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Rec.Autos.Simulators Archive

GPL: fps

7 posts by 7 people · 02 Dec 1998 - 04 Dec 1998

Han Monsees 02 Dec 1998#437896
Hello, On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps at full detail level and 800X600 when no other cars are in visual range, no matter what number of AI cars I am running. Only when the screen turns to 'snow' I achieve 36 fps. I wondered which factors influenced my fps, so I turned off the arms/driving wheel. Nothing changed. I changed resolution to 640X480. Nothing changed. Now I wonder whether those 18 fps are some sort of physical barrier I cannot cross with my system or if there is another factor that uses much more CPU-time than the factors above. Does anyone know more?? Greetings, Han ---------------------------------------------------------------------------- "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en Willem II, dan is Twente beter dan Willem II" Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente This message is transmitted on 100% recycled electrons ----------------------------------------------------------------------------
Hmmm I think it there might be something wrong there. I can get 19-25 FPS out of my P166 mmmx 32 meg EDO and Voodoo 2 12 meg driving on my on in a race with 8 opponents in 640x480 mode, only cars in the mirrors and the rest of the graphics set to about half. You should be doing better than that with your system. Oh I only have 4 sounds playing at once rather than the full 16 as sound is a bit hit on FPS. -- Redline Race Controls Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
I think you are approaching the FPS limit of your CPU and the Voodoo I. On my K6-2 350, I could get about 19-21 FPS with a Monster 3D I now get 32-36 fps (sometimes 37, but I thought 36 was the limit??) with a Voodoo Banshee.
Quoted text (28 lines)> Hello, > On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps > at full detail level and 800X600 when no other cars are in visual range, > no matter what number of AI cars I am running. Only when the screen turns > to 'snow' I achieve 36 fps. > I wondered which factors influenced my fps, so I turned off the > arms/driving wheel. Nothing changed. I changed resolution to 640X480. > Nothing changed. > Now I wonder whether those 18 fps are some sort of physical barrier I > cannot cross with my system or if there is another factor that uses much > more CPU-time than the factors above. > Does anyone know more?? > Greetings, Han > ---------------------------------------------------------------------------- > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en > Willem II, dan is Twente beter dan Willem II" > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente > This message is transmitted on 100% recycled electrons > ----------------------------------------------------------------------------
Jason Monds 02 Dec 1998#437899
The Voodoo1 can do 36fps in GPL. That shouldn't be the problem. > I think you are approaching the FPS limit of your CPU and the Voodoo I. -- Jason Monds Used to be "The Clapper" in GPL! theCLAPPER in Kali (Remove 'no spork' when replying)
Vitzthu 02 Dec 1998#437900
Indeed, you may approach an FPS limit quickly in GPL using a Voodoo 1 in 800x600 mode. I have a Celery 300a o/c'd to 374mhz and couldn't get a really solid 36FPS with my Monster 3d I if there were many cars about, etc, etc. I bought a Monst 3d II and can easily achieve a rock solid 36fps in 800x600 res. in all situations but the starting grid when I have 19 AI about. As I often host races I do turn the detail level down to about 1/2 way because AT NO TIME do I want the FPS to drop below 36 if possible as this can start playing havoc with on line connections. This has been my experience only between a Voodoo I and a Voodoo II with all other factors (Ram, CPU, HD, Sound card, Controllers) remaining the same. I cannot offer advice in your case, Han, because the drop from 800x600 to 640x480 seemed to make no difference for you. However, I thought that you might be interested to know the limitation of the Voodoo I in 800x600. Cheers, Gian.
