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Rec.Autos.Simulators Archive

another post to prove I'm a loser (but at least I don't spell it 'looser')

5 posts by 5 people · 12 Dec 1998 - 13 Dec 1998

Hi, It's great fun to read all the posts about all the different games here. I own most of them and have formed opinions about most of them, but sometimes effusive praise for a game or an aspect of a game I hadn't explored causes me to go back and look at it in a new light, etc. I think I have a good perspective on what constitutes a 'sim' as opposed to an arcade game and I don't confuse the two. For instance, NFS3 is an arcade game, and I enjoy it that way for that reason. It's pretty and easy and a blast to get in and drive like a lunatic at the drop of a hat without a lot of twiddling. N2 is a game I have enjoyed tremendously and that is obviously much more of a sim, but all I have ever done is choose 'ace' from the setup menu. I liked ICR2, but I have never gotten really tied up with it because it is just too hard to drive fast. I guess that makes me a wimp. Maybe if I spent a lot of time setting up my car, I could drive faster more easily. GPII has always just bored me for whatever reason and my eyes just glaze over at the car setup screens. VR is fun and I may be able to find a way to combat that cursed wiggly tail if I spent enough time in the car setup area, but I don't want to. TOCA is a blast (though obviously arcade oriented) and has no setup info at all! My point is, I want to simulate being a driver. I don't want to be a crew chief or any of the members of the crew. Very few of the great race drivers in any flavor of the sport (possibly excluding drag racing) spend a whole lot of time setting up their cars themselves. They give the crew chief feedback about the car and the crew chief deals with it and lets the driver drive. That's all just a matter of preference, I guess, some people really enjoy setting up the car and tweaking it to the Nth degree between test sessions and racing, but to me it's just a nuisance that cuts into driving time. I was wondering what you all thought a possible alternative could be. Here's a suggestion: The sim/game watches you drive a test lap or two or three and analyzes the car's reaction to your driving style and compensates for it by changing the setup with an AI crew chief. Optionally, you could have this AI guy tell you what he's done and why. This would keep you from having to worry about air pressure and tire compound and spring rates and shock damping and gear ratios and spoiler angles and.. and.... It would really make it a more accurate sim because you are simulating being just a driver, not a whole team. Arguably, it would improve your driving because you had less extraneous stuff to worry about. Most games come with some predefined setups, but to get the maximum speed you have to tweak these setups. What if you just don't want to deal with that? Why should you be penalized with a terminally slower car? Some other person who has the inclination to endlessly tweak their setup can beat you, NOT because they are a better driver, but because they are a better crew chief. Jeff Gordon would win far fewer races if he had to juggle the air pressure and wedge himself. Getting setups from 3rd parties is akin to what I am describing, but I think it would be fun to have the game help you more with setups. I know the built-in setups are compromises and won't work perfectly for everyone's driving style, but AI developing as it is should make this a small hurdle what with the diagnostic info that is generated/available in some games anyway. Of course, full manual control of the setups could be retained easily with this kind of thing. Heck..you could even be JUST the Crew Chief and let the sim/game do the driving and give YOU feedback! It would be great to have among the opening screens and setup options check boxes that say; Do you want to be: A) Driver B) Driver and Crew Chief C) Crew Chief That would make some games more accessible and fun for me. Any opinions? daxe (trying to be thought-provoking but usually just pissing people off) ---== http://www.newsfeeds.com - Largest Usenet Server In The World! ==--- ---== http://www.newsfeeds.com - Largest Usenet Server In The World! ==---
Microsoft's CART Precision Racing made an attempt at this. It asked you some basic questions about the handling of the car then offered one or more "solutions". May want to try it out. It got a bad rap in this group (and others) but all in all you'll need to be the judge. Glenn
Excelent post Dave. You've made some valid points. I'm a pitiful man in the garage myself, I could spend hours in the garage and not get anything useful done. I still enjoy it though. (most of the time) Here's to the future and a sim that gives us a choice... Cheers, -Cota
J Huggin 12 Dec 1998#439733
For Nascar2 and N1999 try the N2 Crew Chief program available from some of the internet sites. If you have trouble finding it email me and i'll send it to you. -JH-
From the replies to your posting that I have seen so far, sounds like the sim vendors are on your wavelength. I personally couldn't imagine a driver getting out of the car after a test and saying nothing to his engineers, leaving them to sort out the data and make any necessary changes. I think there should be some level of feedback from the driver in a sim and the setup screens are a GUI for just that. Maybe its the GUI thats the problem. I series of questions from the engineers about the handling and then recommending some setting changes (based on the responses) might be a more realistic blend. cheers Adrian. [snip] [snip]

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