When I host races, several cars end up with a car number of "0". It
doesn't seem to be limited to any particular chassis (last night at
Monza, I had an Eagle, two Lotus', a Ferrari, and a Brabham - all with
the number "0". The cars themselves had no car numbers on them.
It didn't appear to have any relationship to the order of joining, but I
think I remember it happening after the first guy discoed.
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John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
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% When I host races, several cars end up with a car number of "0". It
% doesn't seem to be limited to any particular chassis (last night at
% Monza, I had an Eagle, two Lotus', a Ferrari, and a Brabham - all with
% the number "0". The cars themselves had no car numbers on them.
% It didn't appear to have any relationship to the order of joining, but I
% think I remember it happening after the first guy discoed.
I have some theories, but that's all I've got.... The next thing that
starts happening after #0's given to entries, is no lap times collected
during practice. I think that GPL has a "stack" for containing this
information and the more people connect/disconnect eventually the stack
fills up and there is no more room to assign new numbers or lap times.
If you notice, if a player disconnects and reconnects, GPL "remembers"
their car number and their practice times.
I highly suggest resetting GPL after each race when hosting online to
help avoid the above problems. When I do this, I rarely see these
happening (unless there is a large number of people connecting,
disconnecting and the total number of people who have joined at one time
is much greater than 20).
Again, just a theory.
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**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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