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Rec.Autos.Simulators Archive

nr1999 - Pocono & Setups & AI

4 posts by 4 people · 13 Dec 1998 - 13 Dec 1998

Hi, 3 Questions: 1. Can Pocono just be copied from N2? 2. Can we use our setups from N2? 3. Is it my imagination or has the AI been changed in regards to 'Drafting'? In N2 at 100% I can win from the back of the pack at Taladega, but in NR1999, if I get out of the draft, I can't catch anyone. I found I had to I had to use the "Chrome Horn" a lot (as Buddy Baker would say). Meaning the only way I could catch the pack in front was to stay with the pack I was in and bump the lead car in my draft to catch up. Anyone else find the same thing.
J 13 Dec 1998#439771
On Sun, 13 Dec 1998 18:45:14 GMT, "Dean Williams" >Hi, >3 Questions: >1. Can Pocono just be copied from N2? Yes. If you want to run trucks there though you will have to copy your .stg files to .ttg files in the Pocono folder. Yes. The AI seems to have gotten a lot tougher at many of the tracks. A lot of guys are saying that they can't run 100% races anymore, and have had to back down a little bit. At some tracks it is nearly impossible to qualify in a decent postition. The RELS and BLAP values need some tweaking. Jim
Uthuli 13 Dec 1998#439773
Rels are way up, that's true. I loaded the ccg files for Taladega into n299 and they seemed to work like the old ccg files (which is awesome by the way). But at Vegas and other tracks the cars go wild, two and three wide all the way around the track and I love it. If you want to have some real fun, race a long race at vegas and let half the cars get lapped and then start at the back (outside lane of course). That's dicing and mixing the way it should be done.

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