Just got the January edition of PC Gamer (one of the most comprehensive, and
unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
biased reviews of products that advertise in their rag...)
On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is
virtually undriveable! They go on to say that it's a game only for serious
sim racers, and if your just looking for a fun game you can jump into and
race without hours and hours and hours of practice/training this one is
definitely not for you!
Here is a few lines from the review....
->For reasons known only to Papyrus, its most recent games have also been
lacking essential 3d hardware support,and at times you get the impression
that it would bother them to even have their products called "games". The
this is the company's first title with hardware support out of the box says
volumes for its priorities, and the fact that Papyrus continues to make
games that are maddeningly inaccessible for the average gamer says even
more. <-
and....
->Being regarded as the greatest developer of racing sims seems to have gone
to Papyrus' collective head. They may indeed create the most amazing physics
models seen in any sim (ground or air). What they forgot to do was make a
game that most people would want to, or even be able to, play! <-
Ouch!!!!!
The article goes on to point out the highs and lows of the game....
Highs: Superb physics model. Strong driver AI.
Lows: No true difficulty settings. Coupled with the over-modeled physics,
this means a steep, steep learning curve.
Overall score: 70
BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA
got an 88, NFSIII also got a score of 88.
PC Gamer US scores GPL 70 percent
Readers were upset that PC Gamer US scored GPL 70 for being nearly undriveable, while the UK edition had given it 93 percent and Next Generation five stars. Some agreed the score fairly reflected how inaccessible GPL is to average gamers, while others called the magazine biased.
review/impressionsGrand Prix Legends
Automated summary.
I really disagree with this evaluation. Yes its hard to drive but the cars in
1967 WERE very hard to drive. I really cant draw any direct comparisons but i
have driven cars witout areo(friend has minisprint without wings) and driving
it on pavement is hard enough. Dirt is almost impossible with out practice.
Judging from this i think GPL is very accurate.
IMO the absense of difficulty settings is rayther a nuesence. Yes it easy to
change them if u know something about programming or someone tells u how to do
it but a slider bar (like the one for detail bias, linear/non-linear etc) would
be much easier. I do not however agree with what the call "over modeled"
physics. IMO they are very true to form.
I would give GPL at least a 90 if not a 97-100
But then again this is my opinion. Be interresting to see what some other
reviews say.
Get a 100 in my book. I spent mucho dinero to be able to
enjoy this sim at the highest level. It takes a long time to be able
to drive at a competetive level but what other sim gives such
satisfaction of a feeling of accomplishment when your done ?
Is this the UK PC Gamer? Because they had an extensive GPL review in
November. It was honest and unbiased with GPL getting a rather nice 93%
at the end of it all!
Cheers!
--
Graeme Nash
Nash Racing Organisation(!) Lotus - Green/Green
You know what to do with "don't_spam_me"...
http://www.karisma1.demon.co.uk/
ICQ# 11257824
"Useless quote"
>>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
>>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is
>>virtually undriveable! They go on to say that it's a game only for serious
>>sim racers, and if your just looking for a fun game you can jump into and
>>race without hours and hours and hours of practice/training this one is
>>definitely not for you!
>I really disagree with this evaluation. Yes its hard to drive but the cars in
>1967 WERE very hard to drive. ...<snip>.......
>Judging from this i think GPL is very accurate.
They didn't say it wasn't accurate, they said it was virtually undriveable.
What's the *major* difference between "virtually undriveable" and "very hard
to drive"?
Furthermore, why is saying that it's a game only for serious sim racers
considered negative? That's exactly what it is. In fact, it's not a GAME
at all. I am not suprised that pc GAMEr doesn't like it! If they said it
was a great game and really fun to drive, pretty soon a whole hoard of NFS3
drivers who bought the sim on PC GAMER's recommendation would be in here
***ing about how hard it is and that it is impossible to drive! (And
asking for patches to run cop cars and Diablos at Nurburgring) Instead of
the fun and useful and productive exchanges about GPL that take place in
here, you would have brilliant threads and dopey flame wars that start
with:
LameRZ,
gRAnd pRiX LeggENdz f*cKiN SUCKS Suckahh!!! If U kant driVe 300 miles peR
Hour like NEEd foR SpeEd 3 thEN you do'NT no WhAtTs KEWL. NfS3 is DA BoMb!!
itt's PhAT! iT RULEZ!!!!!!!!!!!!!!!!!!
You should be happy they gave it a crappy score.
daxe (always ready with a stupid, unpopular opinion)
---== http://www.newsfeeds.com - Largest Usenet Server In The World! ==---
---== http://www.newsfeeds.com - Largest Usenet Server In The World! ==---
I have never really liked PC Gamer and now I don't think that I will ever even
read their pages again. If they want to trash such an excellent and
revolutionary sim as GPL is because the reviewer is a woos and has no skills
outside of point and shoot game like Quake, then let 'em. I say that the whole
sim community should***'em and cancel any subscriptions and not buy any
future issues of their stupid magazine. There is no need to reason to dock 30
points off their rating simply because it is too hard.
