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Rec.Autos.Simulators Archive

What is FF supposed to be like?

3 posts by 3 people · 30 Nov 1998 - 10 Dec 1998

Berno 30 Nov 1998#437452
I had a go of a MS FF steering wheel in a shop of nfs3 and powerslide. My idea of FF was that it would be like daytona scaled down of course, but still I thought steer left wheel resists right depending on speed and so on. With ratteling and sliding aswell. Now I just want to know if this demo model was broken because I had barely any resistance at all the occasional fling a second after I hit something and lots of ratteling when I drove over wood briges in nfs3. What a load of crap! No wondy papy left it alone, the wheel shaking and resistance was at most a novelty that wore off 5 seconds after I started playing. Who the hell at Microsoft thought people want to pay $400 for a flimsy kids toy? Please tell me if this is all there is to FF wheels at the moment or if my preconception is actually achiveable. Thanks
Larry 10 Dec 1998#439260
I don't know about Powerslide, but NFS3 is a _horrible_ of Force Feedback... -Larry > I had a go of a MS FF steering wheel in a shop of nfs3 and powerslide.
Chip Moor 10 Dec 1998#439261
NFS3 is a _horrible_ of Force Feedback... I'm not sure what you mean by this but NFS 3 is one of the best games for force feedback. How many other gamed detect the surface of the track like that?
Quoted text (9 lines)> I don't know about Powerslide, but NFS3 is a _horrible_ of Force > Feedback... > -Larry > > I had a go of a MS FF steering wheel in a shop of nfs3 and powerslide.

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