I purchased F1RS and was terribly disappointed with it due to the permanent
push condition, or with a odd setup the way the direction of the front
wheels would "disconnect" from the rest of the car. Also, b/c the movement
of the***pit was not shown there was no sense of speed what so ever.
On to the RS2 demo . . .
I liked the way the car could get somewhat loose but there was one ting that
struck me as very wrong. When the car would get loose going into a turn
instead of the end coming around and the car going off backwards, as it
should do, the car would take on an excessive yaw angle but it would not
come around, then it would skid and slow at the same time, leaving big black
marks on the road, sometimes on almost every turn. I don't know if this is a
setup problem or a physics problem. Could someone who owns the full version
please post their thoughts on this? Is this problem still in the final? If
so, can it be eliminated through a better setup? If the answer is yes I will
order it, otherwise not. Any comments on how RS2 handles the car going out
of control on the loose side of things are welcome . . .
It's the same in the full version. I've tried the setups available on the
web, but once the rear gets loose, it's as if the brakes are applied (fronts
skid without any brake input) and a bungee cord pulls the rear end in.
Doesn't give much of an opportunity to apply opposite lock to correct and go
into a long 4 wheel drift. But then again, I've been spoiled by GPL and I
don't see alot a of long 4 wheel drifts in F1 these days (even from Schumi).
Norm
>On to the RS2 demo . . .
>I liked the way the car could get somewhat loose but there was one ting that
>struck me as very wrong. When the car would get loose going into a turn
>instead of the end coming around and the car going off backwards, as it
>should do, the car would take on an excessive yaw angle but it would not
>come around, then it would skid and slow at the same time, leaving big black
>marks on the road, sometimes on almost every turn. I don't know if this is a
>setup problem or a physics problem. Could someone who owns the full version
>please post their thoughts on this? Is this problem still in the final? If
>so, can it be eliminated through a better setup? If the answer is yes I
will


