Just my two cents,
Ryan Kocher
Quoted text (41 lines)
> Just got the January edition of PC Gamer (one of the most comprehensive, and > unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give > biased reviews of products that advertise in their rag...) > On page176 they review Grand Prix Legends, and on a scale from 0-100 it only > scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is > virtually undriveable! They go on to say that it's a game only for serious > sim racers, and if your just looking for a fun game you can jump into and > race without hours and hours and hours of practice/training this one is > definitely not for you! > Here is a few lines from the review.... > ->For reasons known only to Papyrus, its most recent games have also been > lacking essential 3d hardware support,and at times you get the impression > that it would bother them to even have their products called "games". The > this is the company's first title with hardware support out of the box says > volumes for its priorities, and the fact that Papyrus continues to make > games that are maddeningly inaccessible for the average gamer says even > more. <- > and.... > ->Being regarded as the greatest developer of racing sims seems to have gone > to Papyrus' collective head. They may indeed create the most amazing physics > models seen in any sim (ground or air). What they forgot to do was make a > game that most people would want to, or even be able to, play! <- > Ouch!!!!! > The article goes on to point out the highs and lows of the game.... > Highs: Superb physics model. Strong driver AI. > Lows: No true difficulty settings. Coupled with the over-modeled physics, > this means a steep, steep learning curve. > Overall score: 70 > BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA > got an 88, NFSIII also got a score of 88.Jay J wrote
How can over-modeled physics be bad ??
I don't understand the logic.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Well, if PC "Gamer" (whatever a "Gamer" is) want to reduce every piece of
software to the level of their standards let them stew in their own
mediocrity. Most people are tired of one-dimensional "games" that hold your
attention for five minutes and are as challenging as reading the first three
letters of the alphabet (big letters mind). Good quality software is a
welcome rarity and GPL stands out a mile. The review won't have done any
harm, since saying "this is only for serious sim racers" will of course
attract a lot of people. I am no particular fan of Sierra but I think
quality software should be encouraged. Most software reviewers (but of
course not all) are callow nerds who write in order to appeal to nine year
olds with an attention span of a few seconds.
Robert
>Just got the January edition of PC Gamer (one of the most comprehensive, and
>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
>biased reviews of products that advertise in their rag...)
>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
gone
>to Papyrus' collective head. They may indeed create the most amazing physics
Quoted text (19 lines)
>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >virtually undriveable! They go on to say that it's a game only for serious >sim racers, and if your just looking for a fun game you can jump into and >race without hours and hours and hours of practice/training this one is >definitely not for you! >Here is a few lines from the review.... >->For reasons known only to Papyrus, its most recent games have also been >lacking essential 3d hardware support,and at times you get the impression >that it would bother them to even have their products called "games". The >this is the company's first title with hardware support out of the box says >volumes for its priorities, and the fact that Papyrus continues to make >games that are maddeningly inaccessible for the average gamer says even >more. <- >and.... >->Being regarded as the greatest developer of racing sims seems to haveQuoted text (16 lines)
>models seen in any sim (ground or air). What they forgot to do was make a >game that most people would want to, or even be able to, play! <- >Ouch!!!!! >The article goes on to point out the highs and lows of the game.... >Highs: Superb physics model. Strong driver AI. >Lows: No true difficulty settings. Coupled with the over-modeled physics, >this means a steep, steep learning curve. >Overall score: 70 >BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA >got an 88, NFSIII also got a score of 88.Jay, when it comes to auto sims these rags cater to the arcade
crowd. We can only thank our lucky stars that Papy has not caved
to this probable money-making approach. On flight sims the mags
often seem a bit more tolerant (often due to more hard core and
professional input), but I guess Joe Reviewer is not gonna admit
that skills the family Geo Metro should not translate directly to
a 400HP 1300lb pocket rocket <g>.
Don't let it get you down... we don't need the NFS folks online
in GPL anyhow ;-)
Rgds,
Mark R.
GPL is for the hard core. It will keep the Rif-Raf out. If I am ever able to
drive it competively I will feel like I accomplished something. The review was
accurate. If they rate it too high and people buy on their word most will be
disappointed. It is just to hard for the average Joe and requires too much
hardware to run. We might like it , but it is not for everyone.
Don
Well, I for one ain't gonna be buying any more copies
of PC Gamer. Anyone who reviews a game like Grand Prix
Legends and can't see that it's quite simply the greatest race
sime to date is obviously incompetent (or being "influenced"
by other software companies).
I'll no longer let PC Gamer influence my purchases in
ANY way (no that they did in the first place :)
It's not that I'm a big GPL fan and have feel some irrational
loyalty to a game I really enjoy. It's simply that a friggin' BLIND
man could see that GPL is the superior race sim to date.
S.C."Gritz" Petty
Spectre Racing
http://members.xoom.com/Gritz/Spectre/spectreracing.htm
>Just got the January edition of PC Gamer (one of the most comprehensive, and
>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
>biased reviews of products that advertise in their rag...)
