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Rec.Autos.Simulators Archive

Nascar 3

14 posts by 11 people · 19 Nov 1998 - 23 Nov 1998

MeatWater 19 Nov 1998#435399
Hey there, so Nascar 3 is supposed to use an improved GPL engine? In that case, just think of how good a system must be to run GPL with a full field (20 cars) and with decent graphics settings. Now we all know that a full Nascar field is almost twice as big. I doubt there's a processor available that could handle this. No, at this point I'm NOT looking forward to the release of N3...rather worried. How do you feel about that?
PHendrix27 19 Nov 1998#435400
Personally, I think that they would have the game engine tweaked up, so that the game is playable
Trips 19 Nov 1998#435401
> Hey there, > so Nascar 3 is supposed to use an improved GPL engine? In that case, just > think of how good a system must be to run GPL with a full field (20 cars) > and with decent graphics settings. I can run with a full 20 car field in GPL and my framerate never drops below 36 except at the starting line when it falls to 32. I'm not worried... By the time Nascar3 ships, I'll have a much faster machine than I do now. I feel fine, and you? Trips
If you need to draw more than 10 cars ahead, 10 behind then you've got better eyesight than me ;-) Andrew McP
UNC879wi 20 Nov 1998#435573
My Pii-333mhz, 128mb Ram, Thriller 8mb PCI, VooDoo2 12mb PCI, 21" ViewSonic monitor cranks out a solid 30fps on "all" tracks at "all" times with "all" graphics on with "all" 39 cars being drawn in N2. Running GPL in 800x600 with 19 opponents, 50% on bias, all graphics "on" in forward & mirror I get 12-17 fps at start and it quickly climbs to 37fps (yes...I have seen it click on 37) when traffic thins out. In 1024x768 that frame rate drops to 10/12 fps at start and climbs to 30/32 when traffic thins out. (bias down to 20% in this resolution). I'll be looking for that 150mhz motherboard and 500mhz processor about the time N3 is released. Who knows what vid-cards will be the "rage" at that time. Hey, its only money right?!? I don't smoke or drink so my vices become few. lol Andrew B. San Diego
Maybe the Nascar 3 AI cars won't have the same physics engine as the players car like they do in GPL. After all Nascars spend most of there time on ovals. They may have a much improved physics engine over N2 but not to the extent of the GPL AI. -- Redline Race Controls Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
says... He's not talking about the AI's physics model - he's talking about the AI's ability to think for themselves. I would be willing to bet that Papy backs off on the AI's self-awareness a little for the sake of playability where N3 is concerned. Having 38 other cars on the track with the same characteristics as the GPL AI will most definietly have a negative impact on the sim. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Goy Larsen 20 Nov 1998#435576
> If you need to draw more than 10 cars ahead, 10 behind then you've got > better eyesight than me ;-) Andrew With double file restarts, 10 cars ahead is 5 rows, in a start/restart you need to see more than this, especially if you`re racing on TEN, but then again you are perhaps on the front row :-) Beers and cheers (uncle) Goy
Correct me if I'm wroung but I understood that it's the AI's "physics" engine, not the AI "intelligence" engine that is causing the Cpu load and hence the slower frame rates. As you said though, either way it gonna but hell with double the field. Whats the point of having a 40-45 car field if we have to cut most of them off from view. There is nothing worse than seeing cars appear further up the field because you have to set the graphics options only to draw 10 cars ahead, etc. That kills the "big" field atmosphere. Redline Race Controls Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
DMFin 20 Nov 1998#435578
I personally would prefer they push the Nascar3 project back and concentrate on ICR3 or Cart2000 which would utilize the new physics engine to its full extent as does GPL. Its Time For A UpDated IndyCar Sim and move on from Nascar, after all, there has already been several Nascar releases. Lets get back to the fast cars on road courses. Dennis
Yup, this is correct....and the physics engine will be even more complex to account for the aerodynamics seen in the Nascars. However, by the time N2000 comes out it may be enough time that they will have tweaked, updated, etc the engine enough that it runs better.
Actually if AMD gets its act together you may have 200mhz motherboards and 500/600 AMD K7s. :)
Quoted text (7 lines)>My Pii-333mhz, 128mb Ram, Thriller 8mb PCI, VooDoo2 12mb PCI, 21" ViewSonic >monitor cranks out a solid 30fps on "all" tracks at "all" times with "all" >graphics on with "all" 39 cars being drawn in N2. >Running GPL in 800x600 with 19 opponents, 50% on bias, all graphics "on" in >forward & mirror I get 12-17 fps at start and it quickly climbs to 37fps >(yes...I have seen it click on 37) when traffic thins out. In 1024x768
that >frame rate drops to 10/12 fps at start and climbs to 30/32 when traffic thins >out. (bias down to 20% in this resolution). >I'll be looking for that 150mhz motherboard and 500mhz processor about the time >N3 is released. Who knows what vid-cards will be the "rage" at that time. >Hey, its only money right?!? I don't smoke or drink so my vices become few. >lol >Andrew B. >San Diego
Ben Farnema 23 Nov 1998#436127
My COMDEX source came back raving about new 128Meg 3D cards. <snip> >>Who knows what vid-cards will be the "rage" at that time. >>Andrew B. >>San Diego

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