Race Sim Central
Rec.Autos.Simulators Archive

Viper racing replays problem

7 posts by 5 people · 01 Dec 1998 - 07 Dec 1998

Paul Jone 01 Dec 1998#437772
When I run Viper Racing (full version) in 1024x768, I can't get the mouse to move over to the right hand buttons in replays - it's limited to a square that's approximately 640x480 to the top left of the screen - it means I can't save races, hide the control panel etc. Also the replay doesn't seem to remember more than the last 3 or 4 laps of a race. I have dual 12Mb Voodoo2 in SLI and 128Mb RAM. Anyone any ideas of how to get round these problems? Thanks in advance, Paul
Dhook4 01 Dec 1998#437773
I have the same problem. The mouse won't go over to the side where the save replay buttons are. I also have a 12meg VoodooII SLI setup,but only 64 meg SDRAM .Let me konw if you figure this one out. Doug.........Lifelong die hard Boston Bruins fan....Driving Sim racer....avid Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
Paul Jone 01 Dec 1998#437774
> I haven't seen this, but try setting your desktop to 1024x768 > or some other size prior to running Viper. I've tried resetting my desktop to other resolutions with no effect. Paul
Dave Brosk 01 Dec 1998#437775
Good ones, Paul. The replay mouse-bounds problem is definitely a bug in Viper Racing. We are putting together a patch to correct this and other issues, notably mirror fov/size and modem play. The small-replay-buffer problem was an oversight on our part as well. The replay buffer consumes a fixed 2MB, regardless of the amount of memory available. This is a sufficient replay buffer for hot-lapping, but with 8 cars it is definitely too short. I'll gladly accept more suggestions for "must-have" patch features at conservative. I can't make any guarantees. Dave Broske MGI
Paul Jone 02 Dec 1998#437961
Hi Dave, It's very nice to have a developer answer questions on this forum, thank you. Also thanks for a truly wonderful game. My only other issue is to be able to save setups by file name so that it does not overwrite the previous save. Same goes for images and maybe replays though I've never managed to save one due to the mouse bounds problem. To have so few problems with a sim is unusual - I popped the disk in and away it went. No need to fool around with any windows settings, no crashes, no tinkering behind the scenes - excellent! And it's the best introduction to car setups I could imagine - even a dunderhead like me is beginning to get the hang of them. I could go on singing the praises of VR for many paragraphs. You know Viper Racing woud sell well in UK and Europe as well - I have a reciprocal (however you spell that!) arrangement with a guy in the US whereby I send him European sims and he sends me American ones. Shame we have to do this - it makes them pricey. Why not release worldwide at the same time? I'd love to see more tracks! Especially more road-type circuits (maybe real ones) - could you release these as a paid-for patch? I would buy it. You guys should make a full GT simulation with Mercs, Jags, Porsches and the rest. Viper has proved that you are more than capable of doing an excellent job. Thanks again, Paul
Quoted text (27 lines)> > When I run Viper Racing (full version) in 1024x768, I can't get the > > mouse to move over to the right hand buttons in replays - it's limited > > to a square that's approximately 640x480 to the top left of the screen - > > it means I can't save races, hide the control panel etc. Also the replay > > doesn't seem to remember more than the last 3 or 4 laps of a race. I > > have dual 12Mb Voodoo2 in SLI and 128Mb RAM. Anyone any ideas of how to > > get round these problems? > > Thanks in advance, > > Paul > Good ones, Paul. > The replay mouse-bounds problem is definitely a bug in Viper Racing. We > are putting together a patch to correct this and other issues, notably > mirror fov/size and modem play. > The small-replay-buffer problem was an oversight on our part as well. > The replay buffer consumes a fixed 2MB, regardless of the amount of memory > available. This is a sufficient replay buffer for hot-lapping, but with 8 > cars it is definitely too short. > I'll gladly accept more suggestions for "must-have" patch features at > conservative. I can't make any guarantees. > Dave Broske > MGI
Yeh i agree with the add on for tracks, This VIper racing could be a very good engine for all kinds of race games weither go carts,Dirt Track,Nascar,formula 1 type racing games. The sliding and handling are superb and precise. Good luck in the future on this product.
Quoted text (53 lines)> Hi Dave, > It's very nice to have a developer answer questions on this forum, thank you. > Also thanks for a truly wonderful game. My only other issue is to be able to > save setups by file name so that it does not overwrite the previous save. Same > goes for images and maybe replays though I've never managed to save one due to > the mouse bounds problem. To have so few problems with a sim is unusual - I > popped the disk in and away it went. No need to fool around with any windows > settings, no crashes, no tinkering behind the scenes - excellent! And it's the > best introduction to car setups I could imagine - even a dunderhead like me is > beginning to get the hang of them. I could go on singing the praises of VR for > many paragraphs. > You know Viper Racing woud sell well in UK and Europe as well - I have a > reciprocal (however you spell that!) arrangement with a guy in the US whereby I > send him European sims and he sends me American ones. Shame we have to do this - > it makes them pricey. Why not release worldwide at the same time? > I'd love to see more tracks! Especially more road-type circuits (maybe real > ones) - could you release these as a paid-for patch? I would buy it. > You guys should make a full GT simulation with Mercs, Jags, Porsches and the > rest. Viper has proved that you are more than capable of doing an excellent job. > Thanks again, > Paul > > > When I run Viper Racing (full version) in 1024x768, I can't get the > > > mouse to move over to the right hand buttons in replays - it's limited > > > to a square that's approximately 640x480 to the top left of the screen - > > > it means I can't save races, hide the control panel etc. Also the replay > > > doesn't seem to remember more than the last 3 or 4 laps of a race. I > > > have dual 12Mb Voodoo2 in SLI and 128Mb RAM. Anyone any ideas of how to > > > get round these problems? > > > Thanks in advance, > > > Paul > > Good ones, Paul. > > The replay mouse-bounds problem is definitely a bug in Viper Racing. We > > are putting together a patch to correct this and other issues, notably > > mirror fov/size and modem play. > > The small-replay-buffer problem was an oversight on our part as well. > > The replay buffer consumes a fixed 2MB, regardless of the amount of memory > > available. This is a sufficient replay buffer for hot-lapping, but with 8 > > cars it is definitely too short. > > I'll gladly accept more suggestions for "must-have" patch features at > > conservative. I can't make any guarantees. > > Dave Broske > > MGI
Larry 07 Dec 1998#438857
I find that _very_ annoying, especially since I have 128MB of RAM, and 10GB of drive space available. -Larry > Also the replay > doesn't seem to remember more than the last 3 or 4 laps of a race

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