>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
gone
>to Papyrus' collective head. They may indeed create the most amazing physics
Quoted text (19 lines)
>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >virtually undriveable! They go on to say that it's a game only for serious >sim racers, and if your just looking for a fun game you can jump into and >race without hours and hours and hours of practice/training this one is >definitely not for you! >Here is a few lines from the review.... >->For reasons known only to Papyrus, its most recent games have also been >lacking essential 3d hardware support,and at times you get the impression >that it would bother them to even have their products called "games". The >this is the company's first title with hardware support out of the box says >volumes for its priorities, and the fact that Papyrus continues to make >games that are maddeningly inaccessible for the average gamer says even >more. <- >and.... >->Being regarded as the greatest developer of racing sims seems to haveQuoted text (16 lines)
>models seen in any sim (ground or air). What they forgot to do was make a >game that most people would want to, or even be able to, play! <- >Ouch!!!!! >The article goes on to point out the highs and lows of the game.... >Highs: Superb physics model. Strong driver AI. >Lows: No true difficulty settings. Coupled with the over-modeled physics, >this means a steep, steep learning curve. >Overall score: 70 >BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA >got an 88, NFSIII also got a score of 88.I think Mark has hit the nail on the head here. The average Joe
doesn't fly his Geo plane to work every day, so it doesn't seem that
ridiculous that he can't jump into a flight sim and fly like a pro.
He does, however, drive his Geo Metro car to work every day, so
driving a racecar should be pretty easy--faster, but basically the
same skillset.
I work my ass off on GPL, and I still suck--and I love it more each
time I play it. Now, THAT'S an endor***t!
--
Rick Worrell
Sports *** Network
[link lost in import: /***.com]
Quoted text (58 lines)
>Jay, when it comes to auto sims these rags cater to the arcade >crowd. We can only thank our lucky stars that Papy has not caved >to this probable money-making approach. On flight sims the mags >often seem a bit more tolerant (often due to more hard core and >professional input), but I guess Joe Reviewer is not gonna admit >that skills the family Geo Metro should not translate directly to >a 400HP 1300lb pocket rocket <g>. >Don't let it get you down... we don't need the NFS folks online >in GPL anyhow ;-) >Rgds, >Mark R. >>Just got the January edition of PC Gamer (one of the most comprehensive, and >>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give >>biased reviews of products that advertise in their rag...) >>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only >>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >>virtually undriveable! They go on to say that it's a game only for serious >>sim racers, and if your just looking for a fun game you can jump into and >>race without hours and hours and hours of practice/training this one is >>definitely not for you! >>Here is a few lines from the review.... >>->For reasons known only to Papyrus, its most recent games have also been >>lacking essential 3d hardware support,and at times you get the impression >>that it would bother them to even have their products called "games". The >>this is the company's first title with hardware support out of the box says >>volumes for its priorities, and the fact that Papyrus continues to make >>games that are maddeningly inaccessible for the average gamer says even >>more. <- >>and.... >>->Being regarded as the greatest developer of racing sims seems to have gone >>to Papyrus' collective head. They may indeed create the most amazing physics >>models seen in any sim (ground or air). What they forgot to do was make a >>game that most people would want to, or even be able to, play! <- >>Ouch!!!!! >>The article goes on to point out the highs and lows of the game.... >>Highs: Superb physics model. Strong driver AI. >>Lows: No true difficulty settings. Coupled with the over-modeled physics, >>this means a steep, steep learning curve. >>Overall score: 70 >>BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA >>got an 88, NFSIII also got a score of 88.> Just got the January edition of PC Gamer (one of the most comprehensive, and
> unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
> biased reviews of products that advertise in their rag...)
Exactly how a magazine that was infamous for giving Outpost, Lords
of Magic and Ascendancy over 80% can be considered "unbiased" is
really beyond me. At least CGW waits until they play the whole game
before reviewing it. Also, PC Gamer has in the past "reviewed"
games which never even became released (like one Warhammer
strategy/action game which was scrapped at the last minute,
but was "Reviewed" by PC Gamer anyway). Sorry, but the
magazine is pretty much crap. And this "review" of
GPL is further evidence of its deterioration.
Grimfarrow
The UK Version of PC Gamer isn't perfect, but as a demonstration of their
coolness they gave Geoff Crammond's F1GP1 and GP2 (95%) number >7< in their July
1998 top 100 games of all time, beating all other racing games!
if you want to read the UK PC Gamer review of GPL email me and I'll send it
cos it's not bad at all.
> Is this the UK PC Gamer? Because they had an extensive GPL review in
> November. It was honest and unbiased with GPL getting a rather nice 93%
> at the end of it all!
LoL...Well, I wholeheartedly agree with "Gritz's" comments - In my own humble
opinion, GPL is the BEST racing sim I've played - PERIOD!
Um, I've included a listing of what pc race sims I've played:
-ICR1/2
-MS CART Precision Racing
-NASCAR 1/2
-Ubisoft F1 Racing
At least they are explaining the rationale for the lower score...and theirs
is and will be the opinion of most people--check out the sales figures for
GPL if you need a reality check. For me, all of the "negatives" they cite
are exactly the reasons I bought and enjoy GPL...but then like most of us
here on r.a.s., I am not the average consumer for racing games.
Marc.
>Just got the January edition of PC Gamer (one of the most comprehensive, and
>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
>biased reviews of products that advertise in their rag...)
