Race Sim Central
Rec.Autos.Simulators Archive

Viper Racing out!

6 posts by 4 people · 19 Nov 1998 - 23 Nov 1998

Joe McGinn 19 Nov 1998#435273
>Yeah. Lets hear some reviews already!!! :) First impressions, anything. How's the >sounds? How are the videos? How's the ***y game!!!??? I have an "evaluation copy" (don't flame me, I will buy it as soon as it's in stores here) and it's awesome. The graphics are superb, and buttery smooth at 800x600, on a P2 300 w/12MB Voodoo2 and 128MB RAM, graphics options turned all the way up. A very nice touch: there's a "benchmark" button on the graphics options screen that works like a Quake2 timedemo, it runs the game and measures the frame-rate for you. I got 38 fps. The tracks are excelent. From a simple oval, to a Daytona-like tri-oval, to long and winding tracks through nicely rendered realistic environments. There's eight tracks (if I remember correctly) all available from the start. Some areas are downright gorgeous - don't gawk at the pretty pictures or you will crash! Some effects - like the sky - are better than I've seen in any racing game. Driving model: seems very very good with a ton of options. It has three setings, arcade, intermediate, and simulation. The simulation level kind of feels like Nascar2, but a bit more dynamic (i.e., 3D ***pit that moves somewhat). Not as touchy as GPL cars of course, but to me it seems very realistic. I've only used the realistic mode on the oval tracks, the longer tracks at this point are too hard. There are a ton os setup/garage options, all the ones you'd expect, but I haven't played with those much yet. That's where the arcade mode comes in nicely (yeah I know that's blashphemy in this group, so sue me ;-). I've had some cool races at the longer tracks by using arcade mode. An interesting observation: in this mode the game kind of feels like Need For Speed 1, but with updated graphics (and no invisible walls!). For anyone who loved NFS1 but not 2 & 3, Viper may be the game you've been waiting for. AI: Some good points, one bad one. The good: three skill levels. Easy is easy, medium is somehwat difficult depending on the track, Hard is VERY difficult. Should be challenging for a while. The only bad point is that they [the ai drivers] sometimes are very insistent on taking their lines, even if you are in their way. You will pass them on the inside going into a corner and then curse them mightily when the nip your back fender and send you spinning. On the good side the drivers seem fairly human in other ways: they will spin out in corners sometimes, and even get in accidents (see next section). Accident physics: So well done this needs a section of it's own in any Viper review. Brilliant. Cars roll and flip in what seems like a very realistic manner. I haven't seen accidents this good since NFS 1. Had a very cool one in a race at Castlegreen on a long left where I was behind several AI cars. One ai went too wide and hit a rock. Sent him flipping over back into the middle of the track where he bounced off another car - I was behind them trying to avoid the while mess. This adds a very nice element of immersion to the game. User interface: fast, well laid out, easy to use. Doesn't get in yout way but lets you accomplish what you want quickly and easily. It's the kind of UI that a LOT of work obviously went into, but some may not notice it simply because it's so good - you don't even THINK about the UI you just do what you want. Very nice job. Multiplay: haven't tried it. Bottom line: buy it. Joe
Joe McGinn 20 Nov 1998#435464
>Agreed. I find the interface quite easy to use. I am, however, a bit >ticked that you have to quit your race to view the replay! Who let >that one by????? Yeah you're right, I forgot to mention that one. Joe
I've been waiting for a worth successor to NFS1 for years, it sounds like I will have to give Viper a try. Thanks for the short review Joe. Seeyas on the track. --John (Joao) Silva >this mode the game kind of feels like Need For Speed 1, but with >updated graphics (and no invisible walls!). For anyone who loved NFS1 >but not 2 & 3, Viper may be the game you've been waiting for.
Larry 22 Nov 1998#435777
I _finally_ got it this afternoon. Getting it was the hard part! Best Buy had 14 copies in stock, but they had no idea where the hell they were... CompUSA had it in stock, but get this. It had been taken OFF the shelf to make room for a NEW game! I reminded them that _today_ was actually the official release date. They went in the back and got me a copy :) Who runs these places? -Larry > I saw it at CUSA today! Anybody got it? Did it live up to the promise of the > demo? Reviews, please!
Larry 22 Nov 1998#435778
Not me :) If this thing ever goes on-line at TEN or somewhere else (and I think it will, as good as it is), it will prevent 'race chatter' and all the other garbage that you have to live with in NROS when people review replays when the race is still going on. -Larry > Agreed. I find the interface quite easy to use. I am, however, a bit > ticked that you have to quit your race to view the replay! Who let > that one by?????
I really like the TCIP connection to another computer. I have 2 networked computers here and it was really easy hooking up to the other system. N2 1999 is a pain to make work in IPX on 2 or more comptures. (you have to use dos mode). Not so in viper racing.
Quoted text (15 lines)>Not me :) >If this thing ever goes on-line at TEN or somewhere else (and I think it >will, as good as it is), it will prevent 'race chatter' and all the >other garbage that you have to live with in NROS when people review >replays when the race is still going on. >-Larry >> Agreed. I find the interface quite easy to use. I am, however, a bit >> ticked that you have to quit your race to view the replay! Who let >> that one by?????

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