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Heretical comment on GPL difficulty and mediocre reviews.

37 posts by 20 people · 12 Dec 1998 - 21 Dec 1998

Is GPL too demanding for people with busy lives?

Tim O argued GPL was criticised fairly for its difficulty, and another poster suggested GPL's defenders had too much free time. Many replied that their leagues were full of working adults over 40 who enjoyed the challenge, and the discussion moved on to whether GPL was a testbed for NASCAR 3 and the relative size of the F1 and NASCAR sim markets.

physics/realism debateindustry/businessGrand Prix Legends

Automated summary.

Tim O 12 Dec 1998#439607
OK, so I'm skimming through the threads, and the consensus seems to be that mainstream sources are bagging GPL because of it's difficult driving model, and people that don't like it are lightweights that only like arcade games. Another game comes to mind, just as difficult, perhaps even MORE difficult to master, yet I can't remember seeing a bad review on it... SODA. I can remember it getting 85-90% ratings in a few mainstream publications. Now for the heretical part, but please let me qualify my comments before you string me between two Ferrari's and take off in separate directions... I love cars, motorcycles and sims that pertain to them. I ride and occasionally race dirt bikes, I've owned and driven trucks off-road. I played SODA a lot, and I played GPL a bit, but... I lost interest in it rather quickly. It just doesn't grab me. I appreciate the physics model, and I see the greatness, believe me. I have a hard time quantifying this, because although I'm not a rabid fan of modern vintage racing, I'll watch it whenever it comes on, and I do love the cars themselves. Someone can call me a lightweight for not liking a sim with difficult physics, but doesn't the fact that I stuck with SODA sort of prove otherwise? Am I the lone outcast that feels this way? Basically, it's a great sim, just not great for me? I dunno. -- http://www.users.fast.net/~fusion1 (dirt bikes, rat bikes, rental car abuse...)
XCR6 12 Dec 1998#439608
Youre entittled to your opinion. If ya dont like it ya dont like it. The same way some of us dont see the challenge in Quake (or the other Q lookalikes <G>). Just our opinion. Everyones different, and has different likes/dislikes ]
Wine Oh 12 Dec 1998#439609
Tim, I would agree with your comments about GPL.... It's an interesting game, but unless you have hours and hours of free time, to devote to honing your skills (read that, no life(-: ) you'll find that GPL is most frustrating! I for one prefer being able to jump into a car/sim and within a half hour of playing around with it, be able to be competitive on a given circuit with the computer AI drivers. I don't have the time to fiddle around with car setups, to study replays or the time to put into a game like GPL just to develop my driving sim skills. Does this mean that I dislike GPL ? ..................No, Does this mean I'm a lousy driver? ..................No, All I'm saying is that I would welcome any cheats or tools that I could download and incorporate into this game to give it the drive-ability of games like ToCA, or NFS .... I would also speculate that most of the people who post to this newsgroup, defending GPL as the next best thing since Christ are people with too much time on their hands, or folks who don't have a life. Probably the under 18 crowd who live with Mom and Dad, and spend their evenings after school in front of the computer playing games for hours on end. Don't take that as a flame....., hell I did the same thing when I was a kid, but folks who love racing, and racing sims, but who have families, jobs and responsibilities other than to themselves (like me) don't have the kind of free time required to develop the skills necessary to excel at GPL. And therefore may find it a bit frustrating, causing them to loose interest rather quickly. Taking this into account, I would say that the various game magazine reviews that have been kicked about on this forum lately are fair and accurate, despite what the die hard, "I've given up all my free time to GPL" types would have you believe.
KCDC 12 Dec 1998#439610
Well, we have a GPL racing league full of people over 40. Most of us have full time demanding jobs, and a family. GPL demands enormous amounts of time, but I love it! No other computer sim has held my attention for more than passing use. My girlfriend puts up with it. And I'm having a blast! I love F1 racing, and particularly cars of this era. GPL is realism is good enough that the racing fascinates me, and I suspect the others in our league who have spent the hours required to learn the tracks and set-up the cars feel the same. Kevin Caldwell Calgary, Canada
Quoted text (12 lines)>Tim, I would agree with your comments about GPL.... >It's an interesting game, but unless you have hours and hours of free time, >to devote to honing your skills (read that, no life(-: ) you'll find that >GPL is most frustrating! >I would also speculate that most of the people who post to this newsgroup, >defending GPL as the next best thing since Christ are people with too much >time on their hands, or folks who don't have a life. >Probably the under 18 crowd who live with Mom and Dad, and spend their >evenings after school in front of the computer playing games for hours on >end.