>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
gone
>to Papyrus' collective head. They may indeed create the most amazing physics
Quoted text (19 lines)
>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >virtually undriveable! They go on to say that it's a game only for serious >sim racers, and if your just looking for a fun game you can jump into and >race without hours and hours and hours of practice/training this one is >definitely not for you! >Here is a few lines from the review.... >->For reasons known only to Papyrus, its most recent games have also been >lacking essential 3d hardware support,and at times you get the impression >that it would bother them to even have their products called "games". The >this is the company's first title with hardware support out of the box says >volumes for its priorities, and the fact that Papyrus continues to make >games that are maddeningly inaccessible for the average gamer says even >more. <- >and.... >->Being regarded as the greatest developer of racing sims seems to haveQuoted text (16 lines)
>models seen in any sim (ground or air). What they forgot to do was make a >game that most people would want to, or even be able to, play! <- >Ouch!!!!! >The article goes on to point out the highs and lows of the game.... >Highs: Superb physics model. Strong driver AI. >Lows: No true difficulty settings. Coupled with the over-modeled physics, >this means a steep, steep learning curve. >Overall score: 70 >BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA >got an 88, NFSIII also got a score of 88.I do have to admit though that GPL would be ALOT more fun if it had
difficulty switches for AI and physics. It is almost impossible to
successfully complete one lap during race conditions in a GPL car. I just
don't have the time anymore to spend hours and hours practicing. Sometimes I
just like to hop in and race! It really should have come with more options
for difficulty
Your kidding right?
Mike
says...
PC Lamer is not unbiased at all. In fact although I agree that most
magazines show some level of "adjustment" on occasion,PC Lamer has
constantly shown their inability to be trusted.
FACT: In 1996 the AVERAGE rating given to games by PC Lamer was in the
mid 80% range. They seemed to love almost everything.
FACT: In 1997 after severe criticism from the public and other media, PC
Lamer decided they needed to lower this average. However, they did this
not by giving more accurate ratings to the Big Publishers games, but by
including several patsy reviews in each issue. These "added in" reviews
were almost always of games that were OVER 6 MONTHS OLD (and usually were
almost impossible to find by then in any store). They pan a few titles
that came out six-nine months ago by some small publisher, and then go on
to review Big Publisher games that came out less than a month ago.
FACT: PC Lamer claims to only review "Finished Games" and yet is the only
magazine with the fine distinction of having printed REVIEWS (not pre-
views, but full fledged reviews) of TWO games that were never even
published. They also have had reviews of games in print on the newsstand
the same week that a game in released. This is particularly amazing
considering the two month delay in print media.
They rated ACENDANCY at 93% (wouldn't have anything to do with the
reviewing publishing the strategy guide...no)
They gave Chessmaster 5000 a 90% in spite of the fact that the game was
so bug ridden as to make its entire database unusable.
I haven't read that magazine since last year when their cover proclaimed
"BIGEST ISSUE EVER!!! 444 PACKED PAGES" Well t was try, there were 444
pages, of course 63% of those pages were FULL PAGE ADS, that left a
whopping 164 pages for everything else (including any ads that weren't
full page). By the time you got done with table of contents, the "whats
on the CD" section, you ended up with a magazine that was many things,
like impossible to enjoy.
Oh god that magazine sucks.
Check out:
http://www.pathcom.com/~kenl/
<snip of yet another PC Lamer reviewers ineptitude>
--
*** Support open DVD ***
No phone line connection
No charge for additional viewings
No records of what you watch
Cheaper to rent
Cheaper to own
DIVX: Watching you watch movies
DIVX: You watch it, it watches you
DIVX: Its hard to beleive it, but Bill Gates has nothing to do with it!
Scary but true. Everyone thinks they are skillful drivers and could
lay down a few fast laps if given the chance. Humorous.
Mike
>>>On page176 they review Grand Prix Legends, and on a scale from 0-100 it
>only
>>>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game
>is
>>>virtually undriveable! They go on to say that it's a game only for serious
>>>sim racers, and if your just looking for a fun game you can jump into and
>>>race without hours and hours and hours of practice/training this one is
>>>definitely not for you!
>>I really disagree with this evaluation. Yes its hard to drive but the cars
>in
>>1967 WERE very hard to drive. ...<snip>.......
>>Judging from this i think GPL is very accurate.
>They didn't say it wasn't accurate, they said it was virtually undriveable.
>What's the *major* difference between "virtually undriveable" and "very hard
BoMb!!
>itt's PhAT! iT RULEZ!!!!!!!!!!!!!!!!!!
> You should be happy they gave it a crappy score.
>daxe (always ready with a stupid, unpopular opinion)
You're probably right - and your 15 year old wArEz ROOLZ dude impression was
hilarious :-)
--
Ken
Go #43 and #44
"If I went 'round claiming I was Emperor because some
moistened bink lobbed a scimitar at me, they'd put me away" - anonymous
peasant
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
Quoted text (16 lines)
>to drive"? >Furthermore, why is saying that it's a game only for serious sim racers >considered negative? That's exactly what it is. In fact, it's not a GAME >at all. I am not suprised that pc GAMEr doesn't like it! If they said it >was a great game and really fun to drive, pretty soon a whole hoard of NFS3 >drivers who bought the sim on PC GAMER's recommendation would be in here >***ing about how hard it is and that it is impossible to drive! (And >asking for patches to run cop cars and Diablos at Nurburgring) Instead of >the fun and useful and productive exchanges about GPL that take place in >here, you would have brilliant threads and dopey flame wars that start >with: >LameRZ, >gRAnd pRiX LeggENdz f*cKiN SUCKS Suckahh!!! If U kant driVe 300 miles peR >Hour like NEEd foR SpeEd 3 thEN you do'NT no WhAtTs KEWL. NfS3 is DAhmmm . . .
that's Barbour, not Barber, folks . . .