Quoted text (38 lines)> I think you are approaching the FPS limit of your CPU and the Voodoo I. > On my K6-2 350, I could get about 19-21 FPS with a Monster 3D > I now get 32-36 fps (sometimes 37, but I thought 36 was the limit??) > with a Voodoo Banshee. > > Hello, > > On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps > > at full detail level and 800X600 when no other cars are in visual range, > > no matter what number of AI cars I am running. Only when the screen turns > > to 'snow' I achieve 36 fps. > > I wondered which factors influenced my fps, so I turned off the > > arms/driving wheel. Nothing changed. I changed resolution to 640X480. > > Nothing changed. > > Now I wonder whether those 18 fps are some sort of physical barrier I > > cannot cross with my system or if there is another factor that uses much > > more CPU-time than the factors above. > > Does anyone know more?? > > Greetings, Han > > ---------------------------------------------------------------------------- > > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en > > Willem II, dan is Twente beter dan Willem II" > > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente > > This message is transmitted on 100% recycled electrons > > ----------------------------------------------------------------------------
Ross Hendr 03 Dec 1998#438069
NONONONONO, you lot have it all twisted out of all proportion, i get 18fps with EVERYTHING turned on max, in 640 x 480, i found after a bit of changing, all you have to do is turn the sounds heard down to the minimum and the draw distance down to 1/3 and i can now get 36fps on 800 x 600! Ross Hendry
Quoted text (38 lines)>Indeed, you may approach an FPS limit quickly in GPL using a Voodoo 1 in >800x600 mode. I have a Celery 300a o/c'd to 374mhz and couldn't get a >really solid 36FPS with my Monster 3d I if there were many cars about, >etc, etc. >I bought a Monst 3d II and can easily achieve a rock solid 36fps in >800x600 res. in all situations but the starting grid when I have 19 AI >about. As I often host races I do turn the detail level down to about >1/2 way because AT NO TIME do I want the FPS to drop below 36 if possible >as this can start playing havoc with on line connections. >This has been my experience only between a Voodoo I and a Voodoo II with >all other factors (Ram, CPU, HD, Sound card, Controllers) remaining the >same. >I cannot offer advice in your case, Han, because the drop from 800x600 to >640x480 seemed to make no difference for you. However, I thought that you >might be interested to know the limitation of the Voodoo I in 800x600. >Cheers, >Gian. >> I think you are approaching the FPS limit of your CPU and the Voodoo I. >> On my K6-2 350, I could get about 19-21 FPS with a Monster 3D >> I now get 32-36 fps (sometimes 37, but I thought 36 was the limit??) >> with a Voodoo Banshee. >> > Hello, >> > On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18
fps >> > at full detail level and 800X600 when no other cars are in visual range, >> > no matter what number of AI cars I am running. Only when the screen turns
Quoted text (8 lines)>> > to 'snow' I achieve 36 fps. >> > I wondered which factors influenced my fps, so I turned off the >> > arms/driving wheel. Nothing changed. I changed resolution to 640X480. >> > Nothing changed. >> > Now I wonder whether those 18 fps are some sort of physical barrier I >> > cannot cross with my system or if there is another factor that uses
much
Quoted text (7 lines)>> > more CPU-time than the factors above. >> > Does anyone know more?? >> > Greetings, Han > --------------------------------------------------------------------------
-- >> > "Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en >> > Willem II, dan is Twente beter dan Willem II" >> > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente >> > This message is transmitted on 100% recycled electrons > -------------------------------------------------------------------------- --
Quoted text (8 lines)>On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps >at full detail level and 800X600 when no other cars are in visual range, >no matter what number of AI cars I am running. Only when the screen turns >to 'snow' I achieve 36 fps. >I wondered which factors influenced my fps, so I turned off the >arms/driving wheel. Nothing changed. I changed resolution to 640X480. >Nothing changed.
Han, your system should be capable of higher framerates. I have an iP166MMX running at 250MHz and a VooDoo1, and get 36fps in training with some less important graphics options turned off. The VooDoo cards aren't particularly great when it comes to drawing textures in mirrors. Try this: turn off all the textures in the mirrors and see what happens. Other options I do without in order to get high framerates are the quality options and effects, as well as beveled tires. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.

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