Hello,
On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps
at full detail level and 800X600 when no other cars are in visual range,
no matter what number of AI cars I am running. Only when the screen turns
to 'snow' I achieve 36 fps.
I wondered which factors influenced my fps, so I turned off the
arms/driving wheel. Nothing changed. I changed resolution to 640X480.
Nothing changed.
Now I wonder whether those 18 fps are some sort of physical barrier I
cannot cross with my system or if there is another factor that uses much
more CPU-time than the factors above.
Does anyone know more??
Greetings, Han
----------------------------------------------------------------------------
"Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en
Willem II, dan is Twente beter dan Willem II"
Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente
This message is transmitted on 100% recycled electrons
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Hmmm
I think it there might be something wrong there. I can get
19-25 FPS out of my P166 mmmx 32 meg EDO and Voodoo 2 12 meg
driving on my on in a race with 8 opponents in 640x480 mode,
only cars in the mirrors and the rest of the graphics set to
about half. You should be doing better than that with your
system. Oh I only have 4 sounds playing at once rather than
the full 16 as sound is a bit hit on FPS.
--
Redline Race Controls
Nigel of Lakewood Motorsports
Nascar Coruba & Coke Chevy
Hamilton
New Zealand
I think you are approaching the FPS limit of your CPU and the Voodoo I.
On my K6-2 350, I could get about 19-21 FPS with a Monster 3D
I now get 32-36 fps (sometimes 37, but I thought 36 was the limit??)
with a Voodoo Banshee.
Quoted text (28 lines)
> Hello, > On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps > at full detail level and 800X600 when no other cars are in visual range, > no matter what number of AI cars I am running. Only when the screen turns > to 'snow' I achieve 36 fps. > I wondered which factors influenced my fps, so I turned off the > arms/driving wheel. Nothing changed. I changed resolution to 640X480. > Nothing changed. > Now I wonder whether those 18 fps are some sort of physical barrier I > cannot cross with my system or if there is another factor that uses much > more CPU-time than the factors above. > Does anyone know more?? > Greetings, Han > ---------------------------------------------------------------------------- > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en > Willem II, dan is Twente beter dan Willem II" > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente > This message is transmitted on 100% recycled electrons > ----------------------------------------------------------------------------The Voodoo1 can do 36fps in GPL. That shouldn't be the problem.
> I think you are approaching the FPS limit of your CPU and the Voodoo I.
--
Jason Monds
Used to be "The Clapper" in GPL!
theCLAPPER in Kali
(Remove 'no spork' when replying)
Indeed, you may approach an FPS limit quickly in GPL using a Voodoo 1 in
800x600 mode. I have a Celery 300a o/c'd to 374mhz and couldn't get a
really solid 36FPS with my Monster 3d I if there were many cars about,
etc, etc.
I bought a Monst 3d II and can easily achieve a rock solid 36fps in
800x600 res. in all situations but the starting grid when I have 19 AI
about. As I often host races I do turn the detail level down to about
1/2 way because AT NO TIME do I want the FPS to drop below 36 if possible
as this can start playing havoc with on line connections.
This has been my experience only between a Voodoo I and a Voodoo II with
all other factors (Ram, CPU, HD, Sound card, Controllers) remaining the
same.
I cannot offer advice in your case, Han, because the drop from 800x600 to
640x480 seemed to make no difference for you. However, I thought that you
might be interested to know the limitation of the Voodoo I in 800x600.
Cheers,
Gian.
Quoted text (38 lines)
> I think you are approaching the FPS limit of your CPU and the Voodoo I. > On my K6-2 350, I could get about 19-21 FPS with a Monster 3D > I now get 32-36 fps (sometimes 37, but I thought 36 was the limit??) > with a Voodoo Banshee. > > Hello, > > On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps > > at full detail level and 800X600 when no other cars are in visual range, > > no matter what number of AI cars I am running. Only when the screen turns > > to 'snow' I achieve 36 fps. > > I wondered which factors influenced my fps, so I turned off the > > arms/driving wheel. Nothing changed. I changed resolution to 640X480. > > Nothing changed. > > Now I wonder whether those 18 fps are some sort of physical barrier I > > cannot cross with my system or if there is another factor that uses much > > more CPU-time than the factors above. > > Does anyone know more?? > > Greetings, Han > > ---------------------------------------------------------------------------- > > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en > > Willem II, dan is Twente beter dan Willem II" > > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente > > This message is transmitted on 100% recycled electrons > > ----------------------------------------------------------------------------NONONONONO, you lot have it all twisted out of all proportion, i get 18fps
with EVERYTHING turned on max, in 640 x 480, i found after a bit of
changing, all you have to do is turn the sounds heard down to the minimum
and the draw distance down to 1/3 and i can now get 36fps on 800 x 600!
Ross Hendry
fps
>> > at full detail level and 800X600 when no other cars are in visual range,
>> > no matter what number of AI cars I am running. Only when the screen turns
much
--
>> > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en
>> > Willem II, dan is Twente beter dan Willem II"
>> > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente
>> > This message is transmitted on 100% recycled electrons
> --------------------------------------------------------------------------
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