I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card.
I downloaded the openGL driver from papy's website and installed it.
When I start GPL I go straight to the options menu all on top of each other
and the backround is black, I can not get past this point.
Any ideas?
Thanks,
Jack
Try the latest .48 Reference drivers from NVidia's web site.
- Eric
airnews.net...
Quoted text (15 lines)
>Try the latest .48 Reference drivers from NVidia's web site. >- Eric >airnews.net... >>I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card. >>I downloaded the openGL driver from papy's website and installed it. >>When I start GPL I go straight to the options menu all on top of each >other >>and the backround is black, I can not get past this point. >Please let me know if this works! I have the same graphics card and set up andwondering about htis game. Thanks in advance.
Installed the ref. 48 drivers. When the game starts I get "out of scan
range" and the system locks up. I did notice after installing the nvidia
drivers I had a nivida set up tap on my display set up screen. The orig.
drivers are from STB and are the latest they have out.
Any Ideas?
Thanks,
Jack
>>I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card.
>>I downloaded the openGL driver from papy's website and installed it.
>>When I start GPL I go straight to the options menu all on top of each other
i'm
>wondering about htis game. Thanks in advance.
Quoted text (9 lines)
>>and the backround is black, I can not get past this point. >>Any ideas? >>Thanks, >>Jack >>Let me know if using .48 driver works, since my set up is identical, andSounds like the game is trying to use a refresh rate that your monitor
doesn't support. Make sure your monitor is correctly set up in display
propeties/settings/advanced/monitor.
- Eric
rnews.net...
NVidia's .48 drivers do not yet fix the glCopyTexSubImage2d problems,
but they will run the game at all of the available resolutions.
- Eric
It doesn't really matter what refresh rate you use, just as long as your
monitor will support it. The OpenGL rasterizer for GPL will use the
refresh rate that your desktop is set to for the resolution in question
(i.e. the UI is 640x480 so it should use the same refresh rate as your
640x480x16-bit windows desktop).
- Eric
What should the refresh rate be? Also, is Papyrus planning to support this card
for this game? It is otherwise a terrific card.
Did you uninstall the STB drivers & utils first, as stated in nVidea's
instructions?
Quoted text (9 lines)
>Installed the ref. 48 drivers. When the game starts I get "out of scan >range" and the system locks up. I did notice after installing the nvidia >drivers I had a nivida set up tap on my display set up screen. The orig. >drivers are from STB and are the latest they have out. >Any Ideas? >Thanks, >JackI changed the refresh rate to 72HZ and GPL works great! Thanks for all the
help.
Jack
Hi Eric,
I have been reading your info regarding nVIDIA TNT cards to run GPL. (I
have little or no experience with 3d cards)
I seem to have a slightly different problem:
My system is a Dell XPS 450 (128 MB RAM) with the STB nVIDIA TNT 16MB
(AGP model) card and Win98.
I downloaded the .48 AGP reference driver, installed it and reset the
PC.
I installed the game, choosing 3dfx during setup.
When I run the game, the options menu reflects "none" for 3d accelerator
choice.
When I set it to "3dfx" I get a message that the game must be
re-started for it to take effect. I do this, but the options revert
back to "none".
When I run the game, it writes back into the ini files the non 3D
options.
This happened before I installed the .48 driver as well.
There is one unusual message during GPL setup which says something like
"the active movie software was trying to be updated with an older
version and that I had to un-install the current one on the machine"
(which I didn't do...yet).
Am I missing something really obvious during game setup or maybe lacking
other needed drivers (e.g. "glide" was mentioned in the readme.txt file,
which I heard the TNT does not have)?
-Keith
Quoted text (15 lines)
> It doesn't really matter what refresh rate you use, just as long as your > monitor will support it. The OpenGL rasterizer for GPL will use the > refresh rate that your desktop is set to for the resolution in question > (i.e. the UI is 640x480 so it should use the same refresh rate as your > 640x480x16-bit windows desktop). > - Eric > >What should the refresh rate be? Also, is Papyrus planning to support > this card > >for this game? It is otherwise a terrific card.The problem is you don't have a 3Dfx card. You do have a TNT however,
and as such you'll need to download and install the beta GPL OpenGL
rasterizer for the TNT from www.papy.com (just extract the downloaded
zip file to your GPL directory). This will give you an additional
choice in the options menu for 'OpenGL'.
- Eric
I have the same exact system with the exception that I have 256 mB of RAM. What
exactly is the setup procedure 9assuming the betaopengl driver works)? Do I
have to uninstall my graphics drivers first? If so, any problems on
reinstallation? I just got this system and I'm very pleased with it. It plays
darn near everything else flawlessly.
Check out www.nvidia.com - go to products/drivers etc.
They are fairly clear about setting up the new driver, including
wether you need to uninstall your current one or not (I didn't
have to...I don't think)
The new driver seems to give you more options in the display settings
with a new
Riva TNT folder.
I have not had the need to go back to the old driver. Of course I have
not tried
it extensively on 3D games. For what its worth, my son plays MotoRacer
a lot which uses 3Dfx. It ran beautifully before the new install, and
still does.
> I have the same exact system with the exception that I have 256 mB of RAM. What
> exactly is the setup procedure 9assuming the betaopengl driver works)? Do I
> have to uninstall my graphics drivers first? If so, any problems on
> reinstallation? I just got this system and I'm very pleased with it. It plays
> darn near everything else flawlessly.
Thank you, thank you, thank you!
What do you mean I don't have a 3Dfx card? :)


































