) your feature list is just pure speculation, which one would hope. Especially, as the feature list reads a lot like MGPRS2. Z.
Ruud 14 Dec 1998#440080
Quoted text (36 lines)> >Path: > >Taken from www.gp2.com > >A guy from the Microprose GP3 crew has told some things of the new F1 > >simulation. The fact is that GP3 exist, but Microprose won't make it official > >because Geoff doesn't want it. He was pissed off during the GP2 developement > >due to enormous pressure from the press. He wanted to finish the game by > >enhancing the crashes which took extra eight months. > >Some GP3 features: > >- Official FIA season 1997 license including all teams, drivers and rules > >(without tobacco adverts, of course) > >- Jump starts > >- Pitlane speeding > >- Safety car > >- Formation lap > >- Voodoo 2 support > >- Force feedback support > >- 22 player network support > >- Changeable weather conditions > >- Car editor and paint program > Not quite the tale i've been reading, which is that the Car models are in > place- but they lack (so far) the F1 license to show them to a third party. > Can't help but think that by the time they get the thing published, 1997 will > be so horrificly out of date...... > i'm a bit dubious about the feature list, however. "Voodoo2 support?" are we > to take it it's native glide? Not Opengl or D3D? oh dear... for a game that's > shipping late next year...... > I'm thinking (hoping?) your feature list is just pure speculation, which one > would hope. Especially, as the feature list reads a lot like MGPRS2. > Z.
I'm sure GP3 will outrule ALL F1 Sims/games as did GP2 (well sofar there was any at that time!!) -- Greetings :)RuuD? +------------------------------+
If this is true, then I'd estimate the addition of rain would have taken two years! And I thought simulating '94 for a '96 release was bad, what with the differences in engine size and downforce... But now we'll have to drive wide-track, slick-shod F1 cars in late-1999? Maybe Geoff Crammond's taken a page from Papyrus and decided to simulate "historical" F1! :-) Martin Nigel Mansell RIP!
Robin Lord 15 Dec 1998#440288
simulating the 94 season was good 'cause we got to drive the un-butchered version of imola! :o) -- Robin. http://www.oppositelock.freeserve.co.uk Nurburgring and Grand Prix Legends Remove nospam from e-mail address to reply >>due to enormous pressure from the press. He wanted to finish the game by >>enhancing the crashes which took extra eight months. > If this is true, then I'd estimate the addition of rain would >have taken two years! >>- Official FIA season 1997 license including all teams, drivers and rules > And I thought simulating '94 for a '96 release was bad, what >with the differences in engine size and downforce... But now we'll >have to drive wide-track, slick-shod F1 cars in late-1999? > Maybe Geoff Crammond's taken a page from Papyrus and decided >to simulate "historical" F1! :-) >Martin >Nigel Mansell RIP!
What is it that we want from GP3 that MGPRS2 doesn't have? Iain >>Path: >>Taken from www.gp2.com >>A guy from the Microprose GP3 crew has told some things of the new F1 >>simulation. The fact is that GP3 exist, but Microprose won't make it official >>because Geoff doesn't want it. He was pissed off during the GP2 developement
Quoted text (20 lines)>>due to enormous pressure from the press. He wanted to finish the game by >>enhancing the crashes which took extra eight months. >>Some GP3 features: >>- Official FIA season 1997 license including all teams, drivers and rules >>(without tobacco adverts, of course) >>- Jump starts >>- Pitlane speeding >>- Safety car >>- Formation lap >>- Voodoo 2 support >>- Force feedback support >>- 22 player network support >>- Changeable weather conditions >>- Car editor and paint program >Not quite the tale i've been reading, which is that the Car models are in >place- but they lack (so far) the F1 license to show them to a third party. >Can't help but think that by the time they get the thing published, 1997
will >be so horrificly out of date...... >i'm a bit dubious about the feature list, however. "Voodoo2 support?" are we >to take it it's native glide? Not Opengl or D3D? oh dear... for a game that's >shipping late next year...... >I'm thinking (hoping?) your feature list is just pure speculation, which one >would hope. Especially, as the feature list reads a lot like MGPRS2. >Z.