>>> Just got the January edition of PC Gamer (one of the most comprehensive,
>and
>>> unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
>>> biased reviews of products that advertise in their rag...)
>I do have to admit though that GPL would be ALOT more fun if it had
>difficulty switches for AI and physics. It is almost impossible to
>successfully complete one lap during race conditions in a GPL car. I just
>don't have the time anymore to spend hours and hours practicing. Sometimes I
>just like to hop in and race! It really should have come with more options
>for difficulty
MS CART. Now theres one I'm glad I didnt buy, if its even remotely close to the
demo. I spent who knows how long downloading it, and deleted it after about two
laps. Didnt feel it was worth the HD space.
What they said was right on the money. The average gamer will
not like this title. I can think of few people I know personally, if
any, to whom I would give it to for Christmas.
If you randomly picked100
of PC Gamer's readers and let them play the game for a couple
of hours, then had them rate it, I bet it would get some really high ratings
and some really, really low ratings from frustrated / bored
users who never "got it". I think 70% is a fair estimate of the
average rating those randomly selected users would give.
That is the true test of such a rating. They are trying to predict
how well their average reader would enjoy the sim.
rob.
>Just got the January edition of PC Gamer (one of the most comprehensive, and
>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
>biased reviews of products that advertise in their rag...)
>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
gone
>to Papyrus' collective head. They may indeed create the most amazing physics
Quoted text (19 lines)
>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >virtually undriveable! They go on to say that it's a game only for serious >sim racers, and if your just looking for a fun game you can jump into and >race without hours and hours and hours of practice/training this one is >definitely not for you! >Here is a few lines from the review.... >->For reasons known only to Papyrus, its most recent games have also been >lacking essential 3d hardware support,and at times you get the impression >that it would bother them to even have their products called "games". The >this is the company's first title with hardware support out of the box says >volumes for its priorities, and the fact that Papyrus continues to make >games that are maddeningly inaccessible for the average gamer says even >more. <- >and.... >->Being regarded as the greatest developer of racing sims seems to haveQuoted text (16 lines)
>models seen in any sim (ground or air). What they forgot to do was make a >game that most people would want to, or even be able to, play! <- >Ouch!!!!! >The article goes on to point out the highs and lows of the game.... >Highs: Superb physics model. Strong driver AI. >Lows: No true difficulty settings. Coupled with the over-modeled physics, >this means a steep, steep learning curve. >Overall score: 70 >BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA >got an 88, NFSIII also got a score of 88.Quoted text (14 lines)
> What they said was right on the money. The average gamer will > not like this title. I can think of few people I know personally, if > any, to whom I would give it to for Christmas. > If you randomly picked100 > of PC Gamer's readers and let them play the game for a couple > of hours, then had them rate it, I bet it would get some really high ratings > and some really, really low ratings from frustrated / bored > users who never "got it". I think 70% is a fair estimate of the > average rating those randomly selected users would give. > That is the true test of such a rating. They are trying to predict > how well their average reader would enjoy the sim. > rob.> Jay J wrote
> >Lows: No true difficulty settings. Coupled with the over-modeled physics,
> >this means a steep, steep learning curve.
> How can over-modeled physics be bad ??
What the hell _is_ over-modeling? I think the physics should be as true to
life as possible. However, I think you took the comment out of context
here. Basically, I just have to agree with PC Gamer's review. The game is
hard as hell, and frustrating to just about anyone at times. I don't see
why anyone should care what the arcade rags write.
--
Anssi Lehtinen
What you say below is true to some extent but most of my friends aren't die
hard sim fans (In fact they generally enjoy the arcade side of things) but
most of them found playing GPL with a wheel and pedals a thoroughly
exhilarating experience. They all crashed almost constantly but they found
that the enjoyment gained from getting it right far outweighed the
frustration of hurtling towards a hedge backwards! Basically, most people I
know enjoy sim driving, not quite as much as the people that read this group
but all of them can recognise a good sim when they see one and most
intelligent people I meet have driven GPL, GP2 and ICR2 and found them to be
worth persevering with. I think what PC Gamer should have stressed is that
GPL is not for kids, and going and buying it for your 6 year old for Xmas is
not really a good idea (I let my 7 and 10 year old cousins play GPL and they
just couldn't handle it!). PC Gamer in the UK gave the sim a good review
but pointed out that it will take some perseverance to get the best out of
what is ultimately a very satisfying sim. Sorry to go on so long.