KPineb 12 Dec 1998#439611
Quoted text (19 lines)>Tim, I would agree with your comments about GPL.... >It's an interesting game, but unless you have hours and hours of free time, >to devote to honing your skills (read that, no life(-: ) you'll find that >GPL is most frustrating! >I for one prefer being able to jump into a car/sim and within a half hour of >playing around with it, be able to be competitive on a given circuit with >the computer AI drivers. >I don't have the time to fiddle around with car setups, to study replays or >the time to put into a game like GPL just to develop my driving sim skills. >Does this mean that I dislike GPL ? ..................No, >Does this mean I'm a lousy driver? ..................No, >All I'm saying is that I would welcome any cheats or tools that I could >download and incorporate into this game to give it the drive-ability of >games like ToCA, or NFS ....
All of the above is YOUR opinion based on YOUR experience. As such, I've got no problem with it. You're entitled! But you fell off track quickly when you continued with the following ... <evenings after school in front of the computer playing games for hours on All of that is a bunch of lame generalizations, assumptions, theories and judgements not based on fact. You should give up while you're ahead. Pinebox
Paul Jone 12 Dec 1998#439612
Generally I dislike getting involved with discussions around whether one sim is better than another - you pays your money and you takes your choice. I can only give my personal opinion that GPL is worth persevering with. It is just so much more realistic than any other sim ever made. The feeling of acheivement to be gained from GPL is without parallel in computer games - but there is a steep learning curve. Get over that and you are in danger of getting ***ed. I just want to drive it all the time. IMO, for the whole experience, graphics, physics, gameplay (yes I mean gameplay), AI, connectability, artwork, accuracy etc there is not a sim or driving game that comes close to GPL - and I include SODA, VR, N2, ICR, GP2, MGP, CMR, IRC, TOCA, NFS3 etc. You may be surprised that I include arcade games in this bracket and some may argue that for gameplay or graphics NFS3 is better than GPL, but I believe the converse - I have certainly had better games of GPL than I have had with NFS3 - and GPLs graphics though not as round and shiny as NFS3, excel in artwork and depth in a way unparalleled in any other computer game, driving or otherwise. And I am over 40. Stay with it, get over the learning curve, and you will be in sim heaven. Paul
Quoted text (32 lines)> OK, so I'm skimming through the threads, and the consensus seems to be > that mainstream sources are bagging GPL because of it's difficult > driving model, and people that don't like it are lightweights that > only like arcade games. > Another game comes to mind, just as difficult, perhaps even MORE > difficult to master, yet I can't remember seeing a bad review on it... > SODA. I can remember it getting 85-90% ratings in a few mainstream > publications. > Now for the heretical part, but please let me qualify my comments > before you string me between two Ferrari's and take off in separate > directions... > I love cars, motorcycles and sims that pertain to them. I ride and > occasionally race dirt bikes, I've owned and driven trucks off-road. > I played SODA a lot, and I played GPL a bit, but... > I lost interest in it rather quickly. It just doesn't grab me. > I appreciate the physics model, and I see the greatness, believe me. > I have a hard time quantifying this, because although I'm not a rabid > fan of modern vintage racing, I'll watch it whenever it comes on, and > I do love the cars themselves. > Someone can call me a lightweight for not liking a sim with difficult > physics, but doesn't the fact that I stuck with SODA sort of prove > otherwise? Am I the lone outcast that feels this way? > Basically, it's a great sim, just not great for me? I dunno. > -- > http://www.users.fast.net/~fusion1 > (dirt bikes, rat bikes, rental car abuse...)