Tadej Krev 17 Dec 1998#440650
Hehe, what we simracers want from a sim that ships after GPL is the same or better physics model, excellent graphics, variable weather (not just plain rain, but also puddles, streams of water over the track, track drying out faster on the racing line and slower in shades), team management :o), full TCP/IP,IPX support, maybe some innovative method for slow internet connections (better extrapolating to reduce warping), I remember Christer Andersson worked on that a while ago. We don't want a game (sorry, but it feels like it after playing GPL for few weeks) like MGPRS2 or GP2 (GP2 was the best in it's time, but it's time is gone, sorry) we want simulation. That's why I seriously doubt GP3 will be such a big success as GP2, because one man just can't do all the work for himself. What I'd like to see is that Geoff would start working at Papyrus, and started making GP3 with already developed great GPL physics. If the physics remains the same in GP3 as it is in GP2, then I just don't think it will be worth buying. (we already have Ubisoft's games for that ;o) Tadej Krevh // 1.26.91 at Silverstone GPL > What is it that we want from GP3 that MGPRS2 doesn't have? > Iain
: Hehe, : what we simracers want from a sim that ships after GPL is the same or better : physics model... <snippage> Hmm... not what I would want from a "next" sim - I'm already put off GPL by the "too hard" and the high systems requirements. I'll probably buy it when the price comes down. What I'd like to see is more attention spent on the "non-driver" figures. From what I've seen in GPL, the bit that is maximally unrealistic is the set-ups. No driver would work on all that himself without advice. To me it would be really important for realism in a sim to have pit figures who would say "Hmm... looks a bit loose at the front, could we change some of these springs." For me, GP2 was realistic enough on-track (although I'm sure there is room for improvement and I'm sure GPL provides some of that improvement) but off-track it became totally unrealistic. No driver climbs out of his car and says "inflate the left front by 10% and stiffen the off-rear spring by 20". It's a discussion process with the mechanics, tyre guys and other crew. That's where, for me, racing sims really lack realism. It shouldn't be too hard to build some kind of expert system which can recognise understeer, oversteer, poorly adjusted dampers or the "wrong" gear settings. Also, I don't know about GPL but in GP2 you could make any number of adjustments to the settings in a practice session. ("OK mechanics, I'd like to try my eighth set of new gear rations in the warm-up hour - off ya go boys"). Also, once you had a "right" set-up, it would remain "right" for the next day and the next. (Unless, of course it rains). It's not particularly realistic to arrive at a race "knowing" you have a precisely correct set up because you've done 1000s of practice hours to obtain them. Could it be too hard to have something where varying track temperatures mean that the "ideal" set up changes a bit. For me, it would be great to play a sim where you're told by a "senior engineer" character what to expect from the track and make guesses towards a better set up in a limited number of laps - with "expert" help in looking at telemetry etc afterwards (rather than just having to scroll through it all yourself). This would make "set up" a more interesting and vital skill. At the moment, in most sims I've seen, set up is a question of driving 1000s of laps to find the optimum for each course for your style. In real life you don't have that opportunity - you have to "know" which way to go and how far after a limited series of laps and you have to "gamble" on how far you need to go. -- Richard G. Clegg Only the mind is waving Dept. of Mathematics (Network Control group) Uni. of York. www: http://manor.york.ac.uk/top.html
<snip> % That's why I seriously doubt GP3 will be such a big success as GP2, because % one man just % can't do all the work for himself. I understand from my sources that Geoff has hired a "team" of programmers to work on the program while his personal team concentrates on the "simulation" part of the program. Hopefully we will see a better optimized release this time around. <snip> -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> >What is it that we want from GP3 that MGPRS2 doesn't have? > One word - drivability. Eh, yes, I'm smashing into the walls at Monaco, too! All the time... ;^) Any other complaints? l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
I think I read, some time ago, that a sim was going to have a car setup that worked just like that. You specified what you wanted to change about the behavior of the car in a non technical way and your crew would attempt to adjust your car accordingly. Maybe it was a rumor about GP3. Let's hope. TF
