Race Sim Central
Rec.Autos.Simulators Archive

Computer simulators

3 posts by 3 people · 20 Nov 1998 - 21 Nov 1998

Are there anywhere computer simulators for cars, trucks, buses,etc. to train drivers at severe road and weather conditions (rain, ice)? Who develops and produces them? Where could I read about them in the Internet? ---------------------- A.M. Ivannikov
> Are there anywhere computer simulators for cars, trucks, buses,etc. Yes. I think the target markets are more for vehicle development and human factors research. The University of Iowa has a continuing research project; Mercedes-Benz built one about 15 years ago; Ford has built one. I'm sure other auto manufacturers have done similar things. As for commercial sources, Evans and Sutherland would probably be the place to start; they supplied the visual systems for the Ford and Mercedes-Benz simulators, and I think they at least want to be a full-system supplier. Look at www.es.com to start. But computer simulators just aren't practical for driver training. When you want to train a pilot to fly a $150M aircraft, $1M for a simulator looks cheap. When the training is to drive a $20,000 car, it looks expensive. In fact, you could build a pretty good test track for the price of a good simulator. Except that there aren't any good ones that I know of. Motion simulation for a car turns out to be harder than that for a plane, partly because of the high-frequency inputs from the road surface. The tire is also very complex to simulate; I understand that the Mercedes simulator felt like driving on ice all the time. As for simulating low-traction conditions, there are ingenious rigs that lift most of the car's weight from its own wheels, simulating a loss of grip. They are quite useful for driver training. -- -Stephen H. Westin Any information or opinions in this message are mine: they do not represent the position of Cornell University or any of its sponsors.
jwea.. 21 Nov 1998#435677
Might be not exactly what you are looking for, but... The last time I went to a video arcade they had a game that was out of this world. It cost $2 a pop, but what a rush: wrap-around screen, three pedals, support for 6gears, and a parking brake. It was unreal, everything was so realistic. I pumped $10 into that thing so fast. You had your choice of Hondas, Acuras, Toyotas and Mitsubishis. I drove an MR2 and a 3000GT. The force-feedback was what made me go ga-ga. I got off of it in a sweat from fighting an NSX up a windy road. I believe they had a night/stormy scenario. -- -

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