ymenard 12 Dec 1998#439613
Wine Oh! wrote Everything you said was very good except this part... Im sorry but... "PLONK" ;) - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Bob Thurman 14 Dec 1998#439939
I'm 49. I have a job, I have a life. After 2 months of perhaps 8 hours of practice a week I just got down to a 1:30.93 at Monza. That put me 10th on the grid for the race. I just complete a few laps of pratice at Monza. I spun at Parabolica and pulled out in front of a few cars. I decided to make them work if they wanted to pass. For the next 2 laps, Chris Amon, Bruce McLaren, Pedro Rodriguez and Jackie Ickx tried everything they could to get by me. We were 3 a*** at several points. I finally got on the gas just a little to hard coming out of the second Lesmo and slid 45 degrees across the track in front of these guys. I straighted out on the inside of the track (with out hitting anything!!!) got back on the track and set out after them. I caught Ickx in Curve Grande but got in just a little tto deep a scraped the wall exiting. I never quite gathered it up and spun in the first Lesmo. There was never any contact between any of us. I have "NEVER" had anything like that happen to me in any kind of computer sim of any kind. It is a shame that some people are so busy that they are unable to set aside the time and the attention to become profecient at GPL. Without the time spent over the last 2 months I never would have been able to stay ahead of the other drivers for more than a turn or 2. Those 2 laps were better than everything I have experienced from all the other sims I have ever had. I will be spending as much time with GPL as my schedule allows. The more you put into this sim the more it gives back to you. buzard
Quoted text (41 lines)> >Tim, I would agree with your comments about GPL.... > >It's an interesting game, but unless you have hours and hours of free time, > >to devote to honing your skills (read that, no life(-: ) you'll find that > >GPL is most frustrating! > >I for one prefer being able to jump into a car/sim and within a half hour of > >playing around with it, be able to be competitive on a given circuit with > >the computer AI drivers. > >I don't have the time to fiddle around with car setups, to study replays or > >the time to put into a game like GPL just to develop my driving sim skills. > >Does this mean that I dislike GPL ? ..................No, > >Does this mean I'm a lousy driver? ..................No, > >All I'm saying is that I would welcome any cheats or tools that I could > >download and incorporate into this game to give it the drive-ability of > >games like ToCA, or NFS .... > All of the above is YOUR opinion based on YOUR experience. As such, I've got > no problem with it. You're entitled! But you fell off track quickly when you > continued with the following ... > >I would also speculate that most of the people who post to this newsgroup, > >defending GPL as the next best thing since Christ are people with too much > >time on their hands, or folks who don't have a life. > >Probably the under 18 crowd who live with Mom and Dad, and spend their > <evenings after school in front of the computer playing games for hours on > >end. > >Don't take that as a flame....., hell I did the same thing when I was a kid, > >but folks who love racing, and racing sims, but who have families, jobs and > >responsibilities other than to themselves (like me) don't have the kind of > >free time required to develop the skills necessary to excel at GPL. > All of that is a bunch of lame generalizations, assumptions, theories and > judgements not based on fact. You should give up while you're ahead. > Pinebox
<snip> % I would also speculate that most of the people who post to this newsgroup, % defending GPL as the next best thing since Christ are people with too much % time on their hands, or folks who don't have a life. % Probably the under 18 crowd who live with Mom and Dad, and spend their % evenings after school in front of the computer playing games for hours on % end. I bet that if you took a poll, you would find that the majority of the GPL posters are just the opposite of what you describe. It's just that for us, GPL has become a hobby and we devote our "spare" time to fulfilling our hobby's demands. For the record, I am 46 years old, have a steady job, and a loving and understanding wife. % Don't take that as a flame....., hell I did the same thing when I was a kid, % but folks who love racing, and racing sims, but who have families, jobs and % responsibilities other than to themselves (like me) don't have the kind of % free time required to develop the skills necessary to excel at GPL. % And therefore may find it a bit frustrating, causing them to loose interest % rather quickly. Taking this into account, I would say that the various game % magazine reviews that have been kicked about on this forum lately are fair % and accurate, despite what the die hard, "I've given up all my free time to % GPL" types would have you believe. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Clancy Wild 15 Dec 1998#440142
I agree 100% with your post and must add I didnt find GPL any fun for me. Personally I think Papy made a big market boo-boo not including some easier play in it. We'll find out soon by how quick GPL lands in the bargain bins.