Quoted text (49 lines)> : Hehe, > : what we simracers want from a sim that ships after GPL is the same or better > : physics model... <snippage> > Hmm... not what I would want from a "next" sim - I'm already put off > GPL by the "too hard" and the high systems requirements. I'll probably > buy it when the price comes down. What I'd like to see is more > attention spent on the "non-driver" figures. > From what I've seen in GPL, the bit that is maximally unrealistic is > the set-ups. No driver would work on all that himself without advice. > To me it would be really important for realism in a sim to have pit > figures who would say "Hmm... looks a bit loose at the front, could we > change some of these springs." > For me, GP2 was realistic enough on-track (although I'm sure there is > room for improvement and I'm sure GPL provides some of that improvement) > but off-track it became totally unrealistic. No driver climbs out of > his car and says "inflate the left front by 10% and stiffen the off-rear > spring by 20". It's a discussion process with the mechanics, tyre guys > and other crew. That's where, for me, racing sims really lack realism. > It shouldn't be too hard to build some kind of expert system which can > recognise understeer, oversteer, poorly adjusted dampers or the "wrong" > gear settings. Also, I don't know about GPL but in GP2 you could make > any number of adjustments to the settings in a practice session. > ("OK mechanics, I'd like to try my eighth set of new gear rations in the > warm-up hour - off ya go boys"). Also, once you had a "right" set-up, > it would remain "right" for the next day and the next. (Unless, of > course it rains). It's not particularly realistic to arrive at a > race "knowing" you have a precisely correct set up because you've done > 1000s of practice hours to obtain them. Could it be too hard to have > something where varying track temperatures mean that the "ideal" set up > changes a bit. For me, it would be great to play a sim where you're > told by a "senior engineer" character what to expect from the track and > make guesses towards a better set up in a limited number of laps - with > "expert" help in looking at telemetry etc afterwards (rather than just > having to scroll through it all yourself). This would make "set up" > a more interesting and vital skill. At the moment, in most sims I've > seen, set up is a question of driving 1000s of laps to find the optimum > for each course for your style. In real life you don't have that > opportunity - you have to "know" which way to go and how far after a > limited series of laps and you have to "gamble" on how far you need to > go. > -- > Richard G. Clegg Only the mind is waving > Dept. of Mathematics (Network Control group) Uni. of York. > www: http://manor.york.ac.uk/top.html
: I think I read, some time ago, that a sim was going to have a car setup that : worked just like that. : You specified what you wanted to change about the behavior of the car in : a non-technical way and your crew would attempt to adjust your car : accordingly. Maybe it was a rumor about GP3. Let's hope. That would be really excellent. Perhaps "non-technical" is too strong - but some guidance and suggestions. The current sims where the player is driver, pit crew, telemetry guy, chief mechanic and aerodynamicist are a little.... unrealistic. I'm sure that no current racing team sets gear ratios by peering at telemetry and saying "how long are we in each gear... hmm... that trace in third looks a little long." At the very least, they know what % of time you've been in each gear and whether, at that part of the gear you are getting good acceleration. Maybe in a sim like GPL, an awful lot more of the set-up was down to the driver... (in the absence of telemetry)... but I'm willing to bet that there was a lot of expert help and mechanics/engineers spotting drivers understeer/oversteer or tell-tale worn patches on springs/engine parts indicating particular set up problems. -- Richard G. Clegg Only the mind is waving Dept. of Mathematics (Network Control group) Uni. of York. www: http://manor.york.ac.uk/top.html
Jo Helsen 18 Dec 1998#440827
Quoted text (9 lines)><snip> >% That's why I seriously doubt GP3 will be such a big success as GP2, because >% one man just >% can't do all the work for himself. >I understand from my sources that Geoff has hired a "team" of >programmers to work on the program while his personal team concentrates >on the "simulation" part of the program. Hopefully we will see a better >optimized release this time around.
What about sucking a screenshot out of your sources? Wouldn't that be a great Xmass present? <G> JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (9 lines)>> >What is it that we want from GP3 that MGPRS2 doesn't have? >> One word - drivability. >Eh, yes, I'm smashing into the walls at Monaco, too! All the time... ;^) >Any other complaints? >l8er >ronny
YES! I LOVE GP2 and I hate F1RS and MGPRS2!
Ruud 18 Dec 1998#440829
Quoted text (12 lines)> >> >What is it that we want from GP3 that MGPRS2 doesn't have? > >> One word - drivability. > >Eh, yes, I'm smashing into the walls at Monaco, too! All the time... ;^) > >Any other complaints? > >l8er > >ronny > YES! > I LOVE GP2 and I hate F1RS and MGPRS2!
YES,.....At last a true word!!!!! For those who understand ,no explanation is needed... For those who don't understand no explanation is possible!!!!! -- Greetings :)RuuD? +------------------------------+
hello, I think cpr has already tried that. Nice try, but it was too hard to get exactly what you wanted. By the way, any good driver knows exactly what all those adjustments will do.
Quoted text (12 lines)> >> >What is it that we want from GP3 that MGPRS2 doesn't have? > >> One word - drivability. > >Eh, yes, I'm smashing into the walls at Monaco, too! All the time... ;^) > >Any other complaints? > >l8er > >ronny > YES! > I LOVE GP2 and I hate F1RS and MGPRS2!
...and I bet you worship its creator every day... ;^) Amazing dedication, kids! l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

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