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Viper Racing with Voodoo2 SLI

7 posts by 5 people · 01 Dec 1998 - 07 Dec 1998

krinsk 01 Dec 1998#437713
Hi, I run Viper Racing with one Diamond Monster 2 Voodoo2 card and get 51 fps at 640x480 on a 450 p2 with all detail on except smoke, but when driving with the bumper cam (looks faster than from inside) the frame rate seems jumpy, does it help to have 2 voodoo2 cards in SLI. thanks Jared
Destroy 01 Dec 1998#437714
There is something very strange about the way Viper is rendered. If you watch the mountains when making sharper turns they seem to 'stutter' or 'chop' across the screen. I'm sure the frame rate is way above 40 but with the further background scenery stuttering across the screen like it does, it makes the game look...well... for a lack of better words... 'odd'. I wont go so far as to say is annoying but it is somewhat distracting. Its not my machine btw. I/we can see the same thing on my friends high end machine.
Quoted text (8 lines)> Hi, > I run Viper Racing with one Diamond Monster 2 Voodoo2 card and get 51 > fps at 640x480 on a 450 p2 with all detail on except smoke, but when driving > with the bumper cam (looks faster than from inside) the frame rate seems > jumpy, does it help to have 2 voodoo2 cards in SLI. > thanks > Jared
I have a P2 266 and get 51FPS with most detail on, in the benchmark, but when I race it seems much lower, not bad, but still "jerky" occasionally. I think the FPS benchmark test almost seems to be recording the frame rate without AI computation load on the CPU. In any case, it's not a good indication of the actual frame rate during game play.
Yes, but the problem isn't with the benchmark & it's apparent smoothness, but rather with the choppy gameplay. I had about the same trouble on my P2 400 with a single 12 meg voodoo 2 (getting estimated 50 frames at 640x480 with all detail on). Any time the joystick was used for steering, lots of chop resulted. Solution? I upgraded from the DirectX-5 3dfx reference drivers to the newest (October) beta 2 of the 3dfx voodoo2 DirectX6 drivers. Problem solved in Viper as well as NFS3. Doesn't make sense, but it works, so I won't complain too much :-)
Quoted text (18 lines)>On Tue, 1 Dec 1998 19:50:31 -0500, >>Hi, >> I run Viper Racing with one Diamond Monster 2 Voodoo2 card and get 51 >>fps at 640x480 on a 450 p2 with all detail on except smoke, but when driving >>with the bumper cam (looks faster than from inside) the frame rate seems >>jumpy, does it help to have 2 voodoo2 cards in SLI. >Crank it up to 800x600 and with your setup, you will see the same fps, >at about the same level of 'jumpiness'., and it looks great. >I have PII-333 o/c 5x75=375 / MonsterII-8mb / 64mb >I run at 800x600, no mipmapping (and whatever the other one is at the bottom), >no smoke, no sky, about 3/4 terrain distance and full detail. I get 50+fps >and it is REAL smooth with 6 cars and ghost. It looks great.
Larry 07 Dec 1998#438810
I did _before_ I installed the beta DX6 drivers. They actually _fixed_ my triangles problem :) -Larry > Now that you have the Beta VoodooII DX6.0 Beta drivers, doesn't > Viper have little white polygons flashing through the car body > and the scenery? If not, you are the first person I have heard > of that doesn't. Even MGI was here on the group cautioning > people to not use those drivers. If it works for you without > graphics glitches, you're lucky.
Larry 07 Dec 1998#438811
Using just one Monster II, 300Mhz P2, 128MB, Directx6 beta 3dfx drivers from 3dfx (warning - some say they cause problems), I get 51 fps with _all_ options turned on at 800X600 :) I think the DX6 and the drivers are responsible for this... -Larry
Quoted text (8 lines)> Hi, > I run Viper Racing with one Diamond Monster 2 Voodoo2 card and get 51 > fps at 640x480 on a 450 p2 with all detail on except smoke, but when driving > with the bumper cam (looks faster than from inside) the frame rate seems > jumpy, does it help to have 2 voodoo2 cards in SLI. > thanks > Jared
Larry 07 Dec 1998#438812
Watch the road, not the mountains! Hehe :) -Larry
Quoted text (8 lines)> There is something very strange about the way Viper is rendered. If you > watch the mountains when making sharper turns they seem to 'stutter' or > 'chop' across the screen. I'm sure the frame rate is way above 40 but with > the further background scenery stuttering across the screen like it does, > it makes the game look...well... for a lack of better words... 'odd'. I > wont go so far as to say is annoying but it is somewhat distracting. Its > not my machine btw. I/we can see the same thing on my friends high end > machine.

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