Quoted text (36 lines)> It's an interesting game, but unless you have hours and hours of free time, > to devote to honing your skills (read that, no life(-: ) you'll find that > GPL is most frustrating! > I for one prefer being able to jump into a car/sim and within a half hour of > playing around with it, be able to be competitive on a given circuit with > the computer AI drivers. > I don't have the time to fiddle around with car setups, to study replays or > the time to put into a game like GPL just to develop my driving sim skills. > Does this mean that I dislike GPL ? ..................No, > Does this mean I'm a lousy driver? ..................No, > All I'm saying is that I would welcome any cheats or tools that I could > download and incorporate into this game to give it the drive-ability of > games like ToCA, or NFS .... > I would also speculate that most of the people who post to this newsgroup, > defending GPL as the next best thing since Christ are people with too much > time on their hands, or folks who don't have a life. > Probably the under 18 crowd who live with Mom and Dad, and spend their > evenings after school in front of the computer playing games for hours on > end. > Don't take that as a flame....., hell I did the same thing when I was a kid, > but folks who love racing, and racing sims, but who have families, jobs and > responsibilities other than to themselves (like me) don't have the kind of > free time required to develop the skills necessary to excel at GPL. > And therefore may find it a bit frustrating, causing them to loose interest > rather quickly. Taking this into account, I would say that the various game > magazine reviews that have been kicked about on this forum lately are fair > and accurate, despite what the die hard, "I've given up all my free time to > GPL" types would have you believe.
Paul Jone 16 Dec 1998#440344
> And you're competitive. By which, I meant you're fast - I saw the ambiguity of that only after I clicked the send button :-) Paul
Mw421 16 Dec 1998#440345
>I'm 49. I have a job, I have a life. After 2 months of perhaps 8 hours of >practice a week I just got down to a 1:30.93 at Monza. That put me 10th >on the grid for the race. Good going, and you're so right that: As for the "I want to be competitive in 1/2 hour" crowd, stick to Nintendo. MW
Paul Jone 16 Dec 1998#440346
Stick with it, Clancy. If you put in the time on this one, it will reap rewards. I spent ages learning to drive these machines and now a can't get out of them, Paul
Quoted text (44 lines)> I agree 100% with your post and must add I didnt find GPL any fun > for me. Personally I think Papy made a big market boo-boo not > including some easier play in it. We'll find out soon by > how quick GPL lands in the bargain bins. > > It's an interesting game, but unless you have hours and hours of free time, > > to devote to honing your skills (read that, no life(-: ) you'll find that > > GPL is most frustrating! > > I for one prefer being able to jump into a car/sim and within a half hour of > > playing around with it, be able to be competitive on a given circuit with > > the computer AI drivers. > > I don't have the time to fiddle around with car setups, to study replays or > > the time to put into a game like GPL just to develop my driving sim skills. > > Does this mean that I dislike GPL ? ..................No, > > Does this mean I'm a lousy driver? ..................No, > > All I'm saying is that I would welcome any cheats or tools that I could > > download and incorporate into this game to give it the drive-ability of > > games like ToCA, or NFS .... > > I would also speculate that most of the people who post to this newsgroup, > > defending GPL as the next best thing since Christ are people with too much > > time on their hands, or folks who don't have a life. > > Probably the under 18 crowd who live with Mom and Dad, and spend their > > evenings after school in front of the computer playing games for hours on > > end. > > Don't take that as a flame....., hell I did the same thing when I was a kid, > > but folks who love racing, and racing sims, but who have families, jobs and > > responsibilities other than to themselves (like me) don't have the kind of > > free time required to develop the skills necessary to excel at GPL. > > And therefore may find it a bit frustrating, causing them to loose interest > > rather quickly. Taking this into account, I would say that the various game > > magazine reviews that have been kicked about on this forum lately are fair > > and accurate, despite what the die hard, "I've given up all my free time to > > GPL" types would have you believe.
