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Rec.Autos.Simulators Archive

1967 Grand Prix - Real Life

4 posts by 3 people · 28 Nov 1998 - 28 Nov 1998

I saw a month back or so, that someone had posted information about a movie/documentary on the 1967 Grand Prix cars. If anyone has any information on where I might be able to find some good info, it would be appreciated. I would like to watch a race from that year to see for myself if they had to drive the cars to the same edge of control that I'm having to in the GPL SIM to get good speeds. Thanks,
Rush Lyna 28 Nov 1998#437104
I saw James Gardner on Speedvision and he was narrating a sport car racing serial in the 1969-70 era and they had a crude in-car camera. They basically were crashing every lap if you know what I mean. To drive anything fast in that period seemed to be on the very, very ragged edge. I have so many hours in GPL at each track that I have learn to just float the car. I worked the setup to get what I want and my lap replays are faster than the Pappy boys and way smoother. No doubt, I am busy with the steering wheel, but I drive the car like I would in real life. The Speedvision show I saw confirmed that GPL and real life are fairly close in some respects but in order to be total "real life" the sim needs to "slow down" a tad. The other problem is that we are missing the seat of the pants feel for the car. In computer life, we react visually, and that is what give us the ragged edge driving sensation in GPL. In others words, by driving visually, we are tad behind the eight ball. In real life, our butts are the best processor God gave us for as countering g forces in the seating position. Keep at it and work those setups. A good driving wheel helps too. I have an ECCI CDS2R system modified to be similar to the CDS 4000. I don't know how anyone can drive GPL with a Thrustmaster product. Your seating ergonomics is very important too. My seat height/pedal location and steering position are exactly like Dale Earnhardt's cars. I used one of his to get the measurements. The bottom line to your post is that GPL is hard. So is ICR2 at 100 percent driver strength. Checker Flags, Rush
Quoted text (8 lines)>I saw a month back or so, that someone had posted information about a >movie/documentary on the 1967 Grand Prix cars. >If anyone has any information on where I might be able to find some good >info, it would be appreciated. I would like to watch a race from that year >to see for myself if they had to drive the cars to the same edge of control >that I'm having to in the GPL SIM to get good speeds. >Thanks,
john moore 28 Nov 1998#437105
I regularly kick my friends ***and he uses an ecci wheel versus my poor little nascar pro... boo hoo... and I drive icr2 anywhere from 101 to 107% and still win.
Quoted text (35 lines)> I saw James Gardner on Speedvision and he was narrating a sport car racing > serial in the 1969-70 era and they had a crude in-car camera. They > basically were crashing every lap if you know what I mean. To drive > anything fast in that period seemed to be on the very, very ragged edge. I > have so many hours in GPL at each track that I have learn to just float the > car. I worked the setup to get what I want and my lap replays are faster > than the Pappy boys and way smoother. No doubt, I am busy with the steering > wheel, but I drive the car like I would in real life. The Speedvision show > I saw confirmed that GPL and real life are fairly close in some respects but > in order to be total "real life" the sim needs to "slow down" a tad. The > other problem is that we are missing the seat of the pants feel for the car. > In computer life, we react visually, and that is what give us the ragged > edge driving sensation in GPL. In others words, by driving visually, we are > tad behind the eight ball. In real life, our butts are the best processor > God gave us for as countering g forces in the seating position. Keep at it > and work those setups. A good driving wheel helps too. I have an ECCI CDS2R > system modified to be similar to the CDS 4000. I don't know how anyone can > drive GPL with a Thrustmaster product. Your seating ergonomics is very > important too. My seat height/pedal location and steering position are > exactly like Dale Earnhardt's cars. I used one of his to get the > measurements. The bottom line to your post is that GPL is hard. So is ICR2 > at 100 percent driver strength. > Checker Flags, > Rush > >I saw a month back or so, that someone had posted information about a > >movie/documentary on the 1967 Grand Prix cars. > >If anyone has any information on where I might be able to find some good > >info, it would be appreciated. I would like to watch a race from that year > >to see for myself if they had to drive the cars to the same edge of control > >that I'm having to in the GPL SIM to get good speeds. > >Thanks,
Rush Lyna 28 Nov 1998#437106
Sure hope you feel better now... >I regularly kick my friends ***and he uses an ecci wheel versus my poor little >nascar pro... boo hoo... and I drive icr2 anywhere from 101 to 107% and still >win. >> I saw James Gardner on Speedvision and he was narrating a sport car racing >> serial in the 1969-70 era and they had a crude in-car camera. They >> basically were crashing every lap if you know what I mean. To drive >> anything fast in that period seemed to be on the very, very ragged edge. I >> have so many hours in GPL at each track that I have learn to just float the >> car. I worked the setup to get what I want and my lap replays are faster >> than the Pappy boys and way smoother. No doubt, I am busy with the steering >> wheel, but I drive the car like I would in real life. The Speedvision show >> I saw confirmed that GPL and real life are fairly close in some respects but >> in order to be total "real life" the sim needs to "slow down" a tad. The >> other problem is that we are missing the seat of the pants feel for the car. >> In computer life, we react visually, and that is what give us the ragged >> edge driving sensation in GPL. In others words, by driving visually, we are >> tad behind the eight ball. In real life, our butts are the best processor >> God gave us for as countering g forces in the seating position. Keep at it >> and work those setups. A good driving wheel helps too. I have an ECCI CDS2R >> system modified to be similar to the CDS 4000. I don't know how anyone can >> drive GPL with a Thrustmaster product. Your seating ergonomics is very >> important too. My seat height/pedal location and steering position are >> exactly like Dale Earnhardt's cars. I used one of his to get the >> measurements. The bottom line to your post is that GPL is hard. So is ICR2
Quoted text (10 lines)>> at 100 percent driver strength. >> Checker Flags, >> Rush >> >I saw a month back or so, that someone had posted information about a >> >movie/documentary on the 1967 Grand Prix cars. >> >If anyone has any information on where I might be able to find some good >> >info, it would be appreciated. I would like to watch a race from that
year >> >to see for myself if they had to drive the cars to the same edge of control >> >that I'm having to in the GPL SIM to get good speeds. >> >Thanks,

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