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Rec.Autos.Simulators Archive

TM Force Feedback Wheel

9 posts by 6 people · 01 Dec 1998 - 10 Dec 1998

DPHI 01 Dec 1998#437658
Logitech's pedals are, by no means, flimsy. They are however, very sensitive. I've been fighting with them for about 4 days now and I'm just starting to get comfortable. I have a short shag carpet in my apartment and these pedals hold on with the grip of death, they will not move. All the forces during acceleration and braking are sent almost straight down so there's no chasing the pedals across your floor. -don "To race is to live, everything else is just waiting." - Rudi Caracciola
Adam 02 Dec 1998#437834
Stopped by Best Buy today and they had the Logitech wheel on display, but not hooked up. You're right the pedals do look/feel sturdy. My only concern is that they have a short travel and might be tricky with GPL, I'm used to driving in socks so maybe it's not too bad. The wheel's ergonomics, looks and feel (as far as I can tell without it hooked up) is just awesome, the paddles feel good and smooth and looks like they will last. How are games with no FFB, is the resistance nice and smooth and not much of a dead zone? Adam
DPHI 02 Dec 1998#437835
One of the cool things about the software included with the Logitech FF wheel is that it allows you to adjust the deadzone and sensitivity of each axis. I've actually been adding deadzone to the throttle and brake because they are a bit over-sensitive for my taste. After using the wheel for a few days now, I've found it to be a big improvement over my old TM wheel. There is good resistance and centering even with non-FF titles. I used to have a big problem with TOCA, my car would just weave all over the track, now it tracks much smoother. GPL is still hard to drive, but I'm able to drive with much more confidence and my times are dropping because of it. -don "To race is to live, everything else is just waiting." - Rudi Caracciola
Greg Cisko 02 Dec 1998#437836
Any luck with N2? I saw the wheel at a local BestBuy and was about ready to get it. I am also wondering if the joystick calibration in a DOS box for joystick #1 was as flaky using the Serial port as it is using the Gameport (like with the MS-FF wheel). I think changing hardware like going from the game port to Serial port can have an impact. Also since the wheel is supposed to be able to plug into a USB port I was wondering if anyone has had luck with this? I was going to get a USB add-on card and use this to connect the Logitech wheel. BTW, the wheel did feel fantastic (they had one on display). The paddle shifters are definitely is a better place than the case of the MS wheel. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >>How are games with no FFB, is the resistance nice >>and smooth and not much of a dead zone? >One of the cool things about the software included with the Logitech FF wheel >is that it allows you to adjust the deadzone and sensitivity of each axis. I've >actually been adding deadzone to the throttle and brake because they are a bit >over-sensitive for my taste. After using the wheel for a few days now, I've >found it to be a big improvement over my old TM wheel. There is good resistance >and centering even with non-FF titles. I used to have a big problem with TOCA, >my car would just weave all over the track, now it tracks much smoother. GPL is >still hard to drive, but I'm able to drive with much more confidence and my >times are dropping because of it. >-don >"To race is to live, everything else is just waiting." - Rudi Caracciola
DPHI 02 Dec 1998#437837
Still no luck with N2, although I have not tried the serial port, just the USB. I finally got N2 to recognize the steering, throttle and brake axis but it will not see the shifters and I dislike driving in automatic. Also, the steering pulls to the right quite a bit and the calibration screen is no help at all, the numbers jump all over the place. I don't use N2 much, I really bought it on a whim from the used shelf at Interact, so it's not really an issue for me but I know it's important to a lot of people on this NG, so I'll keep trying to get it to work. I've not had any troubles with any of my other sims BTW. I'm starting to get the hang of this thing in GPL and it's really a great piece of equipment. If Nascar 2000 is truely based on the GPL engine, then the Logitech should work ok with it, by then the price shoud have come down a bit. -don "To race is to live, everything else is just waiting." - Rudi Caracciola
M. Llewelly 05 Dec 1998#438340
Highly recommend www.force-1.com for timely reviews and discussion of all of the latest force feedback equipment - also "Tom" from Logitech spends alot of time helping out on their Discussion Board. Happy Trails!
Quoted text (20 lines)>BTW, the wheel did feel fantastic (they had one on display). The paddle >shifters are definitely is a better place than the case of the MS wheel. >-- >Header address intentionally scrambled to ward off the spamming hordes. >cisko [AT] ix [DOT] netcom [DOT] com >>>How are games with no FFB, is the resistance nice >>>and smooth and not much of a dead zone? >>One of the cool things about the software included with the Logitech FF >wheel >>is that it allows you to adjust the deadzone and sensitivity of each axis. >I've >>actually been adding deadzone to the throttle and brake because they are a >bit >>over-sensitive for my taste. After using the wheel for a few days now,
I've
Quoted text (7 lines)>>found it to be a big improvement over my old TM wheel. There is good >resistance >>and centering even with non-FF titles. I used to have a big problem with >TOCA, >>my car would just weave all over the track, now it tracks much smoother. >GPL is >>still hard to drive, but I'm able to drive with much more confidence and
my >>times are dropping because of it. >>-don >>"To race is to live, everything else is just waiting." - Rudi Caracciola
Larry 10 Dec 1998#439262
Like driving a big-rig :) -Larry > All the forces during > acceleration and braking are sent almost straight down so there's no chasing > the pedals across your floor.
Larry 10 Dec 1998#439263
Same issues as the MSFFW, which tells me that the Logitech is probably a Digital device as well. If Papy would fix ONE thing with N2, I wish it were this... -Larry > Still no luck with N2, although I have not tried the serial port, just the > USB. I finally got N2 to recognize the steering, throttle and brake axis > but it will not see the shifters and I dislike driving in automatic. Also, > the steering pulls to the right quite a bit and the calibration screen is > no help at all, the numbers jump all over the place.
Tom 10 Dec 1998#439264
Digital and analog - the old debate. The Formula Force has pots, but this doesn't mean it's an analog wheel. As a matter of fact, there's no way of making an analog force feedback wheel. When I say analog, I mean that the wheel doesn't have any intelligence whatsoever, and the evalution of the position of your axes happens on your gameport card. Digital in my terminology means that the controller does the sampling of the positions, and some processing itself, and then transfers the data with a digital protocol to whatever port it is connected to. We should really distinguish between analog/digital sensors, and analog/digital processing and transmission. The WingMan Formula Force has analog sensors (pots), but digital processing and transmission. There's nothing wrong in general with pots, even though you might not want to hear this. Some pots (cheap ones) can get dusty and spiky; that's bad. Other ones are perfect. ..tom >On Thu, 10 Dec 1998 06:49:50 -0500, >>Same issues as the MSFFW, which tells me that the Logitech is probably a
Quoted text (7 lines)>>Digital device as well. >No. The Logitech Formula Force has pots. >-- >( rrevved is at mindspring dot com >( post in haste, repent at your leisure

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