Todd Dry 16 Dec 1998#440347
>For the record, I am 46 years old, have a steady job, and a loving and >understanding wife. Damn, and at 35 I thought I was old. :-)
J Burrow 16 Dec 1998#440348
I have to disagree with you here. I started a GPL club (The GPL PRC) and we've over 70 members. The majority are working ***s. All except one, Alison Hine, are male. Most are VERY fast. Many are married with kids. Do they have "a life,"? I'd say so. They're fast because most of them have been racing sims for years. So the racing skills they've aquired over the years are simply paying off with GPL. I say this because, though it's been out for just two months, already most members are turning in pro lap times. If there was the kind of money in sim racing that there is in the real world a lot of these guys would be stinking rich. Which reminds me... not a few of them DO race real cars either as a hobby or semi-pro. Yet they still race GPL regularly. That says a lot about how realistic GPL is. And how great racing online with it is too. J Burrowes
>>For the record, I am 46 years old, have a steady job, and a loving and >>understanding wife. >Damn, and at 35 I thought I was old. :-) I love these threads. They make me feel young again. :) I'm 32. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
> I agree 100% with your post and must add I didnt find GPL any fun > for me. Personally I think Papy made a big market boo-boo not > including some easier play in it. We'll find out soon by > how quick GPL lands in the bargain bins. IMO Papyrus is not concerned about the future of GPL, after all it was only a test of the Nascar 3 physics engine and I'm sure has made enough money to pay for the effort of producing it by now. Nascar 1999 is a test of double file restarts and a few other features, again for Nascar 3 and will no doubt make enough money to pay for itself so there are no dummies at Papyrus. Personally I dont care for GPL because I dont identify with this era of F1 but I sure can apreciate the physics modeling and what it means for the future, Nascar 3 or 2000 or whatever it'll be called is the sim I am waiting for :).
Quoted text (11 lines)>> I agree 100% with your post and must add I didnt find GPL any fun >> for me. Personally I think Papy made a big market boo-boo not >> including some easier play in it. We'll find out soon by >> how quick GPL lands in the bargain bins. >IMO Papyrus is not concerned about the future of GPL, after all it was >only a test of the Nascar 3 physics engine and I'm sure has made enough >money to pay for the effort of producing it by now.
I don't get the impression that GPL has is merely a testbed for other apps. Sure, they'll probably use the lessons learned there to do a better job in N2000, but that's merely the nature of software development. I think they should release a generic simulator and simply provide new front ends for different types of racing. If they do it right, there would be a common directory holding physics, networking (multiplayer), and graphics info, and subsequent product releases would simply make use of these components. This would enable them to only have to release tracks, carsets, and other series-specific portions. This would allow us to drive Nascar races in unlikely venues, such as Nurburgring. What would be really cool would be to have an app that lets us design a race car (including the type of materials used and type of tires), and have the program that determined the car's physics based on it's shape and weight. This program would come with several types of cars already "modeled", including GP, Indy, F1, Nascar, Trans-Am, IMSA, Sprints, and production street cars of various eras. I agree with this (sort of). While they didn't have to release a product with double-file restarts in order to test it, at least we can get an idea as to what's in store for us when N2000 comes out. I don't identify with it either, but right now, it's leaps and bounds more fun to drive than N2. I hate open-wheel racing, but this sim is quite fun. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html IGPS Director http://members.home.net/jms1/igps.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Paul Jone 17 Dec 1998#440549
> IMO Papyrus is not concerned about the future of GPL, after all it was > only a test of the Nascar 3 physics engine and I'm sure has made enough > money to pay for the effort of producing it by now. But the fact remains that Nascar has very little following outside North America whereas F1 is a global series that attracts tv audiences that Nascar can only dream about. By simulating F1 (even historic F1) you can open up a potential market of at least the size of the Nascar one. N2 was okay, and a good simulation, but people on this side of the pond just didn't buy it in any great number because we don't know Nascar and we don't have much oval racing. Indy is better known here because it resembles F1 (except for the oval venues) and because drivers regularly cross-over from the one formula to the other. I find it hard to accept the Sierra/Papyrus would spend heaps of dosh developing a games engine with the intention of restricting its market to the US. I would expect further F1 simulations to come from this stable. I would be interested to know the sales figures for GP2, F1RS, N2, CPR, ICR2, TOCA, CMR etc. In fact I would love to see an intricate breakdown of all sim/driving games, showing platform and geographical distribution. I would expect to see the total F1 sim/driving sales from any year dwarf those of Nascar, Indy, TCC, GT and rally put together. I own N1 and N2 and appreciate that they are good but I seldom play them and N3 will probably get the same treatment. It's not that I think there is anything wrong with the sims or with the sport, it's just not my bag and when choosing a closed wheel series, I will choose touring cars (GT or TCC), because I, like many global citizens have been able to watch it on tv and see it at my local circuit. Paul
Quoted text (8 lines)> > IMO Papyrus is not concerned about the future of GPL, after all it was > > only a test of the Nascar 3 physics engine and I'm sure has made enough > > money to pay for the effort of producing it by now. > But the fact remains that Nascar has very little following outside North > America whereas F1 is a global series that attracts tv audiences that Nascar > can only dream about. By simulating F1 (even historic F1) you can open up a > potential market of at least the size of the Nascar one.
