Race Sim Central
Rec.Autos.Simulators Archive

fps

1 post by 1 person · 30 Nov 1998 - 30 Nov 1998

rob 30 Nov 1998#437495
I hate to say this, but I'll bet both your cpu and video card are 'maxed out.' Here's why. I had a k6233, and 800x600 got just the same framerate as 640x480. This told me the cpu was limiting my framerate to the high ***s when any other cars were around. I got a celeron 300a going at 450 mhz and, at 800x600, gained only a few fps. This told me that the v1 would only do the low 20's in 800x600. Then I switched to 640x480 and now I get very driveable framerate practically always (ok, spinning 'round in a cloud of smoke bogs down). It starts in the high ***s on the starting line but quickly zips up to the 30's and rarely dips below 25 during racing (except maybe monaco? haven't driven that one much). rob.
Quoted text (20 lines)>Hello, >On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps >at full detail level and 800X600 when no other cars are in visual range, >no matter what number of AI cars I am running. Only when the screen turns >to 'snow' I achieve 36 fps. >I wondered which factors influenced my fps, so I turned off the >arms/driving wheel. Nothing changed. I changed resolution to 640X480. >Nothing changed. >Now I wonder whether those 18 fps are some sort of physical barrier I >cannot cross with my system or if there is another factor that uses much >more CPU-time than the factors above. >Does anyone know more?? >Greetings, Han >---------------------------------------------------------------------------
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Quoted text (8 lines)>"Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en >Willem II, dan is Twente beter dan Willem II" > Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente >This message is transmitted on 100% recycled electrons >---------------------------------------------------------------------------
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