GPL did a great job on the tracks!!! The on im amazed with is the Nurburgring
because it is so huge. But ill have to agree on the Mosport model...it is
truely awesome!
Praise for GPL's track modelling
Posters praised GPL's tracks, especially the Nurburgring and Mosport's camber and elevation changes, contrasting them with flatter tracks in Ubisoft's sims. They shared braking reference points, including using the racing groove at Silverstone, and Nurburgring lap time milestones.
Automated summary.
But not in terms of modelling the camber and crown of the road - I think
this is unique to GPL and is one of the things that makes it so
realistic/challenging to drive.
- Michael
Something Papyrus has always done really well. I remember getting almost
seasick through the Laguna Seca corkscrew the first time I played ICR.
There is one quite good version of Mosport for GP2 available on the 'Net,
but without the camber changes it just isn't Mosport. Turn 2 at Mosport is
a white-knuckle, off-camber, blind-apex, downhill monster. This thing eats
Formula Fords for breakfast and lunches on Trans-Am Camaros. I have seen
cars lose it so completely at this corner that the ended up over the fence
and in the brush. I wish my notebook had the power to run GPL, or even CPR
as I see someone has built a very convincing Mosport for it as well, and it
is a good hot-lapping sim after all.
Stephen
<snip>
I have had the pleasure of doing time trials at Mosport in a fire
breathing, race prepped, aftermarket supercharged Porsche 911C4 putting
out 450+ b.h.p.. I used to participate in the "driver instruction" events
held by the PCA (thinly veiled excuse for going as fast as you can without
hitting anybody else, but not actually racing each other). I have driven
Mosport, Watkins Glen, St. Jovite (Mt. Tremblant), Shannonville and a
couple others.
Mosport was terrifying! The first year I was in the PCA I had to drive
with an instructor belted in the passenger seat (ahhh.... to reminisce
about those five point belts!.... doh! forgot to close the door when
waiting in the pits.... <honk> <honk> (sheepish grin) "Errrr.... could
you close the door for me so I don't have to undo the belts?"). :)
Before that, though, I had to go for a run as a passenger in the
instructor's car -- a 928 if I recall correctly. The first time ever that
I went around 2a and 2b I thought I was going to die, roll, buy it --
whatever -- and that the car was going to end up in the rhubarb. The
sheer drop off, the off camber left corner, the total lack of visibility
before the corner all make it a hair raising experience.
GPL does model it nicely; however, when driving in RL I was much more
aware of the acute altitude change in 2a and b than I am in GPL but that
must just be because of the lack of sensory input inherent to all driving
sims. In GPL if (when!) I spin on that corner and look backwards *up* the
hill then it is really apparent how much of an elevation change there is.
Way to go Papyrus! Too bad the 'Glen doesn't have the toe and heel of The
Boot. Maybe it didn't exist in '67.
Cheers all and remember:
hell bent for leather and ass over tea kettle!
Otherwise its just a Sunday drive. :b
Gian.
monster. >This thing eats Formula Fords for breakfast...
It's eaten me more times than any other corner on this track on GPL - its
*really* difficult to pick the exact turn-in point as the track is dropping
away!
- Michael
Quoted text (8 lines)
>>Turn 2 at Mosport is a white-knuckle, off-camber, blind-apex, downhill >monster. >This thing eats Formula Fords for breakfast... >It's eaten me more times than any other corner on this track on GPL - its >*really* difficult to pick the exact turn-in point as the track is dropping >away! >- MichaelI agree T2 may be hard to do perfectly, but I really isn't that bad.
Use the groove as your guide to braking. When it gets really black,
shift down to 2nd and move to the left -- I may even get the LF
on the grass sometimes.
Mosport is another of my favorite tracks -- my Ferrari loves it too :)
Overall, the groove is very helpful in determining corner speeds.
If the groove is kinda-dark (but not pitch black) slow down a bit.
When it is pitch-black, you better be in 2nd :) This is especially
helpful at the 'ring.
Jason.
--
--------
Jason Monds
(Please remove 'no extra spork' when replying)
Quoted text (13 lines)
> >>Turn 2 at Mosport is a white-knuckle, off-camber, blind-apex, downhill > >monster. >This thing eats Formula Fords for breakfast... > >It's eaten me more times than any other corner on this track on GPL - its > >*really* difficult to pick the exact turn-in point as the track is dropping > >away! > >- Michael > If that's the corner I *think* it is (I'm at work now), I've NEVER made it > through there clean.... :( > EldredMea***er wrote
I won't flame you, but the Ubisoft track engine is probably the worst I ever
saw...
No camber, no elevation (like per example Zandvoort in GPL), no banking.
The bumps are not really modeled like I said 1week ago. It's a flat track,
but in the track data you have XYZ position for canned bumps on the track.
And I didn't even started to talk about track innacuracies who are frequent
;-(
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
That's kinda surprising. There's a F1 show on German telly (DSF) where they
use the sim to discuss the tracks. RTL, the main F1 broadcaster also uses
F1RS, and H. H. Frentzen said that "the cars don't feel right at all, but
they did an outstanding job with the track models". Knowing the tracks just
from TV they look way more accurate than the cart tracks from CPR, and, at
least in the beginning, those were praised to be the "most accurate ever".
But what to expect - in F1RS you can't even flip the car. And the colors are
really ***y (cartoonish someone said - damn right!). I would have bought
the sequel if it had better colors. The only workaround for it is to crank
up the screen brightness...
GPL tracks RULE. I can't wait to get to the Ring. I'll record a lap on video
and compare it with the game.
And braking points, although sometimes you can brake later - I wouldn't like
to do without it.
- Michael
>>Overall, the groove is very helpful in determining corner speeds.
>And braking points, although sometimes you can brake later - I wouldn't like
>to do without it.