Paul, you'll get no argument from me on this issue other than the size of the market F1 vs Nascar, it is just my personal opinion that GPL was mainly a test of the Nascar3/Nascar 2000 physics engine as N99 was a test of other features. I would be very surprised if Papyrus doesnt use this engine in further sims, I certainly hope so and hope that a modern day F1 sim would be one. Frankly I dont expect to see Papyrus producing a modern version though due to licensing issues, etc. Personally I enjoy F1 as much as I do Nascar and certainly dont subscribe to the narrow minded US vs European, F1 vs Nascar opinions stated by others in this NG. I too would like to see some Nascar vs GPL sales figures but I suspect that the market share of N1/N2 would be larger than any other type sim made to date. For one thing the US market is huge and Nascar is also quite popular in other countries, this is strictly IMO however. Trev
Zonky 17 Dec 1998#440551
AFAIK, the biggest selling sim to date worldwide is GP2- And this is before the imminent Budget release.... Z.
Let's not forget that most of the newer games require MUCH faster hardware to work acceptably well. It's widely accepted that you shouldn't really consider driving GPL unless you have a P2/300 or faster wit a V2 card. Without hardware at least that fast, you won't get decent performance in a full-field race. You should also consider that more entertainment software is purchased in the US than in most other countries combined. Given that Nascar is probably the most watched motorsport in the US, that's why Papy gets such good sales numbers for N1/N2 compared to ICR2 or GPL. When N3 comes out, I'd be willing to bet that it far outsells GPL even with it's stiffer hardware requirements. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html IGPS Director http://members.home.net/jms1/igps.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Zonky 17 Dec 1998#440553
>You should also consider that more entertainment software is purchased in >the US than in most other countries combined. In PC CD-ROM sales, North America accounts for about 40% of the market. Rest of World about 60%. Z.
>>You should also consider that more entertainment software >>is purchased in the US than in most other countries >>combined. >In PC CD-ROM sales, North America accounts for about 40% of >the market. Rest of World about 60%. Are you talking about the hardware or software on CD? The US is responsible for 40% which proves my point - more than *most* other countries combined. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html IGPS Director http://members.home.net/jms1/igps.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
In 1997 NASCAR II was the 7th top selling PC "game" and happened to be the only "auto simulation" to make the top 20. % > % > But the fact remains that Nascar has very little following outside North % > America whereas F1 is a global series that attracts tv audiences that Nascar % > can only dream about. By simulating F1 (even historic F1) you can open up a % > potential market of at least the size of the Nascar one. % Paul, you'll get no argument from me on this issue other than the size % of the market F1 vs Nascar, it is just my personal opinion that GPL was % mainly a test of the Nascar3/Nascar 2000 physics engine as N99 was a % test of other features. % I would be very surprised if Papyrus doesnt use this engine in further % sims, I certainly hope so and hope that a modern day F1 sim would be % one. Frankly I dont expect to see Papyrus producing a modern version % though due to licensing issues, etc. % Personally I enjoy F1 as much as I do Nascar and certainly dont % subscribe to the narrow minded US vs European, F1 vs Nascar opinions % stated by others in this NG. % I too would like to see some Nascar vs GPL sales figures but I suspect % that the market share of N1/N2 would be larger than any other type sim % made to date. For one thing the US market is huge and Nascar is also % quite popular in other countries, this is strictly IMO however. % Trev -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I must be the kid of the group. I'm only 27!!!
