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Mobil 1 BRC: ral.cfg question

4 posts by 3 people · 04 Feb 2004 17:51 UTC - 05 Feb 2004 18:10 UTC

F50 GT 04 Feb 2004 17:51 UTC#43935
Hello all! Just got back into this game and created a ral.cfg file in the C:\rc\var directory with nofmv=1 patchstickygrass=0 I installed the patch (v5.3, rcpatch6.zip) but the sticky grass still exists. I had this working before but just did a format and jumped to XP Pro. Any help appreciated. Thanks! - F50 GT
Andy 04 Feb 2004 21:51 UTC↳ reply to F50 GT#43800
"F50 GT" <[email hidden]> wrote in message news:NiaUb.14917$[email hidden]...
Quoted text (17 lines)> Hello all! > > Just got back into this game and created a ral.cfg file in the C:\rc\var > directory with > > nofmv=1 > patchstickygrass=0 > > I installed the patch (v5.3, rcpatch6.zip) but the sticky grass still > exists. I had this working before but just did a format and jumped to > XP Pro. > > Any help appreciated. > > Thanks! > > - F50 GT
Here is a copy and paste of my ral.cfg: fizpatch=1; physics switch nofmv=1; do not show the intro avi�s replaykeys=1; enable replay keys noautoneutral=1; don�t engage neutral after crash nonlinearsteering=1; set non-linear steering logfile=0; do not create log file sensiblesaving=1; save between stages patchgravity=130; set gravity to 130% of normal gravity patchbrakegrip=30 patchslidegrip=95 joymode=3; set 3 axis Wheel+Pedals I think the important line is 'fizpatch=1' which turns on the variables
F50 GT <[email hidden]> wrote in message news:<NiaUb.14917$[email hidden]>...
Quoted text (17 lines)> Hello all! > > Just got back into this game and created a ral.cfg file in the C:\rc\var > directory with > > nofmv=1 > patchstickygrass=0 > > I installed the patch (v5.3, rcpatch6.zip) but the sticky grass still > exists. I had this working before but just did a format and jumped to > XP Pro. > > Any help appreciated. > > Thanks! > > - F50 GT
Here's mt ral.cfg - with a few more tweaks (more slidey, save between every stage, allow 2 controllers for wheel/pedals, etc): ;file by RAL Wizard version 2.2 (c) Bikeman 14/01/2001 @ 1:24:14 PM ;Configuration file for Rally Championship 2000 (c) by Magnetic Fields ; ... keep on rallying ... fizpatch=1; physics switch noautoneutral=1; don�t engage neutral after crash sensiblesaving=1; save between stages patchgravity=98; set gravity to 98% of normal gravity patchdamages=200; set damage to 2x normal damage patchbrakegrip=50 patchaccelgrip=110 patchslidegrip=95 patchgriptarmac=93 patchgripgravel=80 patchgripmud=93 patchgripsnow=88 patchgripgrass=85 sparksmode=1; display yellow sparks patchmaxdrawdistance=16; set objects drawing distance nofmv=1; no intro Full Motion View mergejoy=1; merge different input devices ; patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass HTH, Kendt
Thanks for the replies. I added the fizpatch line. It's too bad "sensiblesaving" doesn't allow you to save during Arcade Mode. I'll try it later tonight. - F50 GT Kendt Eklund wrote:
Quoted text (48 lines)> F50 GT <[email hidden]> wrote in message news:<NiaUb.14917$[email hidden]>... > >>Hello all! >> >>Just got back into this game and created a ral.cfg file in the C:\rc\var >>directory with >> >>nofmv=1 >>patchstickygrass=0 >> >>I installed the patch (v5.3, rcpatch6.zip) but the sticky grass still >>exists. I had this working before but just did a format and jumped to >>XP Pro. >> >>Any help appreciated. >> >>Thanks! >> >> - F50 GT > > > Here's mt ral.cfg - with a few more tweaks (more slidey, save between > every stage, allow 2 controllers for wheel/pedals, etc): > > ;file by RAL Wizard version 2.2 (c) Bikeman 14/01/2001 @ 1:24:14 PM > ;Configuration file for Rally Championship 2000 (c) by Magnetic Fields > ; ... keep on rallying ... > fizpatch=1; physics switch > noautoneutral=1; don�t engage neutral after crash > sensiblesaving=1; save between stages > patchgravity=98; set gravity to 98% of normal gravity > patchdamages=200; set damage to 2x normal damage > patchbrakegrip=50 > patchaccelgrip=110 > patchslidegrip=95 > patchgriptarmac=93 > patchgripgravel=80 > patchgripmud=93 > patchgripsnow=88 > patchgripgrass=85 > sparksmode=1; display yellow sparks > patchmaxdrawdistance=16; set objects drawing distance > nofmv=1; no intro Full Motion View > mergejoy=1; merge different input devices ; > patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass > > HTH, > Kendt

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