>- Michael
How do you guys find braking points at Silverstone? The only thing *I* see to
use is the racing groove. That's fine when no one's in front of me. When I'm
behind someone, I can't see the braking point until too late. There aren't any
TRACKSIDE markers in most of the turns. That drives me crazy.....
Eldred
Silverstone is OK for markers:
T1(right) - groove / distance to turn
T2(left) - groove / distance to turn
T3(right) - groove / cement on right
T4(left) - groove / distance to turn
T5(right) - second telephone pole in the groove
T6(right) - Mailboxes on left
T7(left) - groove / distance to turn
T8(right) - 2nd box thingy in the groove on the left. (is it a box or a message
board? hehe)
These are from memory.
Jason.
--
--------
Jason Monds
(Please remove 'no extra spork' when replying)
Quoted text (13 lines)
> >>Overall, the groove is very helpful in determining corner speeds. > >And braking points, although sometimes you can brake later - I wouldn't like > >to do without it. > >- Michael > How do you guys find braking points at Silverstone? The only thing *I* see to > use is the racing groove. That's fine when no one's in front of me. When I'm > behind someone, I can't see the braking point until too late. There aren't any > TRACKSIDE markers in most of the turns. That drives me crazy..... > Eldred>>Overall, the groove is very helpful in determining corner speeds.
>And braking points, although sometimes you can brake later - I wouldn't like
>to do without it.
Ah ha! So I'm not the only one that uses the groove as a reference
marker for braking points. I'd always read comments about picking out
landmarks for braking points. For me, this is very difficult, as the
tracks (other than Spa and Monaco) don't have big, in-your-face, sorts of
trackside objects. I'd probably gain 1.5 seconds per lap if there were
bright orange sets of 3-2-1 cones at the tracks.
-Bill
--
Bill Mette | "A person is smart. People are dumb."
MCSNet, Chicago | - K MiB
Quoted text (7 lines)
>I have had the pleasure of doing time trials at Mosport ... >GPL does model it nicely; however, when driving in RL [Real Life?] I >was much more aware of the acute altitude change in 2a and b than I >am in GPL but that must just be because of the lack of sensory input >inherent to all driving sims. In GPL if (when!) I spin on that corner >and look backwards *up* the hill then it is really apparent how much >of an elevation change there is.the >Adenaur Forest section
I too have met that tree face on a few times. I wonder why they didn't cut
it down - I'll have to look on my Ringmasters '67 video and see if its
actually there - it was certainly removed when all the armco barrier was put
round the track.
I'm down to 8:30 on the Ring now. No spins, but I'm just not brave enough on
some critical sections. Especially after half a lap, you have so much
"invested" in a good lap you don't want to blow it and its hard to push.
- Michael
Stop at the right braking point in practice, then do a massive ***
burnout doughnut there. It'll still be there in the race!
- Michael
You just didn't hit it hard enough. I hit it real' hard, and now it's
gone...
"Excuse me, is this spray good for mosquitoes?" -"No, I'm afraid, it kills
them."
Mea***er
Michael schrieb in Nachricht
>>There's a big tree, on the right edge of the Nuerburgring track just
>>before the Adenaur Forest section
Michael replied:
Yeeeha! I managed a lap at 8:59! That still includes several spins,
so I'm certain there's a lot of time left to be shaved off.
I keep telling myself to just calm down. But I still haven't
completed one, single, solitary lap of the Nuerburgring without
spinning or crashing somehwere.
The Nuerburgring is so awesome because *every* curve feeds directly
into another one, so one small mistake has immediate consequences in
the next curve, or the one thereafter.
It's just so tempting to try any one particular curve a little
differently to see if it's an improvement. Then, just as you're
congratulating yourself on nailing that curve perfectly, you arrive at
the following curve slightly quicker than usual and run straight off
into the fence.
Yet every time around, I'm tempted to try it again. So now I nail the
first curve just right, hang onto it through the second curve, and
promptly get spit out into the forest on the third curve. Too cool.
There are so many sections like that where you have to recognise a
particular curve, not for the difficulty of this one curve, but for
the difficulty of the next three or four curves that immediately
follow in the series.
But it's so frustrating, as you said, to have "invested" an entire
9-minute lap only to crash again at the exact same spot as last time!
Instead, I've tried breaking it up into sections. I'll run a short
section at speed, then stop, turn around, run it backwards, then try
it again, until it feels okay. Then I'll move on to the next section
and practice that for a while. But I STILL haven't managed to string
the whole thing together for one successful lap!
-Ferdinand-
What we could do with is some split times through the various sections to
tell us if we're "up" or "down" on the previous lap. A bit like a rally
stage. Not very realistic though. It makes me wonder how the real drivers
learnt the Ring. Maybe they turned up for lesser races like F3 to get the
hang of the track.
- Michael
Michael Powell schrieb in Nachricht
I believe that most of us have already spent more time on the "Ring" than
the real drivers...
On Sun, 6 Dec 1998 14:08:41 +0100, "Mea***er"
Probably true. At the 1967 German GP, drivers had to complete a
minimum of five laps in practice to assure minimal familiarity with
the circuit. Jochen Rindt didn't, but was allowed to race since he
had driven there before. How well did you run after only five laps at
the 'Ring? (and how many shift-R's per lap?) :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
Quoted text (8 lines)
>Michael Powell schrieb in Nachricht >>It makes me wonder how the real drivers >>learnt the Ring. Maybe they turned up for lesser races like F3 to get the >>hang of the track. >I believe that most of us have already spent more time on the "Ring" than >the real drivers...Yes, but many of the experienced drivers such as Clark, Hill, Hulme, Gurney
etc. had raced there quite a few times before '67.
Not too good.
- Michael


