Quoted text (9 lines)>>>For the record, I am 46 years old, have a steady job, and a loving and >>>understanding wife. >>Damn, and at 35 I thought I was old. :-) >I love these threads. They make me feel young again. :) I'm 32. >-- >Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
cancellation warned.
Quoted text (11 lines)> >I too would like to see some Nascar vs GPL sales figures but I suspect > >that the market share of N1/N2 would be larger than any other type sim > >made to date. For one thing the US market is huge and Nascar is also > >quite popular in other countries, this is strictly IMO however. > >Trev > AFAIK, the biggest selling sim to date worldwide is GP2- And this is before > the imminent Budget release.... > Z.
Do you really think so? I have never heard any real facts as to the total sales of any one sim vs another, a lot of speculation but nothing backed by hard evidence. BTW I own GP2 and enjoy it immensely :). Trev
<snip> John, I believe you are right on the money there :) I wouldnt be surprised to see N3 become the biggest selling sim to date, I for one cant wait to see it. I would imagine a 1 Gig proccessor will be needed to run it though. Trev
Quoted text (7 lines)> >You should also consider that more entertainment software is purchased in > >the US than in most other countries combined. > In PC CD-ROM sales, North America accounts for about 40% of the market. Rest > of World about 60%. > Z.
I find this a little difficult to believe, I would be more likely to believe 60/40 the other way but it really doesnt much matter to me. Trev
Sindy W 17 Dec 1998#440561
> > In 1997 NASCAR II was the 7th top selling PC "game" and happened to be > > the only "auto simulation" to make the top 20. > The proof is where? > Trev Check the IGN website. I think I read it from there a while back. Gotta search the arvhices though. But he's right. N2 sold a ton. Grimfarrow
Sindy W 17 Dec 1998#440562
Quoted text (12 lines)> > >You should also consider that more entertainment software is purchased in > > >the US than in most other countries combined. > > In PC CD-ROM sales, North America accounts for about 40% of the market. Rest > > of World about 60%. > > Z. > I find this a little difficult to believe, I would be more likely to > believe 60/40 the other way but it really doesnt much matter to me. > Trev
I think it's *more* than 60% in North America. 70/30. Japan is *not* a big market for PC games. So that leaves only Europe, which isn't huge, due ot lauguage barrier, separate marketing for each country, etc. Grimfarrow
Grimfarro 17 Dec 1998#440563
Quoted text (19 lines)> > > >You should also consider that more entertainment software is purchased in > > > >the US than in most other countries combined. > > > In PC CD-ROM sales, North America accounts for about 40% of the market. Rest > > > of World about 60%. > > > Z. > > I find this a little difficult to believe, I would be more likely to > > believe 60/40 the other way but it really doesnt much matter to me. > > Trev > I think it's *more* than 60% in North America. 70/30. > Japan is *not* a big market for PC games. So that leaves only > Europe, which isn't huge, due ot lauguage barrier, separate > marketing for each country, etc. > Grimfarrow
Ooopppsie! I was using my relative's connection for a bit, and forgot that I posted some messages! Please use my Grimfarrow
Grimfarro 17 Dec 1998#440564
Quoted text (12 lines)> > > In 1997 NASCAR II was the 7th top selling PC "game" and happened to be > > > the only "auto simulation" to make the top 20. > > The proof is where? > > Trev > Check the IGN website. I think I read it from there a while > back. Gotta search the arvhices though. But he's right. > N2 sold a ton. > Grimfarrow
Again, I was using my relative's account. Please mail Grimfarrow
% > % > In 1997 NASCAR II was the 7th top selling PC "game" and happened to be % > the only "auto simulation" to make the top 20. % > % The proof is where? http://www.pcdata.com/hitslists/default.asp -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Paul Jone 21 Dec 1998#441156
Good site, pity it is just the US market, do you know a site that shows worldwide data like this? Paul

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