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AI Percentages in NR03

7 posts by 3 people · 05 Feb 2004 14:57 UTC - 07 Feb 2004 17:13 UTC

TlgtrProd 05 Feb 2004 14:57 UTC#43826
Bear with me if this gets confusing. We are setting up an offline league in NR03 where you drive and the other league members (6) are driven by the computer along with 'real' cars to complete the field. We then average 'your' points in everybody's (human and AI) races to get 'your' averaged points for the weeks race. Make sense so far? We set all of the league members cars to identical 'ratings' in opponent manager for the AI driver. We test them out to see that everyone is competitive. Now, the question... We just want to be sure how things work. Lets say a driver has a rating of 92% for short tracks. The 'AI Strength' is set at 90% in the race set-up screen. If I understand correctly his 'rating' then becomes 82% on short tracks? (.92 x .90 = .82) Is this how it works? Kevin (aka tlgtr) **** "A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn we screwed up!!!!."
"> Bear with me if this gets confusing. We are setting up an offline league in > NR03 where you drive and the other league members (6) are driven by the > computer along with 'real' cars to complete the field. We then average'your' > points in everybody's (human and AI) races to get 'your' averaged pointsfor > the weeks race. Make sense so far? Yes. sounds interesting. Can't say I have heard of anything like it before.
Quoted text (7 lines)> > We set all of the league members cars to identical 'ratings' in opponent > manager for the AI driver. We test them out to see that everyone is > competitive. > > Now, the question... We just want to be sure how things work. Lets say a > driver has a rating of 92% for short tracks. The 'AI Strength' is set at
90% > in the race set-up screen. If I understand correctly his 'rating' thenbecomes > 82% on short tracks? (.92 x .90 = .82) Is this how it works? I'm not sure if the thats exactly how it works since the AI ratings are a range not a single number. However I think your in the ball park. I had a car set that had the ratings turned down so that you could run at a higher AI settings to avoid some of the odd AI behavior that happens at the lower AI settings. MadDAWG
>Yes. sounds interesting. Can't say I have heard of anything like it before. Yeah, the league setup worked pretty well last year. We are just a bunch of amatuers (actually a couple of the wives got in,) who are in it for the fun. Last year worked fairly well-except the 'league driven AI' were not quite as competitive as we would have hoped. This year switching from NR02 to 03 there is a major difference. Last years settings in NR02 are way off for NR03 so we are trying to adjust. Thnaks for the reply..... Kevin (aka tlgtr) **** "A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn we screwed up!!!!."
> Yeah, the league setup worked pretty well last year. We are just a bunchof > amatuers (actually a couple of the wives got in,) who are in it for thefun. > Last year worked fairly well-except the 'league driven AI' were not quiteas > competitive as we would have hoped. Sounds like fun MadDAWG
I enjoy racing off-line but really don't mess with driver rating #'s. Usually only adjust the AI. Do you find changing the ratings gives you better racing? What numbers are important to change? DC "TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > >Yes. sounds interesting. Can't say I have heard of anything like itbefore. > > Yeah, the league setup worked pretty well last year. We are just a bunchof > amatuers (actually a couple of the wives got in,) who are in it for thefun. > Last year worked fairly well-except the 'league driven AI' were not quiteas > competitive as we would have hoped. > > This year switching from NR02 to 03 there is a major difference. Lastyears
Quoted text (8 lines)> settings in NR02 are way off for NR03 so we are trying to adjust. > > Thnaks for the reply..... > > > Kevin (aka tlgtr) > **** > "A GOOD friend will come bail you out of jail... but, a TRUE friend will
be > sitting next to you saying, "Damn we screwed up!!!!."
"David Ciemny" <[email hidden]> wrote in message news:ky6Vb.23423$[email hidden]... > I enjoy racing off-line but really don't mess with driver rating #'s. > Usually only adjust the AI. Do you find changing the ratings gives you > better racing? What numbers are important to change? > > DC It all depends on what AI percent you run. If you run offline with an AI % of 95 or below you can help some of the annoying AI behavior be tweaking the AI ratings down which then allows you to run at a higher AI% in the race set up. Basically this is a work around for the short comings in how papy scales back their AI speeds. I really don't know the exact reasons behind it, but it does work. MadDAWG
What we are actually trying todo is adjust the AI ratings only on our other 'league' cars which are driven by the AI as you drive your 'human' race. We try to make the compettitive but not overly so, to have good racing and allow them to actually garner some points as an AI car. That make any sense to you? It took a bunch of laps and adjustments and trial and errorbut we think we got it... Kevin (aka tlgtr) **** "A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn we screwed up!!!!."

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