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Viper Racing AI missing the I

11 posts by 9 people · 23 Nov 1998 - 30 Nov 1998

I've been playing viper racing the last few days, something that really really really pisses me off is the AI. It is too easy for you to spin and too hard for them to spin. They are like ghost cars, hardly ever move a bit off their line if you stick it up under them, its really annoying. Apart from the A (just artifical because of their lack of I), viper racing is quite fun. Its hard to get a feel for it, it looks like an arcade game, everything is arcade really except for the physics model, and because of this i tend to forget how real it is, causing the odd spin or 2. The paintkit is AWESOME, i hope sierra use something similar to this in NASCAR 2000 because it makes it alot easier.
Davelo 23 Nov 1998#436037
>I've been playing viper racing the last few days, something that really >really really pisses me off is the AI. It is too easy for you to spin and >too hard for them to spin. They are like ghost cars, hardly ever move a bit >off their line if you stick it up under them, its really annoying. Are you playing in simulation mode?Career mode?Do you know how to set up your car?Do you know how to steer with the throttle?I've found that GPL has been great training for me,as the principles of handling high HP cars applies to both sims. If you're spinning exiting corners,you need to apply the throttle gradually.Learn the feel of the car,where the grip factor is.Apply the brakes gradually before the corner.Spend time hotlapping to develop car control.This is not NFSIII,real car physics apply here,it takes time to learn how the car reacts. I just graduated to pro class in career mode,and I must say the AI is incredible!They do make mistakes,you can knock them off their line,drive defensively to protect your lead.The replay mode is an excellent way to watch the AI respond to your actions,to see the mistakes you make,to figure out the best line.I can now trail brake into corners,induce oversteer,and power out,and the feeling is great!So spend more time learning how to control these heavy beast,Viper Racing is well worth it! Dave Seattle,Wa.
Joe McGinn 23 Nov 1998#436038
>I've been playing viper racing the last few days, something that really >really really pisses me off is the AI. It is too easy for you to spin and >too hard for them to spin. Actually I have seen them spin and crash. My only beef with them is ignoring your car (and life!) when taking their line around a corner. Joe
Destroy 23 Nov 1998#436039
I'm gonna have to disagree here. I have seen many many mistakes by the AI drivers. I can't tell you how many times I'll crest the top of a hill and on the other side are 3 or so cars all over the track or in the grass. I see AI cars reacting to other AI cars all the time. They'll lock up their brakes trying to avoid a crash and swerve into the grass to avoid an accident. Plus, not sure this is just coincidence or not, but many times I have bumped a car enough to 'whip them out' and that same car comes back, if it catches up to me, times. It helps to bump up the number of cars to 19 or so to see all this happen. Plus its tons more fun with 19 cars in the race. :)
Quoted text (10 lines)> I've been playing viper racing the last few days, something that really > really really pisses me off is the AI. It is too easy for you to spin and > too hard for them to spin. They are like ghost cars, hardly ever move a bit > off their line if you stick it up under them, its really annoying. Apart > from the A (just artifical because of their lack of I), viper racing is > quite fun. Its hard to get a feel for it, it looks like an arcade game, > everything is arcade really except for the physics model, and because of > this i tend to forget how real it is, causing the odd spin or 2. The > paintkit is AWESOME, i hope sierra use something similar to this in NASCAR > 2000 because it makes it alot easier.
Yeh ive noticed the same slide handling in Viper Racing. You can feel the car slide as you round the corners, you just power into the corners power sliding as you go. It feels like the real thing. Too much gas and around you go and you begin flipping. I think the game engine is great considering the game is only 70 meg big.. alot of tight coding went into this game. Well worth the 29.95 price. >>I've been playing viper racing the last few days, something that really >>really really pisses me off is the AI. It is too easy for you to spin and >>too hard for them to spin. They are like ghost cars, hardly ever move a bit >>off their line if you stick it up under them, its really annoying. >Are you playing in simulation mode?Career mode?Do you know how to set up your >car?Do you know how to steer with the throttle?I've found that GPL has been >great training for