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Rec.Autos.Simulators Archive

GPL - TNT Video Help

16 posts by 7 people · 09 Dec 1998 - 15 Dec 1998

JC 09 Dec 1998#439133
I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card. I downloaded the openGL driver from papy's website and installed it. When I start GPL I go straight to the options menu all on top of each other and the backround is black, I can not get past this point. Any ideas? Thanks, Jack
Eric Busch 09 Dec 1998#439134
Try the latest .48 Reference drivers from NVidia's web site. - Eric airnews.net...
Redwing0 10 Dec 1998#439286
Quoted text (15 lines)>Try the latest .48 Reference drivers from NVidia's web site. >- Eric >airnews.net... >>I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card. >>I downloaded the openGL driver from papy's website and installed it. >>When I start GPL I go straight to the options menu all on top of each >other >>and the backround is black, I can not get past this point. >Please let me know if this works! I have the same graphics card and set up and
don't know whether to buy this game or not given some ofits hardware incompatibilities. Thanks in advance.
Jack 10 Dec 1998#439288
Installed the ref. 48 drivers. When the game starts I get "out of scan range" and the system locks up. I did notice after installing the nvidia drivers I had a nivida set up tap on my display set up screen. The orig. drivers are from STB and are the latest they have out. Any Ideas? Thanks, Jack >>I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card. >>I downloaded the openGL driver from papy's website and installed it. >>When I start GPL I go straight to the options menu all on top of each other
Quoted text (9 lines)>>and the backround is black, I can not get past this point. >>Any ideas? >>Thanks, >>Jack >>Let me know if using .48 driver works, since my set up is identical, and
i'm >wondering about htis game. Thanks in advance.
Eric Busch 10 Dec 1998#439289
Sounds like the game is trying to use a refresh rate that your monitor doesn't support. Make sure your monitor is correctly set up in display propeties/settings/advanced/monitor. - Eric rnews.net...
Eric Busch 10 Dec 1998#439290
NVidia's .48 drivers do not yet fix the glCopyTexSubImage2d problems, but they will run the game at all of the available resolutions. - Eric
Eric Busch 10 Dec 1998#439291
It doesn't really matter what refresh rate you use, just as long as your monitor will support it. The OpenGL rasterizer for GPL will use the refresh rate that your desktop is set to for the resolution in question (i.e. the UI is 640x480 so it should use the same refresh rate as your 640x480x16-bit windows desktop). - Eric
Redwing0 11 Dec 1998#439464
What should the refresh rate be? Also, is Papyrus planning to support this card for this game? It is otherwise a terrific card.
Bart Westra 11 Dec 1998#439465
Did you uninstall the STB drivers & utils first, as stated in nVidea's instructions?
Quoted text (9 lines)>Installed the ref. 48 drivers. When the game starts I get "out of scan >range" and the system locks up. I did notice after installing the nvidia >drivers I had a nivida set up tap on my display set up screen. The orig. >drivers are from STB and are the latest they have out. >Any Ideas? >Thanks, >Jack
JC 11 Dec 1998#439466
I changed the refresh rate to 72HZ and GPL works great! Thanks for all the help. Jack
Hi Eric, I have been reading your info regarding nVIDIA TNT cards to run GPL. (I have little or no experience with 3d cards) I seem to have a slightly different problem: My system is a Dell XPS 450 (128 MB RAM) with the STB nVIDIA TNT 16MB (AGP model) card and Win98. I downloaded the .48 AGP reference driver, installed it and reset the PC. I installed the game, choosing 3dfx during setup. When I run the game, the options menu reflects "none" for 3d accelerator choice. When I set it to "3dfx" I get a message that the game must be re-started for it to take effect. I do this, but the options revert back to "none". When I run the game, it writes back into the ini files the non 3D options. This happened before I installed the .48 driver as well. There is one unusual message during GPL setup which says something like "the active movie software was trying to be updated with an older version and that I had to un-install the current one on the machine" (which I didn't do...yet). Am I missing something really obvious during game setup or maybe lacking other needed drivers (e.g. "glide" was mentioned in the readme.txt file, which I heard the TNT does not have)? -Keith
Quoted text (15 lines)> It doesn't really matter what refresh rate you use, just as long as your > monitor will support it. The OpenGL rasterizer for GPL will use the > refresh rate that your desktop is set to for the resolution in question > (i.e. the UI is 640x480 so it should use the same refresh rate as your > 640x480x16-bit windows desktop). > - Eric > >What should the refresh rate be? Also, is Papyrus planning to support > this card > >for this game? It is otherwise a terrific card.
Eric Busch 13 Dec 1998#439828
The problem is you don't have a 3Dfx card. You do have a TNT however, and as such you'll need to download and install the beta GPL OpenGL rasterizer for the TNT from www.papy.com (just extract the downloaded zip file to your GPL directory). This will give you an additional choice in the options menu for 'OpenGL'. - Eric
NORDICSK 14 Dec 1998#440005
I have the same exact system with the exception that I have 256 mB of RAM. What exactly is the setup procedure 9assuming the betaopengl driver works)? Do I have to uninstall my graphics drivers first? If so, any problems on reinstallation? I just got this system and I'm very pleased with it. It plays darn near everything else flawlessly.
Check out www.nvidia.com - go to products/drivers etc. They are fairly clear about setting up the new driver, including wether you need to uninstall your current one or not (I didn't have to...I don't think) The new driver seems to give you more options in the display settings with a new Riva TNT folder. I have not had the need to go back to the old driver. Of course I have not tried it extensively on 3D games. For what its worth, my son plays MotoRacer a lot which uses 3Dfx. It ran beautifully before the new install, and still does. > I have the same exact system with the exception that I have 256 mB of RAM. What > exactly is the setup procedure 9assuming the betaopengl driver works)? Do I > have to uninstall my graphics drivers first? If so, any problems on > reinstallation? I just got this system and I'm very pleased with it. It plays > darn near everything else flawlessly.
Thank you, thank you, thank you! What do you mean I don't have a 3Dfx card? :)
Quoted text (33 lines)> The problem is you don't have a 3Dfx card. You do have a TNT however, > and as such you'll need to download and install the beta GPL OpenGL > rasterizer for the TNT from www.papy.com (just extract the downloaded > zip file to your GPL directory). This will give you an additional > choice in the options menu for 'OpenGL'. > - Eric > >I have been reading your info regarding nVIDIA TNT cards to run GPL. (I > >have little or no experience with 3d cards) > >I seem to have a slightly different problem: > >My system is a Dell XPS 450 (128 MB RAM) with the STB nVIDIA TNT 16MB > >(AGP model) card and Win98. > >I downloaded the .48 AGP reference driver, installed it and reset the > >PC. > >I installed the game, choosing 3dfx during setup. > >When I run the game, the options menu reflects "none" for 3d > accelerator > >choice. > >When I set it to "3dfx" I get a message that the game must be > >re-started for it to take effect. I do this, but the options revert > >back to "none". > >When I run the game, it writes back into the ini files the non 3D > >options. > >This happened before I installed the .48 driver as well.

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