Jon.
ratings
Quoted text (7 lines)
>What they said was right on the money. The average gamer will >not like this title. I can think of few people I know personally, if >any, to whom I would give it to for Christmas. >If you randomly picked100 >of PC Gamer's readers and let them play the game for a couple >of hours, then had them rate it, I bet it would get some really highQuoted text (7 lines)
>and some really, really low ratings from frustrated / bored >users who never "got it". I think 70% is a fair estimate of the >average rating those randomly selected users would give. >That is the true test of such a rating. They are trying to predict >how well their average reader would enjoy the sim. >rob.: ->For reasons known only to Papyrus, its most recent games have also been
: lacking essential 3d hardware support,and at times you get the impression
: that it would bother them to even have their products called "games". The
: this is the company's first title with hardware support out of the box says
: volumes for its priorities, and the fact that Papyrus continues to make
: games that are maddeningly inaccessible for the average gamer says even
: more. <-
While I agrew with their point about not making the game accessible to a
wider audience, they are hopelessly wrong with this point. CART pre-dated
hardware acceleration, and when Rendition cards hit the scene (before
Voodoo even existed) Papyrus produced some very efficient code to support
it and released it as a free patch. Nascar 2 was Rendition ready out of
the box (again, before 3D cards had wide-spread acceptance, and before
most software companies were writing direct 3D and glide titles - I think
Psygnosis's F1 was the first 3dfx game). Their next title (GPL) is
rendition and 3dfx ready, with patches coming for other cards. Exactly
what was this reviewer expecting? Support for a card which didn't yet
exist? What was this guy smoking?
Stephen
> I do have to admit though that GPL would be ALOT more fun if it had
> difficulty switches for AI and physics. It is almost impossible to
> successfully complete one lap during race conditions in a GPL car.
I agree that Papyrus should have made the game more configurable in
terms of difficulty settings, race lengths, AI strength, etc., but to
say that it is "almost impossible to successfully complete one lap
during race conditions ..." is a bit strong. I've completed 30
consecutive laps at Monza in an online race with no real mistakes at a
moderate clip (1:32's) in a Lotus (a hard to handle car), and believe
me, I'm a mediocre driver, at best.
It does take a bit of time to learn what these cars demand (lift while
shifting, get the car settled before turning in, easy on the
accelerator, etc.). And of course, you have to learn the track you're
on to know what to do when, but that's true of all racing sims/games on
road courses.
Also, anybody who is is having a hard time controlling the car should
download Alison's excellent Coventry setups. The car handles
beautifully on all the tracks I've tried (well, a bit too much
understeer at Monaco for my tastes, but that's another story). I think
you'll be pleasantly surprised.
Of course, it takes a HUGE amount of time to get as good as the top GPL
racers, but that's true of any sport/hobby/activity worth pursuing.
Dave Ewing
Dave Ewing
On Mon, 07 Dec 1998 00:11:50 -0800, Grimfarrow
>> What they said was right on the money. The average gamer will
>> not like this title. I can think of few people I know personally, if
>> any, to whom I would give it to for Christmas.
And that is why products shouldn't be reviewed by writers who
aren't intimately familiar with the level of realism the
software's authors are trying to achieve.
But they should "subdivide" those readers into specific likes and
dislikes before trying to review it as if it's targeted market is
something as broad as "any person who likes cars".
I dare say I couldn't write a review of "Barbie's Fashion
Designer CD", as I have no taste, yet 100% of it's "target"
audience (pre-*** girls, I suppose) would probably give it rave
reviews.
A sim - or any game -(hell all products for that matter) should
be only "rated" as it stands against any directly-competing
product on the marketplace, past or present, and not on it's
"mass appeal". If it is the best thing out there for it's
targeted market, it'll have near 100% "mass appeal", but only for
it's target.
GPL raised the bar significantly higher as the new target for
all other "racing sim" programmers out there to try and hit.
Rating a simulation for it's mass appeal to the general ***
public is akin to saying a shit-barge SUV like an Explorer is
somehow "better" than a Porsche 911 because "it has a bigger
trunk and it rides smoother" and validating the comparison by
saying "well, they both have 4 tires and an engine". Not even a
fair comparison.
Auto magazines (and there's damned few of them that I like) do
better than so-called "***" mags. in at least trying to only
compare apples only with other apples.
In reviewing anything which calls itself a "simulation", there
should be only one criteria: Is this closer to "real" than any
other "simulation" on the market? Yes or no. "Hard to drive"
isn't a criteria for being "good", it's merely a by-product of
trying to be "real".
True, but still the "difficulty" shouldn't enter into the actual
scoring of the product, since it's trying to emulate something
that obviously isn't easy in real life. "Difficulty" should be
the side-bar article, and they should always balance that with
the fact that despite the difficulty, it pays off *immensely* in
the satisfaction you get when you know you just cut that
damn-near perfect lap. :)
Regards,
Doc Wynne
Technical Support & Network Services
Support Engineering/dickson.net
http://www.dickson.net
--
Never a late apex, never a dull moment.
Geeze... so then why did they give it a "70"?
That would be like doing a review of the game of Chess and giving it a
low score because it takes "hours and hours" to become proficient at!
There are more driving games than you can shake a stick at- go ahead,
get a stick and try it!
I haven't read the article, but going on what you say, PC gamer has
missed the boat here.
Fair enough. I love the sim, but let's face it- this was true. I had
to buy a Voodo2 board to run the thing, and the box completely mislead
me.
But regarding the "games" comment- I think that is the whole review in
a nutshell. PC Gamer reviews games, and doesn't like the fact that
auto simmers don't call their things games. I mean, I didn't see it
either, but do you think PC gamer gave Longbow this bad a review when
it came out? Longbow was no easier than GPL, and there really was no
mode that made things truly easy. It took hours and hours to figure
out the***pit and control the aircraft.