me,as the principles of handling high HP cars applies to >both sims. >If you're spinning exiting corners,you need to apply the throttle >gradually.Learn the feel of the car,where the grip factor is.Apply the brakes >gradually before the corner.Spend time hotlapping to develop car control.This >is not NFSIII,real car physics apply here,it takes time to learn how the car >reacts. >I just graduated to pro class in career mode,and I must say the AI is >incredible!They do make mistakes,you can knock them off their line,drive >defensively to protect your lead.The replay mode is an excellent way to watch >the AI respond to your actions,to see the mistakes you make,to figure out the >best line.I can now trail brake into corners,induce oversteer,and power out,and >the feeling is great!So spend more time learning how to control these heavy >beast,Viper Racing is well worth it! >Dave >Seattle,Wa.
Larry 24 Nov 1998#436244
How did you do this? -Larry > It helps to bump up the number of cars to 19 or so to see all this > happen.
Id like to know how you get 19 cars in Viper Racing as well. The most I see is 8 in a race. Scott PA-Scott
Quoted text (9 lines)> How did you do this? > -Larry > > It helps to bump up the number of cars to 19 or so to see all this > > happen.
-- Scott B. Husted Marketing and Administrative Manager Riegel Federal Credit Union http://www.riegelfcu.org ICQ# 4395450
The ini file will allow you to go up to 18. Mgi has released a race.bin file to Two Sheds which will allow you to have up to 63 cars! Check his site, at http://welcome.to/viper_racing
Quoted text (25 lines)>Id like to know how you get 19 cars in Viper Racing as well. >The most I see is 8 in a race. >Scott >PA-Scott >> How did you do this? >> -Larry >> > It helps to bump up the number of cars to 19 or so to see all this >> > happen. >-- >Scott B. Husted >Marketing and Administrative Manager >Riegel Federal Credit Union >http://www.riegelfcu.org >ICQ# 4395450
Destroy 24 Nov 1998#436247
Email this guy. He has a special 'race.bin' file for demo 2.2 that allows some very cool stuff to be done to the game i.e. change # of cars, change mirror, allows you to map a key to left, right and behind view and tres cool it allows change to field of view. Its only for the demo but its definitely worth a look to see the potential. He's the webmaster at http://welcome.to/viper_racing He's got a news thing right on his site all about this stuff. With just the plain old 2.2 demo and stock 'race.bin' you can do a max of 16(?) cars( 14 AI, your car and ghost car, I think). You need to edit the 'options.cfg' file in the options dir. Make these changes 'ai_car_count 14' and 'car_count 16' and save the file. Run the game but DO NOT touch the arrows for the number of AI cars in the menu. It should say 14 AI cars when you fire up the demo and do a quick race. Note: You will need fairly fast machine hardware. I'm running a 128mb, 12mb V2 and a PII233 oc'ed to 291. 16 cars is fairly smooth. Estimate a lowest frame rate of 15fps or so with an average of 30fps on my rig. At more than 20 cars my rig starts to start to slow more than I like.
Quoted text (25 lines)> Id like to know how you get 19 cars in Viper Racing as well. > The most I see is 8 in a race. > Scott > PA-Scott > > How did you do this? > > -Larry > > > It helps to bump up the number of cars to 19 or so to see all this > > > happen. > -- > Scott B. Husted > Marketing and Administrative Manager > Riegel Federal Credit Union > http://www.riegelfcu.org > ICQ# 4395450
Keepe 28 Nov 1998#437043
>I just graduated to pro class in career mode,and I must say the AI is >incredible!They do make mistakes,you can knock them off their line,drive >defensively to protect your lead.The replay mode is an excellent way to watch >the AI respond to your actions,to see the mistakes you make,to figure out the >best line. Yes indeed. I was impressed when watching a replay of a close one at "Dayton" when I saw that the AI car who'd gotten a nose under me got himself loose trying to avoid making contact with my rear quarterpanel as I drifted down a bit. Imagine that -- a computer car actually trying not to hit you when you start encroaching! In any other sim I've seen, the computer car would just hold its line and you'd both end up crashing. This really allows for you to do some defensive driving which you can't do in other sims. -- http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc. files http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 3 Oct.
Larry 30 Nov 1998#437477
The AI can be a bit too aggressive sometimes, though. I'm tired of being ass-ended at 'Dundee' or whatever that track is. The AI does improve, it seems, in Pro Class. BTW.. It took me 17 seasons to get to Pro class. I suspect I'll be here for weeks! -Larry

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