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Rec.Autos.Simulators Archive

GamePower GPL Review

1 post by 1 person · 20 Nov 1998 - 20 Nov 1998

Chatham 20 Nov 1998#435563
REVIEW: Grand Prix Legends I dont think Im up to this. Perhaps I need to learn a couple of new adjectives. You know, something better than outstanding, something more descriptive than jaw-dropping. You see, I have to review this game, and it is beyond my meager ability to describe. PROs CONs Incredible feel; beautiful tracks; nuts-and-bolts realism. Steep processor requirements. The game is Grand Prix Legends, and it is simply the best racing simulation ever to grace a computers hard drive. Designed by the legendary David Kaemmer and the folks at Papyrus Design Group, Grand Prix Legends replicates the 1967 Formula One Grand Prix season. It was a special era, when some of the greatest drivers of our time ?Jimmy Clark, Jack Brabham, and Dan Gurney? wrestled 425 horsepower, 1100 pound rockets around beatific, gut-wrenching race courses the world over. The game includes eleven of the eras tracks. From the neck-straining bends at Monza to the lush tree-lined straights at Mosport there is pavement to push every driver and nostalgia galore. But the beauty doesnt stop with the tracks, the box is stuffed with famous cars such as the Ferrari 312, Lotus 49, and the Eagle T1G ?the only American car to ever win a Grand Prix. But this game is about more than bucolic tracks, more than legendary cars, it is about the "feel" of racing. Grand Prix Legends uses a brand-new engine to replicate the sensation of driving these nearly untamable cars. The game models ?in minute detail? the physics acting on each part of the chassis. Nothing is "hard-wired" into the code. If your rear wheels break loose on the exit to Monte Carlos *** Corner it is because the intersection of your throttle application, coefficient of friction, and mother natures lateral G- forces broke them loose, not because a coder said they should break loose at 7000 RPMs in a sharp turn. The GPL experience is nearly indescribable. Ive raced open-wheeled cars and this is as close as a computer gets. You can sense the chassis taking a set as you blast through Monzas Curva Grande or feel the rear tires searching for traction as you accelerate onto Watkins Glens front straight. Of course the graphic beauty, coupled with the game engines sophisticated AI, eats up a lot of processing power. Minimum requirements are an accelerated P166, but it will take an accelerated P266 to run full fields at a decent resolution. Nevertheless, processor requirement aside, GPL is a shoo-in for racing sim of the year. Heck, in my book, its a serious contender for game of year. I just wish I had the words to describe it. -- Mark H. Walker Mark H. Walker is a longtime electronic entertainment journalist. He has written tons of computer game reviews, and has authored 10 computer entertainment books. He welcomes visitors to his website at [link lost in import]

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