I think PC Gamer is predjudiced against Papy.
GPL is state-of-the art; I can't even use any of my other sims
anymore- even Papy's old ones. Suggesting that Papy is pompous is a
low-shot; they've made an amazing simulator, something that has now
made all other simulators obsolete in my book. And then PC Gamer
claims that it is mediocre because it doesn't make itself easy for the
masses. Does it pretend to? No. So how can it be criticized for that?
It is like criticizing Papy for *not* selling out for the potential
money it could have made as an arcade game like NFS.
PC Gamer is predjudiced against Papy, that is clear. PC Gamer wants
lowest common denominator games, and GPL wants to create real
simulations. One has to ask- is it m***(or even legal) to use Hill
or Clark's name and then give a menu selection to make them run slower
than they really did on these courses, or give you elective advantages
to beat them? That is what PC gamer wanted, sounds like.
And even all that aside- how could GPL ever hope to compete with
arcade titles as an arcade game? Every detail of the game was given to
subtlety and precision. And given that there are probably 200 arcade
racers on the market, is there no room for one real, no-holes-barred
sim? They could spend the article criticizing the fact that the box
doesn't make it clear that a good indication of hardware was not
given, ... and perhaps even that it isn't clear enough to them on the
box that this is a simulation and not a game. And then give it a 95%.
But they simply have no grounds to give the sim a mediocre score;
better to give no score, because this score says nothing. The game is
a *zero* for someone looking for a game, and a *95%* for someone
looking for a sim. 70 says nothing.
So then I guess the review deserved something up in the high-90s.
It is ironic that the aspects of the sim that make it endlessly
appealing to simmers are the key issues PC Gamer lowers the rating
for.
My criticisms of the sim- it crashes and disconnects too much in
multiplayer mode. The setups saving/deleting system is (like NASCAR2)
too tedious. No dates associated with best times (I know we're
supposed to be racing 30 years ago, but you've got to think of
something- I can't tell when my best times were done. How about a
"time from present" number?), automatic saving of race details and
times in a default file (multiplayer always tosses me to the newspaper
before I get a good chance to review).
Oh, and of course, this is a program that requires special hardware.
That info must be included on the box. That was certainly a ***
surprise for me.
Quoted text (10 lines)
>>Just got the January edition of PC Gamer (one of the most comprehensive, and >>unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give >>biased reviews of products that advertise in their rag...) >>On page176 they review Grand Prix Legends, and on a scale from 0-100 it only >>scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is >>virtually undriveable! They go on to say that it's a game only for serious >>sim racers, and if your just looking for a fun game you can jump into and >>race without hours and hours and hours of practice/training this one is >>definitely not for you!> My criticisms of the sim- it crashes and disconnects too much in
> multiplayer mode.
Not with a cable modem (or more specifically <200ms pings) :-)
It does tell you the dates of your own fastest laps.
If your ALL-CARS screen shows Ferrari as the fastest car/lap,
switch to the Ferrari-Only screen -- there are your times/dates.
You can also export the ALL-CARS page, and the date is shown
on there as well.
It's the host exiting too soon. When I'm hosting, I chat about cool
race instances to give you a chance to look over numbers and tell
the others that the paper is coming.
--------
Jason Monds
"My other car is a Ferrari"
(Please remove 'no extra spork' when replying)
I plan on writing a longer article about how PC Gamer has their head up
their ass regarding racing simulations but for now this will have to do...
I got the new Next Generation today and there is a review of GPL.
It got a perfect score, 5 stars out of 5
A quote:
"Overall there aren't enough adjectives to describe how excellent this is.
If you're willing to make the investment it takes to become good, you'll be
rewarded with what is perhaps the most exciting and engaging racing game
we've ever had the priviledge to play."
Now with all this talk about how PCG is for younger gamers, I submit this as
evidence that just because your audience is younger, you don't have to write
a review about how a game is "too tough" etc. It seems to me that Next Gen
seems targeted at an even YOUNGER audience than PCG and they didn't feel it
was necessary to warn people off. They told interested people of potential
pitfalls but reviewed the game based on what they saw.
If T. L. MacDonald had spent some more time with the sim before returning to
Need For Speed or whatever, he may have "gotten it". But he didn't. He,
instead, obssessed over stupid issues like "why do I only have 2 views to
choose from?" What does he want to do? Drive from the tv1 view? WTF?! He
thinks the sim is hard NOW. What about when he is trying to find an apex
from a different camera angle. He even feels the need to mention that the
***pit obscures too much of the scenery.
With comments like this, I have to conclude that he (a) was in a bad mood
when he spent his half hour reviewing this simulation (b) was smoking
crack (c) has never driven a car and doesn't plan too. (its too darn hard!)
(d) all of the above.
That being said, here is MY review:
GPL is the best driving/racing simulator I have even experienced. Ever. So
there.
J.
ratings
Quoted text (14 lines)
>On Mon, 07 Dec 1998 00:11:50 -0800, Grimfarrow >>> What they said was right on the money. The average gamer will >>> not like this title. I can think of few people I know personally, if >>> any, to whom I would give it to for Christmas. > And that is why products shouldn't be reviewed by writers who >aren't intimately familiar with the level of realism the >software's authors are trying to achieve. >>> If you randomly picked100 >>> of PC Gamer's readers and let them play the game for a couple >>> of hours, then had them rate it, I bet it would get some really highQuoted text (68 lines)
>>> and some really, really low ratings from frustrated / bored >>> users who never "got it". I think 70% is a fair estimate of the >>> average rating those randomly selected users would give. >>> That is the true test of such a rating. They are trying to predict >>> how well their average reader would enjoy the sim. >But they should "subdivide" those readers into specific likes and >dislikes before trying to review it as if it's targeted market is >something as broad as "any person who likes cars". >I dare say I couldn't write a review of "Barbie's Fashion >Designer CD", as I have no taste, yet 100% of it's "target" >audience (pre-*** girls, I suppose) would probably give it rave >reviews. >A sim - or any game -(hell all products for that matter) should >be only "rated" as it stands against any directly-competing >product on the marketplace, past or present, and not on it's >"mass appeal". If it is the best thing out there for it's >targeted market, it'll have near 100% "mass appeal", but only for >it's target. > GPL raised the bar significantly higher as the new target for >all other "racing sim" programmers out there to try and hit. >Rating a simulation for it's mass appeal to the general *** >public is akin to saying a shit-barge SUV like an Explorer is >somehow "better" than a Porsche 911 because "it has a bigger >trunk and it rides smoother" and validating the comparison by >saying "well, they both have 4 tires and an engine". Not even a >fair comparison. > Auto magazines (and there's damned few of them that I like) do >better than so-called "***" mags. in at least trying to only >compare apples only with other apples. > In reviewing anything which calls itself a "simulation", there >should be only one criteria: Is this closer to "real" than any >other "simulation" on the market? Yes or no. "Hard to drive" >isn't a criteria for being "good", it's merely a by-product of >trying to be "real". >>But you're forgetting a lot with that assumption. How about all >>the positive things that GPL brought forth, like the physics >>and the atmosphere of the game? The article spent so >>much time whining about the difficulty that I really don't >>even see it as a review. Sorry, but in CGW, in which >>GPL got 4 stars out of 5, Gordon Gobles credited GPL >>where it's due, yet also chatised it for being too >>difficult and inaccessible. That, IMO, is a much, much >>better review. > True, but still the "difficulty" shouldn't enter into the actual >scoring of the product, since it's trying to emulate something >that obviously isn't easy in real life. "Difficulty" should be >the side-bar article, and they should always balance that with >the fact that despite the difficulty, it pays off *immensely* in >the satisfaction you get when you know you just cut that >damn-near perfect lap. :) > Regards, >Doc Wynne >Technical Support & Network Services >Support Engineering/dickson.net >http://www.dickson.net >-- >Never a late apex, never a dull moment.Lamer. I do respect some of the stuff that they do, but in the past they
were not the most reliable source of information.
Quoted text (8 lines)
> A valid measurement of any Game- sim, or otherwise has to be it's > accessability, as well as it's realism, and i think too many this > has been the beauty of stuff like GP2, which has worked on so many > levels- from hard, to easy, and enjoyed by so many people. > Rightly or wrongly, GPL doesn't have the scalable difficulty as > well, and i think is quite fairly scored on these accounts, for > lack of accessability.>> A valid measurement of any Game- sim, or otherwise has to be it's
>> accessability, as well as it's realism, and i think too many this
>> has been the beauty of stuff like GP2, which has worked on so many
>> levels- from hard, to easy, and enjoyed by so many people.
Sometimes I put GP2 in, just for memories... then I see those menus,
those endless menus and their pop-up boxes... and I generally quit.
And besides, I need the damn CD inserted- that is always a pain, and
games that require that tend to get forgotten fairly quickly.
I actually find GPL to be more "user friendly", from the point of view
of getting me in and out of races smoothly.
Well, one can indeed scale the racers- but not from within the sim.
In defense of the sim, I raise the point again in this post- is it
morally right or even legally proper to be able to make acurately
simulated racers from history race worse laps that they really did so
you can beat them? The realism of this sim is so intense that IMO it
starts to seem like an issue.
Anyway, this sim has plenty of helps- no damage models, braking help,
accelleration help. I don't see why it would need any more.
The one problem I see is that with a full grid (when you have enough
cars to allow a novice to compete), often one's computer is not
powerful enough to handle it. But with only 5 racers... you are going
head to head with the great of history, and hell if I can ever really
beat Clark or Hill or so forth.
But that is OK with me! I'd just assume keep my respect for the greats
than pretend I am stomping all over them.
I think ICR was tougher on me when I started it- I couldn't beat
anybody at 80% or whatever it was!
Well, one thing about this sim is that the model is more similar to
driving a regular car than any sim I've ever used- of course, you
don't usually drive a car at it's limits in real life. But the point
is, if you know how to drive, some of the skills do transfer. As
opposed to, say, GP2 or CPR, which i feel is an *** sort of
driving- more akin to being on a rail than anything I do in a real
car.


































